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    How to trim an image

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    • P Offline
      pipingguy @Box
      last edited by

      @Box
      So, I gather that an image is un-trimmable. Is that correct? BTW, the final tile choice ends up being too intricate to replicate with lines and arcs. And even if I did it, it may look like a dark blotch when viewed from a distance due to geometry density on a relatively small 8x8 size.

      ace of spades tile.JPEG

      BoxB 1 Reply Last reply Reply Quote 0
      • BoxB Online
        Box @pipingguy
        last edited by

        @pipingguy
        yes there are ways to trim images, Tig's SKM tools for example.
        But the design you show is a simple mirror, radial array of a small number of arcs. Broken down it is very simple to reproduce.

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        • Dave RD Offline
          Dave R @pipingguy
          last edited by Dave R

          @pipingguy you are correct. Your SketchUp file did not load in your first post.

          Why are you putting an image in a component? If you must have individual tiles, use the image as a texture instead of an image. Box is correct that you could just create a texture to apply to the floor face.

          Is there a reason you haven't cropped the image to the limit of the tile? That should be done before adding it into SketchUp.

          Screenshot - 10_18_2024 , 9_31_06 AM.png

          Etaoin Shrdlu

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          • Rich O BrienR Offline
            Rich O Brien Moderator @Dave R
            last edited by

            @Dave-R I had nice pyjamas with that pattern. I was in my Napoleon phase at the time.

            Download the free D'oh Book for SketchUp ๐Ÿ“–

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            • Dave RD Offline
              Dave R @Rich O Brien
              last edited by

              @Rich-O-Brien I bet you cut a dashing figure in those pyjamas.

              Etaoin Shrdlu

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              • P Offline
                pipingguy @Box
                last edited by

                @Box

                This will do.......ace of spades tile as a 'non-image'.skp

                Dave RD 1 Reply Last reply Reply Quote 0
                • Dave RD Offline
                  Dave R @pipingguy
                  last edited by

                  @pipingguy that seems like an odd way to make your tiles. Is the center area supposed to be missing its faces?
                  Screenshot - 10_19_2024 , 4_54_14 PM.png

                  Unfortunately your objects aren't solids so you can't use the Solid Tools with them.

                  Etaoin Shrdlu

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                  • P Offline
                    pipingguy
                    last edited by

                    I filled-in the missing face. Is it now considered a solid?

                    ace of spades tile as a 'non-image'.skp

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                    • Dave RD Offline
                      Dave R @pipingguy
                      last edited by Dave R

                      @pipingguy said in How to trim an image:

                      Is it now considered a solid?

                      No. You can see that they aren't if you look at Entity Info. Your tile components contain a group of the geometry for the edges and back of the tile. along with a bunch of loose geometry for the front of the tile. Use Outliner to see that.
                      Screenshot - 10_20_2024 , 7_59_52 AM.png

                      Screenshot - 10_20_2024 , 8_00_37 AM.png

                      The cut tile is the same way. Explode the groups inside the components and the components will be solids.
                      Screenshot - 10_20_2024 , 8_01_37 AM.png

                      What is the benefit to bloating your model with all this geometry instead of using the image you have as a texture? As was shown, there's be a whole lot less screwing around trying to get the geometry right if you just use a texture. Even if you create a component of a single tile with the texture ot would be a whole lot less geometry and it would be easier to work with.

                      Etaoin Shrdlu

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                      • P Offline
                        pipingguy @Dave R
                        last edited by

                        @Dave-R
                        Sounds like I need to educate myself on textures.

                        Rich O BrienR 1 Reply Last reply Reply Quote 0
                        • Rich O BrienR Offline
                          Rich O Brien Moderator @pipingguy
                          last edited by

                          @pipingguy Here's a cropped and perspective adjusted version of your tile

                          ace-of-spades-tile-adj_perp.jpg

                          Here's a 4x4 with each tile randomly rotated 90d to vary the appearance

                          ace-of-spades-tile-seamless.jpg

                          You can trim in SketchUp using the context menu but you are still carrying the extra file weight of the unused texture space...

                          86583c6f-b4a3-48e3-beb3-8a1484e86a94-image.png

                          Here's a version with dirt, chewing gum and dust in case there's little kiddos running rampant

                          ace-of-spades-tile-dirty-seamless.jpg

                          Download the free D'oh Book for SketchUp ๐Ÿ“–

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                          • P Offline
                            pipingguy @Rich O Brien
                            last edited by

                            Finished product. The real one, not the computer graphics one. Tips too! Cabinets and walls are white.....not sure why they appear blue.TIPS FOR TILES ON A BACKSPLASH......txt

                            TILE JOB PART 1.JPEG

                            TILE JOB PART 2.JPEG

                            TIPS FOR TILES ON A BACKSPLASH......txt

                            1 Reply Last reply Reply Quote 0
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