Generic 2500teu feeder container ship
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Wow.
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Foredeck & mast complete, liferaft and navlights will be done later when I do all the loose fittings, along with the anchors. Also made my first container, the textures are light balanced as they are rendered from a model so that I have control of the white balance and perspective
Heres a 4k Overview
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Impressive!
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Looks great. Is this for work, pleasure or both?
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Thanks guys! She will be used in both Vsng and Navismaster simulators ( Our own sim that we are developing )
Attached is a sneak peak of her in Navismaster, and here is our current progress with of my other vessels, the Monterey clipper fishing boat
You can join the progress here : https://discord.gg/gQEZfm9ukW
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That looks like it will be an amazing simulator!
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^, it does indeed. He is a great advertisement for it too.
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Your level of detail blows my mind.
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Wow this is gonna be insane!
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Great work, axeonalias. I know I have to resist the temptation of adding detailed bolts everywhere but since they're components that can easily be changed. Another thing is splitting up symmetrical objects into separate components along an axis line so a bolt alone can be split into six components within the bolt component. If you're viewing an object from 100s of feet away you can't notice the threads or bolt details.
Speaking of bolts. I just discovered that Blender has a built in bolt and nut maker which allows you to create bolts of various types on the fly. I tested it and exported as a dxf and imported into Sketchup and they clean up well and it's even a perfect solid. I have to go back to my donuts lessons from last spring when I was starting to learn Blender. Anyone that needs bolts or nuts for Sketchup can easily use this since all it requires is some rather basic keystrokes.
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Wow, that tool is awesome! Is Blender passing SU by?
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Thanks Guys, Appreciate the comments!
Gus I cant imagine anything creating bolt heads quicker than SU! the slowest part is placing them, but the move-align-me tool makes that as quick as drag and drop, which is perfect for what I need, for this Lifeboat im going to try a high poly bake onto a low poly mesh, Diffuse and normal.
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