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    Rayscaper New Releases

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    rayscaperrender
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    • A
      Alattab @pixelcruncher
      last edited by

      @pixelcruncher It seems that, in the end, you will arrive at something unconquerable.

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      • A
        Alattab @Krass
        last edited by

        @Krass I see that your smile is even broader than mine regarding the new update; would it bother you if I offered another suggestion?

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        • KrassK
          Krass
          last edited by

          no, of course not

          Krass

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          • A
            Alattab @Krass
            last edited by

            @Krass Thank you

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            • S
              sashapepperspray
              last edited by

              I have a question about licensing (now that you are out of beta), I bought a license a while ago, until when do I get free updates?

              pixelcruncherP 1 Reply Last reply
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              • A
                Alattab
                last edited by

                I would like to see an option added to change the sky color and use raster images png , jpg, ..... image as background for color enviroment or in postprocessing menu , as well as a dedicated UV menu for Rayscaper.
                Capture-4.PNG

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                • A
                  Alattab @pixelcruncher
                  last edited by

                  @pixelcruncher
                  This is fantastic; it looks like there might be some strong competition for the ambient occlusion rendering engine.

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                  • pixelcruncherP
                    pixelcruncher Extension Creator @sashapepperspray
                    last edited by

                    @sashapepperspray

                    What I'm releasing currently and in the near future will still be available to you with your existing license.

                    I will announce the plan for the 2.0 release soon and provide more clarity about the upgrade plan. If there are critical bugs or issues in 1.0, I will still make new builds available for 1.0 license holders.

                    Cheers,
                    Thomas

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                    • pixelcruncherP
                      pixelcruncher Extension Creator
                      last edited by pixelcruncher

                      @alattab - Can you clarify " UV menu for Rayscaper."? Is this for individual image textures, because you can already edit their UVs under the image texture settings. But I presume this is something else?

                      Also panning works currently with CTRL + Mouse Drag. Was that not clear, or you think there's value in having an explicit button to enable the pan tool?

                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                      • pixelcruncherP
                        pixelcruncher Extension Creator
                        last edited by

                        Hey, Rayscaper users!

                        Rayscaper 1.0.2 is available. You can get it via:

                        • The SketchUcation store.
                        • Direct download: Rayscaper_Win_1.0.2.rbz.

                        I recommend upgrading to the latest version.

                        Glass Presets

                        The Glass material now has presets for the kinds of glass you model most: Clear, Window Pane, Lightly Frosted, Frosted, Crystal, Acrylic, Water, Diamond and Anti-Reflective. Pick one and Rayscaper sets the index of refraction, the roughness and Thin for you, and keeps your color. Window Pane is for windows modelled as a single face, Frosted for shower screens and privacy glass, Crystal for wine glasses. See Glass Material.

                        Glass presets

                        Viewport Background

                        Post Processing has a new Viewport Background section: pick a photo (PNG or JPEG) and Rayscaper shows it behind a transparent render, so you can see your design on the site photo or a backplate while you work. It's only shown in the viewport, so the renders you save stay transparent for your own compositing, and changing it doesn't restart the render. Turn on Transparent in the Environment section to see it, the section offers a button for that, and Match Render to Image when the photo has a different aspect ratio than your render. See Post Processing.

                        Viewport Background

                        What Changed?

                        • Add presets to the Glass material: Clear, Window Pane, Lightly Frosted, Frosted, Crystal, Acrylic, Water, Diamond and Anti-Reflective. A preset sets the IOR, roughness and Thin, and keeps your color.
                        • Add a Viewport Background to Post Processing: show a photo behind a transparent render to see it composited over a backplate. It's only shown in the viewport, so saved renders stay transparent.
                        • Fix the GPU denoiser running out of memory, and renders failing, on PCs with two NVIDIA GPUs.

                        Full release notes: rayscaper.com/manual/release-notes

                        Help Me Build the Community 👍

                        If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities to new users.

                        Follow me on X.

                        Happy Rendering!
                        Thomas

                        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                        • A
                          Alattab
                          last edited by

                          an example
                          0123.png

                          pixelcruncherP 1 Reply Last reply
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                          • A
                            Alattab @pixelcruncher
                            last edited by

                            @pixelcruncher SUPER

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                            • pixelcruncherP
                              pixelcruncher Extension Creator @Alattab
                              last edited by

                              @Alattab Thanks for the example. I'm still not sure what you're missing, because Rayscaper already does some of these things in the settings of an image texture:

                              • Place as a box: set Mapping to Tri-Planar under Texture Projection. It projects the image from three sides and ignores the UVs from SketchUp, so it works well on imported models without good UVs.
                              • Turn the texture, scale, move: the Transformation settings (Scale, Translation, Rotation) of every image texture.
                              • All images of a material at once: the Texture Mapping… button at the top of the material editor moves the color, roughness and normal maps together.

                              They're all explained here: https://rayscaper.com/manual/textures/#texture-projection-uv-or-tri-planar

                              Would you like more mapping types there, for example cylinder or sphere mapping, or one picture fitted to each face? Or do you mean a menu in SketchUp itself that changes the SketchUp UVs, like the extension in your screenshot? Those are two different features, so it helps me to know which one you'd use..

                              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                              A majidM 2 Replies Last reply
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                              • A
                                Alattab @pixelcruncher
                                last edited by Alattab

                                @pixelcruncher Yes, as you mentioned, we need to be able to edit the texture within the SketchUp viewport ; I would also like to see various options added for how the texture is projected .

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                                • KrassK
                                  Krass
                                  last edited by

                                  are you talking about texture mapping?

                                  Krass

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                                  • KrassK
                                    Krass
                                    last edited by

                                    all this features are available with free plugin SketchUv. And best : Thrupaint by Fredo6

                                    Krass

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                                    • A
                                      Alattab
                                      last edited by

                                      I think it's a good idea to have the Tracking SketchUp Sun box be able to check out the Rayscaper view window without resorting to it.

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                                      • A
                                        Alattab
                                        last edited by

                                        it is good to add color picker to pick color from render screen

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                                        • S
                                          sashapepperspray
                                          last edited by

                                          any idea when you are going to add section plane support? it is the only feature I need that you don't have yet. (The only thing I miss from twilight render).

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                                          • majidM
                                            majid @pixelcruncher
                                            last edited by majid

                                            @pixelcruncher To my experience, cube mapping aka box mapping, may solve the majority of architectural texturing. What may make it easier and more intuitive, and may speed up the texture mapping, could be a "virtual" box that sets the origin of the texture and its dimensions are the same as the texture tile. Rotating, scaling, and moving it may change the material's origin, rotation and scale.
                                            This virtual cube (maybe just a grayish wireframe box) could work similarly with procedural textures as well. This way the Tri-Planar would be an internal job.

                                            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

                                            KrassK 1 Reply Last reply
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