Rayscaper New Releases
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Is the intent to exclude ALL movement types?
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Actually probably wrong thread to discuss this since its Rayscaper Release
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That’s a joke!
It’s like that classic scenario where someone calls a repair technician for their washing machine, only for it to turn out they hadn’t even plugged it in.
I absolutely refuse to look ridiculous! Why was this option disabled? There must be something that turns it off automatically—I just don’t get it!
Many thanks! -
Hi all, thanks for the suggestions!
@Krass @Alattab Rounded edges: planned for Rayscaper 2.0.
@Alattab SketchUp sun tracking: we’ll make the tracking toggle accessible from SketchUp, so you don't have to switch back to the Rayscaper window.
@sashapepperspray Section planes: support is coming soon in a 1.0 update.
@Alattab @majid I’ve also noted the texture-mapping discussion. Probably will be something for 2.0, but I will need to flesh that out more.
Cheers,
Thomas -

RAYSCAPER -
It is a good idea to allow the user to export the image along with its background.
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@pixelcruncher
Hi Thomas
Ray's ability is very good. This is the material and indoor space I tested according to the scene. Let me make a suggestion first. I am in China and I need a VPN to access the Asset Browser. I hope this problem can be solved. The important thing is that the materials I save myself also need to be activated in the Asset Browser to see them. Therefore, I suggest providing the offline function of the Asset Browser. In the future, the assets I create myself will be the main content used -
Also, why do I have to restart rendering once to see the effect of normal mapping? Is this a bug?
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We also want an online library where Rayscaper users can share the presets they have created with one another.


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Nice Render!
I will have a look at why you need VPN. I wonder if my hosting provider (CloudFlare) is blocked in China? I will make sure you can access your own assets even without a connection.
I'm not sure what you mean by the "effects of normal mapping". But if you change the normal map settings, it requires a re-render. Just like any other material changes.
Cheers,
ThomasP.s. @lightscape, would it be okay to share that render on social media (attributed to lightscape)?
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@Alattab Nice. Very cool use of water. I should start making a gallery on my website.
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@pixelcruncher
You can share, please sign Henry Liu, from China -
Hi folks,
Rayscaper now has a showcase on its website: rayscaper.com/showcase
I've seen some great renders in this thread over time, and I'd love to show and promote them in the showcase to give your work more visibility. Every render is credited to you and linked to your portfolio or website if you have one.
@lightscape, would you like to submit your latest render? It would be great to have it in there.
That goes for everyone else too: if you've posted a render here that you're proud of, please submit it on the submit page. It needs to be at least 1920 Ă— 1080 px and watermark-free. More details are in this topic.
This really helps me spread the gospel of Rayscaper everywhere!

Cheers,
Thomas -
This post is deleted! -
Is it possible to add features like fog, volumetric lights, and god rays to the list of enhancements for the future?

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@Alattab Yes, those are good features!
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When using the "near clip depth" feature, if I move past a surface and then use the "material picker" tool to select a material located behind that surface, the tool still selects the material of the surface I have moved past.
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