House with one wall
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@ L i am
@ Mike AmosThanks.
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I love it, as usual excellent rendering. A lot of us struggle with photorealism in our own renders but I guess it's a gradual process.
@massimo said in House with one wall:
Almost as if, as soon as they were built, they were already an abandoned ruin.
Yes, abandoned by the builders first.
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@nickchun Thanks.
"Yes, abandoned by the builders first."
Do you mean that the house seems unfinished? If so I agree with you.
After all this is part of the charm of spaces like those. -
"A lot of us struggle with photorealism in our own renders but I guess it's a gradual process."
Indeed. What we need to understand is that before the "how" there is the "what".
What I mean is that we must learn to see and decide what we want to represent. How to do it comes later and is somehow easier.
This is why taking seriously photographs helps a lot in my opinion. -
@massimo Yes, I wonder with projects like those, what the builders actually think of them.
I've started looking more seriously at photos in terms of how materials actually look in an image as opposed to how you think they should look. Well composed photos are a great inspiration. -
@massimo said in House with one wall:
What I mean is that we must learn to see and decide what we want to represent. How to do it comes later and is somehow easier.
That's great advice. You really see this in your renders especially when you see the reference photos.
The glass in the windows is it a solid volume or 2 planes? It is incredibly accurate in terms of how it is reflecting. There's more at play rather than a simple glass shader.
Thea really is a good engine.
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@Rich-O-Brien said in House with one wall:
The glass in the windows is it a solid volume or 2 planes? It is incredibly accurate in terms of how it is reflecting. There's more at play rather than a simple glass shader.
I modeled the windows more or less like the real things. Well, of course, more schematic. So there are two glass panels with thickness and with a cavity between them.
Here you have a rough section in SU of the big windows next to a floor slab.The material is a thin film glass with a slight blue-green tint in the trasmittance slot and a very slight and enlarged perlin noise procedural as a bump map in order to simulate some imperceptible distortion.
Here you have a SS of the material.@Rich-O-Brien said in House with one wall:
Thea really is a good engine.
Indeed and, regarding materials, I think that glass and metals is where Thea really excels.
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@massimo I'm gonna try this in Rayscaper. It uses the newer PBR disney shader and I wonder how it handles glass when you apply real world properties to both geometry and the shader.
It has a classic glass shader along with the 'Fast' glass. But when I see how Thea produced such accurate results it would be interesting to see.
Thanks for sharing that. The glass reflections really were on point in your renders and now I can see why.
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@Rich-O-Brien said in House with one wall:
I'm gonna try this in Rayscaper.
Good, and then share the results please. It's always nice to see these experiments. I recommend you to choose a photo of the real thing and then to try to mimic it.
Here, for example, you have a comparison between reality (first pic) and render (second pic).
The render was made long time ago and it's one of a set of images I made of the "Veliero" bookcase by Franco Albini.
https://community.sketchucation.com/topic/143370/bookcase-velieroIn this case, however, the story was way more complicated because the model was more articulated and also some plastic thin film between the two glass panels was involved. So, if I remember well, I had to use also Thea's container feature. I achieved the result with trials and errors by working on the model and materials at the same time.
@Rich-O-Brien said in House with one wall:
Thanks for sharing that.
You're welcome.
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@massimo Stunning work. Glad to see you posting again.
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@tuna1957 Thanks a lot Tuna.
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