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    Spaceship time again!

    Scheduled Pinned Locked Moved WIP
    111 Posts 9 Posters 3 Views 9 Watching
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    • Bryan KB Offline
      Bryan K
      last edited by

      OK, well five more times. I think this is it for the nose. Just need to refine the cockpit lines.


      Red Hong small ship 21.jpg

      See my portfolio at https://delphiscousin.blogspot.com/

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      • Bryan KB Offline
        Bryan K
        last edited by

        More fiddling with proportions and looking for the cutoffs of the fuselage.

        I squished the frame a little in both vertical and horizontal.

        Subtle changes to the cockpit.


        Red Hong small ship 22.jpg

        See my portfolio at https://delphiscousin.blogspot.com/

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        • Bryan KB Offline
          Bryan K
          last edited by

          Got to think about this a few more days. Not feeling it.

          See my portfolio at https://delphiscousin.blogspot.com/

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          • Bryan KB Offline
            Bryan K
            last edited by

            I've sliced the tail. I see a difference from the original right away, but I may just go with it. I'm noticing more and more impossible geometry of the original.

            But that's OK. I may be doing more skin re-curving later.

            I also changed the angle of the slice and then scaled (shortened) the vertical of the lower fuselage.

            It appears I'll have to make initial slices, then build out the engine pods things, and THEN re-curve the skin to the added geometry.


            Red Hong small ship 23.jpg

            See my portfolio at https://delphiscousin.blogspot.com/

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            • Bryan KB Offline
              Bryan K
              last edited by

              So a little bit of squashing and scaling and then slicing and I'd say I'm in the ballpark.

              Fiddled with the cockpit some more and I think I've got it. Now on to the engines.


              Red Hong small ship 24.jpg


              Red Hong small ship 25.jpg


              Red Hong small ship 26.jpg

              See my portfolio at https://delphiscousin.blogspot.com/

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              • tuna1957T Offline
                tuna1957
                last edited by

                Nice progress πŸ‘

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                • Mike AmosM Offline
                  Mike Amos
                  last edited by

                  ^ Agreed mate. Nice progress, Bryan. πŸ‘

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                  • Bryan KB Offline
                    Bryan K
                    last edited by

                    Thanks mike!

                    Thanks tuna!

                    Not really much to look at right now.

                    I've been busy with other things and no real time to work in this.

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • L Offline
                      L i am
                      last edited by

                      Nice work mate, I have a new job thanks to sketchup and am pretty busy so I am not very active here much. But I occasionally have a quick look into what's going on in sketchucation forums, but I always need to check out the progress of your work on this project. πŸ‘ πŸ‘

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                      • Bryan KB Offline
                        Bryan K
                        last edited by

                        Thanks L i am. I'm anxious to move ahead with this, but I'm just too busy.

                        See my portfolio at https://delphiscousin.blogspot.com/

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                        • Bryan KB Offline
                          Bryan K
                          last edited by

                          @l i am said:

                          Nice work mate, I have a new job thanks to sketchup and am pretty busy so I am not very active here much. But I occasionally have a quick look into what's going on in sketchucation forums, but I always need to check out the progress of your work on this project. πŸ‘ πŸ‘

                          And congratulations on your new job! πŸ‘ πŸ‘

                          See my portfolio at https://delphiscousin.blogspot.com/

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                          • Bryan KB Offline
                            Bryan K
                            last edited by

                            This is the framework I'll use. Just rough blocking right now. I intend to use the vectors of the hull to "smooth" it all together.

                            Checking scale and rough postition right now. I'll probably do what I did with the Nadesico and rough it in, then start adding more lines as needed, moving vector points until it smooths out. Or Curviloft or Artisan, depending on situation. Or some combination of all.

                            Had to shorten the back end some more. Horizontal scale front to back.

                            Wanted to work on it a lot more tonight, but a bad storm is in the region. Can't chance a power flicker.


                            Red Hong small ship 27.jpg


                            Red Hong small ship 28.jpg


                            Red Hong small ship 29.jpg

                            See my portfolio at https://delphiscousin.blogspot.com/

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                            • Mike AmosM Offline
                              Mike Amos
                              last edited by

                              Moving on very nicely mate. πŸ‘

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                              • ntxdaveN Offline
                                ntxdave
                                last edited by

                                Educate me. Where do you get the info to do models like this?

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                                • Bryan KB Offline
                                  Bryan K
                                  last edited by

                                  @mike amos said:

                                  Moving on very nicely mate. πŸ‘

                                  Thanks!

                                  I'm having to think this one through because once I commit to the rear shapes, there is no going back. I will of course save this stage of the model and use a copy, but there will be so many steps to getting the shapes to flow together that it will not be salvageable and I'll have to revert back to this shape and start again.

                                  And right now, I don't have time.

                                  Usually I do have time and just bull on through until I get it. But right now I can't.

                                  Which may be a fancy way of saying I'm procrastinating, but for reasons! πŸ˜†

                                  See my portfolio at https://delphiscousin.blogspot.com/

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                                  • Bryan KB Offline
                                    Bryan K
                                    last edited by

                                    I'm getting closer. But still have a long way to go. The lines are still off. I have no problem seeing it in my head, but getting SU to cooperate is a different story. πŸ˜†


                                    Red Hong small ship 30.jpg


                                    Red Hong small ship final 31.jpg


                                    Red Hong small ship final 32.jpg

                                    See my portfolio at https://delphiscousin.blogspot.com/

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                                    • Bryan KB Offline
                                      Bryan K
                                      last edited by

                                      @ntxdave said:

                                      Educate me. Where do you get the info to do models like this?

                                      I just google search images for random spaceships.

                                      As for modeling, it's straight up trial and error and more years than I care to admit for not being any better than I am.

                                      But mostly, just slinging lines and faces around until it works. Or doesn't.

                                      I do use Curviloft and Soap bubble and Artisan and Tools on Surface, but more often it's just connecting lines and arcs and moving vector points by hand. Move tool, grab vector intersection, move.

                                      If I was better with Artisan, I could cut my modeling time in half. I see what it can do, but I can't seem to grasp the number of triangles needed to produce the desired results. Yet I can do those triangles manually. Drives me crazy.

                                      See my portfolio at https://delphiscousin.blogspot.com/

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                                      • Bryan KB Offline
                                        Bryan K
                                        last edited by

                                        No way, no how was that going to work for the rear engines. I've deleted the block, re-skinned the hull and will hand draw the engines in place.


                                        Red Hong small ship final 33.jpg


                                        Red Hong small ship final 34.jpg

                                        See my portfolio at https://delphiscousin.blogspot.com/

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                                        • Bryan KB Offline
                                          Bryan K
                                          last edited by

                                          Taking a break. Between the weather (huge temp swings) and seasonal allergies, I'm not able to focus like I need to.

                                          See my portfolio at https://delphiscousin.blogspot.com/

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                                          • Mike AmosM Offline
                                            Mike Amos
                                            last edited by

                                            It's not going anywhere mate, time to be kind to one's self for a while. See you on the flip side.

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