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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Rayscaper render.

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    • ntxdaveN Offline
      ntxdave @ntxdave
      last edited by

      Was kind of hoping for some feedback. πŸ˜€

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        The camera is set to Orthographic which doesn't suit Environmental maps so you won't get the correct lighting.

        Your textures applied to the main board are a herring bone floor texture. Not quite sure if that is correct? Unless it is some type of intentional choice?
        image.png

        Your texture for the 'font' are scaled to a large value which seems to clash with the tiny herringbone texture.

        When you consider the object itself is 1.5" x 5.5" there seems to be a non-physically correct texture dimension.

        Hard to create a great or meaningful render if your textures are not physically correct. Having textures reflect real world objects and appearance helps sells believability.

        The model itself has textures applied to both the groups and geometry within the groups.

        If it was me, I would consider what it the object made of and go source a texture that helps sell that aspect. Polyhaven has loads of textures but most important is they tell you the size:
        9639b552-52ab-49d1-849a-bab858ae4d84-image.png

        So if you make a texture using these in SketchUp you can set that size for the correct appearance.

        Download the free D'oh Book for SketchUp πŸ“–

        ntxdaveN 1 Reply Last reply Reply Quote 0
        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          image.png

          Download the free D'oh Book for SketchUp πŸ“–

          1 Reply Last reply Reply Quote 1
          • ntxdaveN Offline
            ntxdave @Rich O Brien
            last edited by

            @Rich-O-Brien said in Rayscaper render.:
            First, let me say I really appreciate your feedback. Although this model is very "elementary", it is far different from the type of modeling I have done in the past. πŸ˜€

            Now I will respond to your comments (positively I hope):

            The camera is set to Orthographic which doesn't suit Environmental maps so you won't get the correct lighting.

            OK, I will change that that in a future version.

            Your textures applied to the main board are a herring bone floor texture. Not quite sure if that is correct? Unless it is some type of intentional choice?
            image.png

            Agree, this was not a good texture choice. Again, I will try to improve in a newer version.

            Your texture for the 'font' are scaled to a large value which seems to clash with the tiny herringbone texture.

            When you consider the object itself is 1.5" x 5.5" there seems to be a non-physically correct texture dimension.

            The size I used when creating the model was based on the actual dimensions of the object I had received. Creating it at that size caused several problems (some of which you have pointed out). I will redraw at a much larger scale and then look at resizing later (not sure I will need to really do that though).

            Hard to create a great or meaningful render if your textures are not physically correct. Having textures reflect real world objects and appearance helps sells believability.

            The model itself has textures applied to both the groups and geometry within the groups.

            If it was me, I would consider what it the object made of and go source a texture that helps sell that aspect. Polyhaven has loads of textures but most important is they tell you the size:
            9639b552-52ab-49d1-849a-bab858ae4d84-image.png

            So if you make a texture using these in SketchUp you can set that size for the correct appearance.

            I like the texture in your image much better than what I used and will do some looking around (including the site you referenced.

            There really was no "font" (as I think you pointed out) The texture I used to "outline"/create the text was something I used to try to emulate what was on the item that was given to me. I might stick with that or try to find something closer to "real object".

            Again, I REALLY appreciate your comments and hope I can use them to improve my model. This project has some meaning to me that I do not know how to share. As I said before, the original object was a gift that I found inspiring, and I would like to be able to create a got SketchUp version.

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            • ntxdaveN Offline
              ntxdave
              last edited by

              @Rich-O-Brien
              I like the material in the image you posted.

              • Can you point me to the source or is there a source for "free" materials you would recommend?

              • How do you add materials to Rayscaper?

              I have redrawn the model completely to overcome some of the problems in the version I posted. One of the main things I did was draw the model at a much larger scale so that some of the problems will be overcome. I also made each segment of the panels that create the text are individual groups which should solve some of the goofiness that showed up in the version I posted. At some time later I will decide whether to resize the model to more closely match the original object or just leave it at the new (larger) size for rendering and animating.

              Can you help me understand the issue related to orthographic? BTW: In the new model I used perspective as part of the camera settings. Should I stick with that or do something different?

              I know this is a very simplistic model, but it is far different from what I have done in the past (car wash equipment and @Majid Alpha Inspired Sketches of buildings) so please be patient with me. πŸ˜€

              Rich O BrienR 1 Reply Last reply Reply Quote 0
              • Rich O BrienR Online
                Rich O Brien Moderator @ntxdave
                last edited by

                @ntxdave said in Rayscaper render.:

                Can you point me to the source or is there a source for "free" materials you would recommend?

                Link Preview Image
                Poly Haven β€’ Poly Haven

                The Public 3D Asset Library

                favicon

                Poly Haven (polyhaven.com)

                Those are already bundled with Rayscaper

                @ntxdave said in Rayscaper render.:

                How do you add materials to Rayscaper?

                Link Preview Image
                Materials

                Explains how to use all the different Rayscaper materials.

                favicon

                Rayscaper (rayscaper.com)

                @ntxdave said in Rayscaper render.:

                Can you help me understand the issue related to orthographic?

                HDR environment maps a equirectangular. If your camera is Ortho then it cannot 'map' the environment to surround your scene.

                If you want the Ortho look then set your FOV in SketchUp to something really low 5-6deg when using Perspective.

                @ntxdave said in Rayscaper render.:

                Should I stick with that or do something different?

                You should experiment and learn in small bits and pieces until you begin to understand. There's no magic bullet. Just trial and error.

                Butif you have the object to hand then you have all the reference you need.

                Download the free D'oh Book for SketchUp πŸ“–

                ntxdaveN 1 Reply Last reply Reply Quote 1
                • Mike AmosM Offline
                  Mike Amos
                  last edited by

                  Just a simple observation. I tried the new designation for the diffuse hey eye render, now simply ai render. It prevents Rayscaper from opening. Tried it several times with the same result. Disable ai render and Rayscaper will function As intended.

                  I thought I would report this here as information.

                  Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

                  P 1 Reply Last reply Reply Quote 0
                  • ntxdaveN Offline
                    ntxdave @Rich O Brien
                    last edited by

                    @Rich-O-Brien said in Rayscaper render.:

                    @ntxdave said in Rayscaper render.:

                    Can you point me to the source or is there a source for "free" materials you would recommend?

                    Link Preview Image
                    Poly Haven β€’ Poly Haven

                    The Public 3D Asset Library

                    favicon

                    Poly Haven (polyhaven.com)

                    Those are already bundled with Rayscaper

                    OK, I went there and see one I would like to use, however when I downloaded it, it was a "blend" file. Yes, it is available in Rayscaper but I would also like to use it in SketchUp. Is there a way to do that?

                    Rich O BrienR 1 Reply Last reply Reply Quote 0
                    • Rich O BrienR Online
                      Rich O Brien Moderator @ntxdave
                      last edited by

                      @ntxdave said in Rayscaper render.:

                      Is there a way to do that?

                      In SketchUp you can apply any bitmap based material onto faces to represent whatever you want.

                      Then in RS drag any of its materials onto that and it will inherit the UVs.

                      Just give it a go. Paint a cube in SketchUp with a Brick material. Then press render and drag one of the bundled materials on to the cube.

                      Download the free D'oh Book for SketchUp πŸ“–

                      ntxdaveN 1 Reply Last reply Reply Quote 0
                      • Rich O BrienR Online
                        Rich O Brien Moderator
                        last edited by

                        SketchUp_STlROs4w0R.gif

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • ntxdaveN Offline
                          ntxdave @Rich O Brien
                          last edited by

                          @Rich-O-Brien yes, I know how to do that. πŸ˜€ However, for my animation I wanted some better looking materials. Currently you cannot render animations in RayScaper (although @pixelcruncher has said that will be in a future release).

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                          • Rich O BrienR Online
                            Rich O Brien Moderator
                            last edited by

                            If you are referring to creating SketchUp materials then in SketchUp you can press F1 at any time to go straight to their help docs and get info on making material libraries.

                            If you are referring to getting just the bitmaps off Polyhaven then choose ZIP:

                            image.png

                            Then you can pick to just grab the bitmaps in whatever format you need.

                            Download the free D'oh Book for SketchUp πŸ“–

                            ntxdaveN Rich O BrienR 2 Replies Last reply Reply Quote 0
                            • P Offline
                              pixelcruncher Extension Creator @Mike Amos
                              last edited by

                              @Mike-Amos Thanks for the heads up, will have a look.

                              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                              • ntxdaveN Offline
                                ntxdave @Rich O Brien
                                last edited by ntxdave

                                @Rich-O-Brien said in Rayscaper render.:

                                If you are referring to creating SketchUp materials then in SketchUp you can press F1 at any time to go straight to their help docs and get info on making material libraries.

                                If you are referring to getting just the bitmaps off Polyhaven then choose ZIP:

                                image.png

                                Then you can pick to just grab the bitmaps in whatever format you need.

                                OK, but for SketchUp, which format should I pick/download since SketchUp uses SKM files?

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                                • Rich O BrienR Online
                                  Rich O Brien Moderator @Rich O Brien
                                  last edited by

                                  said in Rayscaper render.:

                                  If you are referring to creating SketchUp materials then in SketchUp you can press F1 at any time to go straight to their help docs and get info on making material libraries.

                                  I already shared how you can learn to create your own materials in SketchUp.

                                  F1 is your friend

                                  Download the free D'oh Book for SketchUp πŸ“–

                                  ntxdaveN 1 Reply Last reply Reply Quote 0
                                  • ntxdaveN Offline
                                    ntxdave @Rich O Brien
                                    last edited by

                                    @Rich-O-Brien OK, I am making some progress but not exactly where I want to be yet. Having some silly issues on where things are being saved. 😧

                                    Once again, thanks for your feedback and patience.

                                    ntxdaveN 1 Reply Last reply Reply Quote 0
                                    • ntxdaveN Offline
                                      ntxdave @ntxdave
                                      last edited by

                                      I created a material, but I am having problems adjusting the texture. I created a wood texture that I want to apply to in my model. Had no problems but now I want to adjust the texture. I applied to a group object and that went fine. Now I want to adjust the texture. Seems like no matter what I do, I cannot get the texture moderator to launch. I have tried selecting a single face and the whole object but when I right click on a face I can not get the option to adjust the texture.

                                      I tried the same process in a very simple model and as long as I only select a single face I can get it to work. Doesn't work in my model though.

                                      Any suggestions?

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                                      • Rich O BrienR Online
                                        Rich O Brien Moderator
                                        last edited by

                                        If you review what you did you'll see the issue.

                                        Painting groups is not the same as painting geometry.

                                        You shouldn't paint containers.

                                        Download the free D'oh Book for SketchUp πŸ“–

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                                        • ntxdaveN Offline
                                          ntxdave
                                          last edited by

                                          I think I/we have had to many posts in this thread that distract from the Rayscaper render theme. Is thee any way we can move all of the posts about creating and editing materials to another thread?

                                          At some point I would like to get back to the thread topic of rendering a (my) model with Rayscaper so that we can be fair to the Rayscaper team.

                                          I also would like to have a better thread for discussing how to create materials and textures and saving them to a folder where I can use them in other models. I am making some progress but keep running into some silly problems and again the issues are not related to Rayscaper and this do not want to distract from this thread's theme.

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                                          • Mike AmosM Offline
                                            Mike Amos
                                            last edited by

                                            Speaking personally, everything to do with render has a place in a render thread but I understand your point. There is a render section of this forum but perhaps it needs to develop to be more inclusive of render programs so we can more easily relate to individual AND common topics.

                                            Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

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