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    How to trim an image

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    • Dave RD Offline
      Dave R @pipingguy
      last edited by Dave R

      @pipingguy if each is a solid component, draw a cutter shape to the outside perimeter of the tiled area and make it a solid object. Then use Trim from the native Solid Tools, or better, Eneroth Solid Tools or Bool Tools 2 to trim the tiles with the cutter. The latter two respect components.

      You may not need to make each tile unique. If you have a row of tiles that all get cut the same, they can be instance of the same component. Then you only need to trim one. The corners, would be unique.

      The native Solid Tools convert components they modify into groups.

      With Bool Tools2
      trim.gif

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      • Rich O BrienR Rich O Brien has marked this topic as solved on
      • P Offline
        pipingguy @Dave R
        last edited by

        @Dave-R
        I assume, by your response, my skp file did not upload into my post? Let me try again. The fact that the tile components contain an imported png image is the source of the problem.TRYING TO TRIM AN IMAGE.skp

        BoxB Dave RD 2 Replies Last reply Reply Quote 0
        • BoxB Offline
          Box @pipingguy
          last edited by

          @pipingguy

          It's a straight line geometric pattern. Far quicker to create the relevant sections and radially array them... than to bother with any image trimming.

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          • P Offline
            pipingguy @Box
            last edited by

            @Box
            So, I gather that an image is un-trimmable. Is that correct? BTW, the final tile choice ends up being too intricate to replicate with lines and arcs. And even if I did it, it may look like a dark blotch when viewed from a distance due to geometry density on a relatively small 8x8 size.

            ace of spades tile.JPEG

            BoxB 1 Reply Last reply Reply Quote 0
            • BoxB Offline
              Box @pipingguy
              last edited by

              @pipingguy
              yes there are ways to trim images, Tig's SKM tools for example.
              But the design you show is a simple mirror, radial array of a small number of arcs. Broken down it is very simple to reproduce.

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              • Dave RD Offline
                Dave R @pipingguy
                last edited by Dave R

                @pipingguy you are correct. Your SketchUp file did not load in your first post.

                Why are you putting an image in a component? If you must have individual tiles, use the image as a texture instead of an image. Box is correct that you could just create a texture to apply to the floor face.

                Is there a reason you haven't cropped the image to the limit of the tile? That should be done before adding it into SketchUp.

                Screenshot - 10_18_2024 , 9_31_06 AM.png

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                • Rich O BrienR Online
                  Rich O Brien Moderator @Dave R
                  last edited by

                  @Dave-R I had nice pyjamas with that pattern. I was in my Napoleon phase at the time.

                  Download the free D'oh Book for SketchUp ๐Ÿ“–

                  Dave RD 1 Reply Last reply Reply Quote 1
                  • Dave RD Offline
                    Dave R @Rich O Brien
                    last edited by

                    @Rich-O-Brien I bet you cut a dashing figure in those pyjamas.

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                    • P Offline
                      pipingguy @Box
                      last edited by

                      @Box

                      This will do.......ace of spades tile as a 'non-image'.skp

                      Dave RD 1 Reply Last reply Reply Quote 0
                      • Dave RD Offline
                        Dave R @pipingguy
                        last edited by

                        @pipingguy that seems like an odd way to make your tiles. Is the center area supposed to be missing its faces?
                        Screenshot - 10_19_2024 , 4_54_14 PM.png

                        Unfortunately your objects aren't solids so you can't use the Solid Tools with them.

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                        • P Offline
                          pipingguy
                          last edited by

                          I filled-in the missing face. Is it now considered a solid?

                          ace of spades tile as a 'non-image'.skp

                          Dave RD 1 Reply Last reply Reply Quote 0
                          • Dave RD Offline
                            Dave R @pipingguy
                            last edited by Dave R

                            @pipingguy said in How to trim an image:

                            Is it now considered a solid?

                            No. You can see that they aren't if you look at Entity Info. Your tile components contain a group of the geometry for the edges and back of the tile. along with a bunch of loose geometry for the front of the tile. Use Outliner to see that.
                            Screenshot - 10_20_2024 , 7_59_52 AM.png

                            Screenshot - 10_20_2024 , 8_00_37 AM.png

                            The cut tile is the same way. Explode the groups inside the components and the components will be solids.
                            Screenshot - 10_20_2024 , 8_01_37 AM.png

                            What is the benefit to bloating your model with all this geometry instead of using the image you have as a texture? As was shown, there's be a whole lot less screwing around trying to get the geometry right if you just use a texture. Even if you create a component of a single tile with the texture ot would be a whole lot less geometry and it would be easier to work with.

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                            • P Offline
                              pipingguy @Dave R
                              last edited by

                              @Dave-R
                              Sounds like I need to educate myself on textures.

                              Rich O BrienR 1 Reply Last reply Reply Quote 0
                              • Rich O BrienR Online
                                Rich O Brien Moderator @pipingguy
                                last edited by

                                @pipingguy Here's a cropped and perspective adjusted version of your tile

                                ace-of-spades-tile-adj_perp.jpg

                                Here's a 4x4 with each tile randomly rotated 90d to vary the appearance

                                ace-of-spades-tile-seamless.jpg

                                You can trim in SketchUp using the context menu but you are still carrying the extra file weight of the unused texture space...

                                86583c6f-b4a3-48e3-beb3-8a1484e86a94-image.png

                                Here's a version with dirt, chewing gum and dust in case there's little kiddos running rampant

                                ace-of-spades-tile-dirty-seamless.jpg

                                Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                • P Offline
                                  pipingguy @Rich O Brien
                                  last edited by

                                  Finished product. The real one, not the computer graphics one. Tips too! Cabinets and walls are white.....not sure why they appear blue.TIPS FOR TILES ON A BACKSPLASH......txt

                                  TILE JOB PART 1.JPEG

                                  TILE JOB PART 2.JPEG

                                  TIPS FOR TILES ON A BACKSPLASH......txt

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