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    How to trim an image

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    • BoxB Offline
      Box @pipingguy
      last edited by

      @pipingguy

      It's a straight line geometric pattern. Far quicker to create the relevant sections and radially array them... than to bother with any image trimming.

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      • P Offline
        pipingguy @Box
        last edited by

        @Box
        So, I gather that an image is un-trimmable. Is that correct? BTW, the final tile choice ends up being too intricate to replicate with lines and arcs. And even if I did it, it may look like a dark blotch when viewed from a distance due to geometry density on a relatively small 8x8 size.

        ace of spades tile.JPEG

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        • BoxB Offline
          Box @pipingguy
          last edited by

          @pipingguy
          yes there are ways to trim images, Tig's SKM tools for example.
          But the design you show is a simple mirror, radial array of a small number of arcs. Broken down it is very simple to reproduce.

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          • Dave RD Offline
            Dave R @pipingguy
            last edited by Dave R

            @pipingguy you are correct. Your SketchUp file did not load in your first post.

            Why are you putting an image in a component? If you must have individual tiles, use the image as a texture instead of an image. Box is correct that you could just create a texture to apply to the floor face.

            Is there a reason you haven't cropped the image to the limit of the tile? That should be done before adding it into SketchUp.

            Screenshot - 10_18_2024 , 9_31_06 AM.png

            Etaoin Shrdlu

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            • Rich O BrienR Online
              Rich O Brien Moderator @Dave R
              last edited by

              @Dave-R I had nice pyjamas with that pattern. I was in my Napoleon phase at the time.

              Download the free D'oh Book for SketchUp ๐Ÿ“–

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              • Dave RD Offline
                Dave R @Rich O Brien
                last edited by

                @Rich-O-Brien I bet you cut a dashing figure in those pyjamas.

                Etaoin Shrdlu

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                • P Offline
                  pipingguy @Box
                  last edited by

                  @Box

                  This will do.......ace of spades tile as a 'non-image'.skp

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                  • Dave RD Offline
                    Dave R @pipingguy
                    last edited by

                    @pipingguy that seems like an odd way to make your tiles. Is the center area supposed to be missing its faces?
                    Screenshot - 10_19_2024 , 4_54_14 PM.png

                    Unfortunately your objects aren't solids so you can't use the Solid Tools with them.

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                    • P Offline
                      pipingguy
                      last edited by

                      I filled-in the missing face. Is it now considered a solid?

                      ace of spades tile as a 'non-image'.skp

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                      • Dave RD Offline
                        Dave R @pipingguy
                        last edited by Dave R

                        @pipingguy said in How to trim an image:

                        Is it now considered a solid?

                        No. You can see that they aren't if you look at Entity Info. Your tile components contain a group of the geometry for the edges and back of the tile. along with a bunch of loose geometry for the front of the tile. Use Outliner to see that.
                        Screenshot - 10_20_2024 , 7_59_52 AM.png

                        Screenshot - 10_20_2024 , 8_00_37 AM.png

                        The cut tile is the same way. Explode the groups inside the components and the components will be solids.
                        Screenshot - 10_20_2024 , 8_01_37 AM.png

                        What is the benefit to bloating your model with all this geometry instead of using the image you have as a texture? As was shown, there's be a whole lot less screwing around trying to get the geometry right if you just use a texture. Even if you create a component of a single tile with the texture ot would be a whole lot less geometry and it would be easier to work with.

                        Etaoin Shrdlu

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                        • P Offline
                          pipingguy @Dave R
                          last edited by

                          @Dave-R
                          Sounds like I need to educate myself on textures.

                          Rich O BrienR 1 Reply Last reply Reply Quote 0
                          • Rich O BrienR Online
                            Rich O Brien Moderator @pipingguy
                            last edited by

                            @pipingguy Here's a cropped and perspective adjusted version of your tile

                            ace-of-spades-tile-adj_perp.jpg

                            Here's a 4x4 with each tile randomly rotated 90d to vary the appearance

                            ace-of-spades-tile-seamless.jpg

                            You can trim in SketchUp using the context menu but you are still carrying the extra file weight of the unused texture space...

                            86583c6f-b4a3-48e3-beb3-8a1484e86a94-image.png

                            Here's a version with dirt, chewing gum and dust in case there's little kiddos running rampant

                            ace-of-spades-tile-dirty-seamless.jpg

                            Download the free D'oh Book for SketchUp ๐Ÿ“–

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                            • P Offline
                              pipingguy @Rich O Brien
                              last edited by

                              Finished product. The real one, not the computer graphics one. Tips too! Cabinets and walls are white.....not sure why they appear blue.TIPS FOR TILES ON A BACKSPLASH......txt

                              TILE JOB PART 1.JPEG

                              TILE JOB PART 2.JPEG

                              TIPS FOR TILES ON A BACKSPLASH......txt

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