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    Rayscaper New Releases

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    • Mike AmosM Offline
      Mike Amos @Rich O Brien
      last edited by

      @Rich-O-Brien

      Sorry, missed this, I go for the standard setting of 1,000 passes.

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      • pixelcruncherP Offline
        pixelcruncher Extension Creator @Mike Amos
        last edited by

        @Mike-Amos

        Are you talking about the black splotches in the area I annotated below? They are not different textures, just artifacts.

        d87fb458-2587-43f0-808d-c56560088637-image.png

        Rich already mentioned it, but I think what's happening is that you still have a really noisy render, and then the denoiser will generate these black splotches. You can confirm that by disabling the denoiser and looking at the original image:

        d77632c7-6291-4f20-a26e-b6b2b32da2f3-image.png

        Rayscaper is a path tracer and needs to find a path to the light sources. In case it's challenging to find the light source (for example, because they are blocked or can only reach secondary light sources), you would see a lot of noise in the render. As Rich mentioned, Raysaper might be struggling with the glass in the windows and finding it hard to find good light paths to your HDRI image, which is providing the ambient light for your scene.

        Check that the windows are made of a glass material that has the transparent option checked. This will ensure that the rays that are looking for lights don't see the glass at all. It's as if you don't have any glass for light rays. Of course, you would still see the reflections in the glass when you look at it directly. It's the best of both worlds, although not physically correct.

        a48f70e6-e1af-40b2-9e6a-be22e1e2c341-image.png

        You can also increase the number of samples/px, which will increase the render time.

        a663ffdd-99c4-42ee-96cb-5a8dc5439243-image.png

        Let me know if this helps. I know it's a bit technical, so I'm happy to clarify.

        All the best,
        Thomas

        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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        • pixelcruncherP Offline
          pixelcruncher Extension Creator @Krass
          last edited by

          @Krass

          Good to see you are getting great results with Rayscaper!

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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          • pixelcruncherP Offline
            pixelcruncher Extension Creator @Krass
            last edited by

            @Krass Fantastic, a good showcase for Rayscaper!

            I hope you don't mind, but I shared them on my X account.

            0fd825be-dc64-4973-b238-131659f15c63-image.png

            Link Preview Image

            favicon

            X (formerly Twitter) (x.com)

            Regards,
            Thomas

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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            • K Offline
              Krass
              last edited by

              With pleasure.
              Yes, @Mike-Amos, I also check "transparent shadows" on Pixel cruncher's advice. But I do indeed go up to 35,000 SPP with a 2K resolution. I don't activate denoiser, and if your graphics card is sufficient, it's still fast. Probably 20 or 30 minutes of rendering time.

              Krass

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              • pixelcruncherP Offline
                pixelcruncher Extension Creator
                last edited by

                Yes, @Mike-Amos, I also check "transparent shadows" on Pixel cruncher's advice. But I do indeed go up to 35,000 SPP with a 2K resolution. I don't activate denoiser, and if your graphics card is sufficient, it's still fast. Probably 20 or 30 minutes of rendering time.

                @Krass - I'm not sure if you've already noticed, but the denoiser is no longer destructive. You can disable/enable it in the viewport without having to restart the render. So you can actually check if the image looks good without having to go all the way to 35,000 samples/px:

                image.png

                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                • pixelcruncherP Offline
                  pixelcruncher Extension Creator
                  last edited by

                  Hey, Rayscaper users!

                  A quick hotfix release. More good things are coming later, but this solves some immediate issues that users reported.

                  Rayscaper 0.9.62 Beta is available in the SketchUcation store. I recommend upgrading to the latest version.

                  What Changed?

                  • Make sure there's no watermark for licensed users.
                  • Fix the render time counter in the viewport.
                  • Fix a crash happening occasionally when updating geometry.

                  Help Me Build the Community 👍

                  If you like Rayscaper, please share your renders (final or work-in-progress, it doesn’t matter)! This is motivating
                  and helps me showcase its capabilities to new users.

                  Follow me on X.

                  Happy Rendering!

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                  N 1 Reply Last reply Reply Quote 0
                  • N Offline
                    nickchun @pixelcruncher
                    last edited by

                    @pixelcruncher I've just downloaded the latest version but now cannot get any materials to show up at all. Using the colour picker tool doesn't highlight any material in particular. Everything else seems to work, just no textures on renders..no colour.jpg textures.jpg

                    block.skp

                    pixelcruncherP 1 Reply Last reply Reply Quote 0
                    • K Offline
                      Krass
                      last edited by

                      I did the same. I am now on 0.9.62 and no problem

                      Krass

                      pixelcruncherP 1 Reply Last reply Reply Quote 0
                      • pixelcruncherP Offline
                        pixelcruncher Extension Creator @nickchun
                        last edited by

                        @nickchun Sorry about that!

                        Are the materials directly assigned to the faces, or are they assigned to the component/group? If you assign a material to a component/group, then they are not applied to the face. That's a regression reported by @sashapepperspray last week, but I haven't addressed it yet with this release.

                        Can you confirm that this is the problem, i.e., that the problem is fixed by directly assigning materials to the faces? You can use Fredo's Thrupaint to make it easier: https://sketchucation.com/plugin/2561-thrupaint.

                        If that doesn't help, there's something seriously botched in this release, and I will investigate further. Anybody else seeing this?

                        Thanks,
                        Thomas

                        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                        N 1 Reply Last reply Reply Quote 0
                        • pixelcruncherP Offline
                          pixelcruncher Extension Creator @Krass
                          last edited by

                          @Krass said in Rayscaper New Releases:

                          I did the same. I am now on 0.9.62 and no problem

                          Not following @Krass - To which post was this a reply?

                          Cheers,
                          Thomas

                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                          • N Offline
                            nickchun @pixelcruncher
                            last edited by

                            @pixelcruncher Yes that was it, with the faces painted it works. 👍

                            pixelcruncherP 1 Reply Last reply Reply Quote 1
                            • pixelcruncherP Offline
                              pixelcruncher Extension Creator @nickchun
                              last edited by

                              @nickchun Great! I plan to fix that bug soon.

                              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                              N 1 Reply Last reply Reply Quote 0
                              • N Offline
                                nickchun @pixelcruncher
                                last edited by

                                @pixelcruncher Just found another strange one. Objects that are hidden or under non visible tags, are showing up in the render.

                                pixelcruncherP 1 Reply Last reply Reply Quote 0
                                • pixelcruncherP Offline
                                  pixelcruncher Extension Creator @nickchun
                                  last edited by

                                  @nickchun

                                  Do you have an example scene, or can you send me a screen capture? I can't reproduce it here, but maybe you have a different setup:

                                  tags_bug.mp4

                                  Thanks for your help!
                                  Thomas

                                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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