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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Rayscaper New Releases

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    rayscaperrender
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    • A Offline
      Alattab @Krass
      last edited by

      @Krass You are one of those who are skilled at using things accurately.

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      • A Offline
        Alattab
        last edited by

        Water samples
        images-80.jpeg
        5408f06b2254613fe5295267c968e99c0814f5df.jpeg
        29ada114ce53be2123e3695fa54449e1.jpg
        foam-water-fountain-500x500.jpg
        Untitled-.png

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        • A Offline
          Alattab
          last edited by

          Could you please provide me with settings for clear water with a caustic sheen and caustic

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          • KrassK Offline
            Krass
            last edited by Krass

            Hello, it seems you did not had any normal map for your water...below the fountain... You can find many on the web. You will get nice réflection. You could randomly resize the fountain flow for more réalism. There must be a way to produce fake caustics in rayscaper, let us take on this challenge !

            Krass

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            • P Online
              pixelcruncher Extension Creator @Alattab
              last edited by

              @Alattab I haven't found the time yet to do the water material. You will have to work around it by using a caustic pattern from the internet.

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              • P Online
                pixelcruncher Extension Creator
                last edited by

                Hey, Rayscaper users!

                Rayscaper 0.9.85 Beta is available. You can get it via:

                • The SketchUcation store.
                • Direct download: Rayscaper_Win_0.9.85_Beta.rbz.

                I recommend upgrading to the latest version.

                What Changed?

                • Add anisotropy support for metal materials. You can now create brushed metal effects by controlling the direction and amount of anisotropy in metallic surfaces.

                ed9db893-3f4f-446e-a689-2cd4a28047e8-image.png

                219f9f41-16ed-4b98-855f-5bb2115b6a78-image.png

                • Add sheen roughness control to PBR materials. This gives you finer control over fabric-like reflections on surfaces.

                47db5336-36df-44a2-8ea7-0d3bf20e296b-image.png

                • Add 'Reload All Materials from SketchUp' option to the Tools menu. This makes it easy to refresh all materials after making changes in SketchUp without restarting Rayscaper.

                • Add a Reset button to the material editor toolbar. Quickly restore a material to its default settings with a single click.

                5fa2e456-59ef-431e-b983-c6d8c37097b1-image.png

                • Improve PBR material editor with better-organized advanced settings using subgroup headers for easier navigation.

                edc7ce25-1a23-4cca-9731-a5e7e61fe172-image.png

                • Fix normal maps not automatically enabling when loading a normal map image.

                Help Me Build the Community 👍

                If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities to new users.

                Follow me on X.

                Happy Rendering!
                Thomas

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                • KrassK Offline
                  Krass
                  last edited by

                  C'est extra ! merci!
                  Dear Pixelcruncher,
                  if it's possible in a future version to change the number of pixels in height or width and have the other dimension update accordingly, that would be great. Image resolution scaling by homothety... I don't think that's the case; RS offers "double or half".

                  Krass

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                  • KrassK Offline
                    Krass
                    last edited by

                    When I move a project, I end up with blue renders... probably an asset path issue? Or maybe it's version 9.85?

                    image.png

                    Krass

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                    • KrassK Offline
                      Krass
                      last edited by

                      Yes, I was able to reduce the noise with a mask to which I applied a denoiser effect, but is that the denoiser you're thinking of? It's better anyway.

                      Adobe_Premiere_Pro_I8vnu3lP6R.png

                      image.png

                      Krass

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                      • P Online
                        pixelcruncher Extension Creator @Krass
                        last edited by pixelcruncher

                        This post is deleted!
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                        • P Online
                          pixelcruncher Extension Creator @Krass
                          last edited by

                          @Krass Yes, according to the docs, that should be the one.

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