FaceUp v1.1.0
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Hi there! After years of using and benefiting from the vast array of extensions on SketchUcation, I'm really happy to share my first upload to the PluginStore. This extension was designed to improve my own workflow with DWG files. I hope it proves useful to someone else.
FaceUp is a SketchUp extension aimed at simplifying the process of face creation from edges and offering efficient face extrusion capabilities.
FaceUp has three tools:
- Summon Faces: Creates faces from closed planar edge loops.
- Extruder: Creates solid groups from faces.
- Summon + Extruder: Creates solid groups from closed planar edge loops.
Three ways to access FaceUp:
-Toolbar: Go to View > Toolbars > FaceUp.
-Context menu: Right-click on selected faces/edges and go to FaceUp context menu.
-Extensions menu: Go to Extensions > FaceUp.Links
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Here's some animation showing the use of FaceUp:
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Are you considering adding more to this extension?
Random heights between a min/max value or range would be great.
Also if faces are separated by a soft/smooth edge then treat those faces as a surface and create an extrusion from that.
In terms of quickly creating panelling this is great. Especially that it is a face normal extrusion and not strictly 'up'.
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I know at least 3 "make faces" plugins and there's also "loose to groups", but its nice to see new plugin creators
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@rv1974 said:
I know at least 3 or 4 "make faces" plugins and there's also "loose to groups" and JPP, but its nice to see
other alternatives and, more important - new plugin creatorsHi there, thank your for leaving a comment.
I know there's a bunch of extensions creating faces from edges (Eneroth Face Creator, a feature from Tools on surface by Fredo6, MakeFaces, etc.), but I needed something slightly different. Summon Faces creates faces oriented to the viewer. That was the only way to make Summon + Extruder work fine: -
Hi there, Rich! Thank you for your kind words
@rich o brien said:
Random heights between a min/max value or range would be great.
During the initial stages of FaceUp's design, I considered this feature, and it would indeed be a nice addition to the extension. I'll definitely give it a try in the future.
@rich o brien said:
Also, if faces are separated by a soft/smooth edge, then treat those faces as a surface and create an extrusion from that.
Actually, there was an alpha build of FaceUp that included a feature like this, but it didn't work out very well (I'm not exactly a top-notch developer, hehe). However, I can envision a future version of FaceUp incorporating this feature.
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@alsomar said:
...I know there's a bunch of extensions creating faces from edges (Eneroth Face Creator, a feature from Tools on surface by Fredo6, MakeFaces, etc.), but I needed something slightly different. Summon Faces creates faces oriented to the viewer. That was the only way to make Summon + Extruder work fine:
[attachment=1:1e4rhtf4]<!-- ia1 -->faceup_turbo_240224_512.gif<!-- ia1 -->[/attachment:1e4rhtf4]
Oh summon+extruder with extrude 0 is especially useful
Could you make this command to remember the last extrude value (say 0)?
Thank you
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kind of bug found:
if you'd apply summon extruder on a damaged cylinder it'd reverse the back of the faces (area A) on the back - area B is reversed.
Also, is it possible to implement faces as components (insted of groups) with axes aligned to the face plane. Currently they are aligned to the global UCS which is not good (C).
Thanks
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@rv1974 said:
Oh summon+extruder with extrude 0 is especially useful
Could you make this command to remember the last extrude value (say 0)?
Thank youWell, that's a bug! FaceUp can remember last length except 0. Thank you for the heads up! I'll try to fix it.
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@rv1974 said:
if you'd apply summon extruder on a damaged cylinder it'd reverse the back of the faces (area A) on the cylinder's back - seen on area B (reversed).
About face orientation: FaceUp orients the face to the viewer point of view. That means it reverses the back faces of the cylinder. You should have in mind this extension is meant made easier the workflow with 2D dwg files,
@rv1974 said:
Also, is it possible to implement faces as components (insted of groups) with axes aligned to the face plane. Currently they are aligned to the global UCS which is not good (C).
I don't think I can manage to convert the faces into components. An algorithm to identify faces with same area, sizes and different orientations and positions goes far beyond my knowledge. On the other hand, groups aligned with the face (or the solid group) can be a nice feature to add.
Thank you for your feedback!
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nevermind there's already s4u components- faces to components
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Thank you for developing the plugin, even though there are similar ones, it is always good to see the development of new ones that can bring different functions.
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