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    ⚠️ Update | Sketchucation Tools 5.0.8 released with licensing improvements and bugfixes Download

    Rayscaper New Releases

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    rayscaperrender
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    • ntxdaveN
      ntxdave
      last edited by

      @pixelcruncher This looks like some really good updates. I wish I could afford SketchUp so I could try this new release, but they have/are pricing me out of the market.

      There is one item that I would like to see you also add/consider for a future release. It is something I have seen/used in Blender. If you look at the image below (the snowman) your will see that they also have the ability to make materials very "rough". I think it is a very neat feature (especially for something like the snowman). If you take a close look at the snowballs that form the body, you will see how rough the texture is. It also plays a role in the arms for the snowman and the pieces of coal that are used for the eyes and mouth. Again, just something you might want to consider for your product (which as I said before), I think is a great rendering tool.
      Snowman.png

      Press F1...thank me later

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      • KrassK
        Krass
        last edited by

        C'est extra, bravo!
        Right now, I'm learning how to work with Scatter. You have to remember to restart SketchUp sometimes after moving the hierarchy, groups, and so on. However, I can't get RS to recognize my texture changes when I edit them using the "edit in graphic editor" tool—it's as if a cached version is taking precedence...

        SketchUp_FBiu1XUjoR.png
        SketchUp_Aqr5gDMswD.png

        Krass

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        • KrassK
          Krass
          last edited by

          I can trim my lawn down to the last blade of grass.
          Now I need color variations.

          Krass

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          • KrassK
            Krass
            last edited by

            I've reached the limits of my graphics card, but I have a more powerful laptop—I'm going to test it out.

            SketchUp_ivME4jvzsR.png

            Krass

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            • KrassK
              Krass
              last edited by

              no, it's not my graphic card. On the RTX laptop 4090? issue is still there

              Krass

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              • KrassK
                Krass
                last edited by Krass

                if i hide the last scatter It's returning to normal.

                SketchUp_HKDZsz4LgO.png

                Krass

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                • KrassK
                  Krass
                  last edited by Krass

                  It's really good. It would be interesting to see how many polygons a project can handle. D5 Render stops rendering scattered objects at a certain distance to ease the load on the graphics card; I wonder how it works here?
                  I struggled a bit with the green saturation of my lawn—I hadn't actually touched the texture itself. I just applied some desaturation and sharpening in Photoshop. Still, I’m blown away and really impressed.
                  Aside from having an endless array of mind-blowing features, V-Ray feels clunky by comparison...
                  A used ACES Filmic tonemap

                  scene-1-1080.jpg

                  scene-2-1080.jpg

                  A tip (I don't think there's a batch render function yet): to render my two scenes and go to bed, I set up an animation render with the minimum frame rate and minimum duration. I ended up with just my two images—it was perfect.

                  Krass

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                  • pixelcruncherP
                    pixelcruncher Extension Creator
                    last edited by

                    @Krass Thanks for the feedback! The final render looks very impressive.

                    Scatter renders huge dark flat shapes over the terrain.

                    Can you send me the scene so I can have a proper look?

                    Texture edits made with "Edit in graphic editor" aren't picked up. I filed this as a bug.

                    Will have a look, the other caching bug you reported should have been fixed.

                    Scatter needs a SketchUp restart after moving groups or changing the hierarchy.

                    Do you have something to reproduce this or a screen capture?

                    Save and load presets of the settings.

                    Planned

                    Color variation for scattered instances.

                    On the list.

                    Polygon limits and distant instances.

                    Rayscaper keeps every instance in the render and lets the GPU handle it, there's no distance cutoff or other tricks like in D5. Instances share their geometry, so the memory goes mostly to the components themselves, not the instance count. I'd like to hear where it breaks for you.

                    Cheers,
                    Thomas

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                    • KrassK
                      Krass
                      last edited by

                      Hello,
                      I am not certain that the bug—with the artifacts that appeared consistently—stems from the graphics card memory, because I was subsequently able to add a large, fairly resource-intensive grassy area without any issues. I am going to try to recreate the flowerbed that caused the problem.

                      Krass

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                      • KrassK
                        Krass
                        last edited by

                        this time, in he morning opening fresh model, it worked!. Mystery.

                        image.jpeg

                        Krass

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                        • KrassK
                          Krass
                          last edited by

                          do you want the file anyway?

                          Krass

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