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    Render: The conversation

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    • HornOxxH Offline
      HornOxx
      last edited by

      ... a nice house! great modelled and even better rendered - especially I like the chosen mood of the evening light and the detail of the two children enjoying the place is also well chosen - so all in all great (with or without mist πŸ˜‰ )

      never trust a skinny cook

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      • L Online
        L i am
        last edited by

        @hornoxx said:

        ... a nice house! great modelled and even better rendered - especially I like the chosen mood of the evening light and the detail of the two children enjoying the place is also well chosen - so all in all great (with or without mist πŸ˜‰ )

        Cheers Hormoxx, I cant help myself first time I have had much to do with post production a whole new fun world

        With fog small for SKP.jpg

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        • Mike AmosM Offline
          Mike Amos
          last edited by

          πŸ‘Š Brilliant. Reminds me of FavidH.

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          • L Online
            L i am
            last edited by

            @mike amos said:

            :knockout: Brilliant. Reminds me of FavidH.

            Favid H? the indian rapper guy?

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              @l i am said:

              @mike amos said:

              :knockout: Brilliant. Reminds me of FavidH.

              Favid H? the indian rapper guy?

              DavidH is an irish archviz guy that no longer uses SketchUp but his output was amazing.

              His render weapon of choice was Thea. So Mike's comment, that these are at his level, says not only alot about your skill level at archviz. But also that TM's output is up there with one of the leading PT engines.

              Download the free D'oh Book for SketchUp πŸ“–

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              • L Online
                L i am
                last edited by

                @rich o brien said:

                @l i am said:

                @mike amos said:

                :knockout: Brilliant. Reminds me of FavidH.

                Favid H? the indian rapper guy?

                DavidH is an irish archviz guy that no longer uses SketchUp but his output was amazing.

                His render weapon of choice was Thea. So Mike's comment, that these are at his level, says not only alot about your skill level at archviz. But also that TM's output is up there with one of the leading PT engines.

                Cheers Rich, honestly Wow, I am suprised it got any attention. Thank you

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                • Mike AmosM Offline
                  Mike Amos
                  last edited by

                  Sorry folks, my typing fingers are on notice. Rich is indeed correct.

                  David H was the muse I waqs thinking of.

                  It would be nice to see what he is up to from time to time, very inspirational.

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                  • tuna1957T Offline
                    tuna1957
                    last edited by

                    Most excellent work πŸ‘ πŸ‘

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                    • Bryan KB Offline
                      Bryan K
                      last edited by

                      Each version is equally great. πŸ‘

                      See my portfolio at https://delphiscousin.blogspot.com/

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                      • L Online
                        L i am
                        last edited by

                        @mike amos said:

                        Sorry folks, my typing fingers are on notice. Rich is indeed correct.

                        David H was the muse I waqs thinking of.

                        It would be nice to see what he is up to from time to time, very inspirational.

                        I was loking as I googled "Favid H" and came up with nothing, so was joking about th Indian rapper πŸ˜‰
                        Have not yet looked up David H as soon as I finish typing and looking forward to it thanks for the heads up on him and the compliment, Mike πŸ‘ 😎

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                        • majidM Offline
                          majid
                          last edited by

                          That is brilliant! (and my first post in new hear, So I wish you all a happy new year).
                          The only comment that I may come up with is the composition. It is a while that I have an eye on mir.no renders and I am fascinated by the photographic mood of their work. I am trying to mimic them.

                          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                          • marked001M Offline
                            marked001
                            last edited by

                            Very nice! Love it.. looks great even without post pro

                            http://www.revision21vis.com

                            instagram: revi21on

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                            • L Online
                              L i am
                              last edited by

                              @majid said:

                              That is brilliant! (and my first post in new hear, So I wish you all a happy new year). πŸŽ‰ πŸŽ‰ πŸŽ‰
                              The only comment that I may come up with is the composition. It is a while that I have an eye on mir.no renders and I am fascinated by the photographic mood of their work. I am trying to mimic them.
                              So if I were you I would prefer to have more space round the subject, specially on the right of the image. I also would like to follow the landscape composition rules so the foreground and background goes somehow darker to emphasis the midground (subject).

                              Thanks, and a great new year for yourself and youres mate πŸ‘ πŸ‘ You are correct I am pretty converant with composition and the building could do with mor air and context to the Right of the image as you rightly pointed out. I was too far into the process and fixing it would have been a lot of work wich I am not normally advers to

                              And just in case is anybody else aware that TM does not keep or I suppose even create backup files? Not only that, it also does not, by default save incrementally ........... be aware πŸ‘

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                              • majidM Offline
                                majid
                                last edited by

                                L I A M, You already have all the needed skills including, modeling, texturing, lighting, rendering, and post pro. I think that It is time to ascend them all to the next level of making brilliant art! In my opinion, composition makes a difference. I myself am busy looking at MIR.no renders and miming after them.

                                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                • ntxdaveN Offline
                                  ntxdave
                                  last edited by

                                  MIR ?

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                                  • majidM Offline
                                    majid
                                    last edited by

                                    @ntxdave said:

                                    MIR ?
                                    Yea sir: https://www.mir.no/
                                    Here is also the link to the interview: https://www.ronenbekerman.com/interview-with-mir/

                                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                    • L Online
                                      L i am
                                      last edited by

                                      @majid said:

                                      L I A M, You already have achieved the needed skills to the highest level including, modeling, texturing, lighting, rendering, and post-pro. I think that It is time to ascend them all to the next level of making brilliant art! In my opinion, composition makes a difference. I myself am busy looking at MIR.no renders and imitating their works to improve my art.

                                      Thanks Majid, your genuine enthusiasm for 3D art shines through πŸ˜„ Great to know a fellow enthusiast πŸ‘ I intend to slowly transition into 3D art, I am just taking the long route, slowly slowly. Whilst modelling or rendering I listen to podcasts on archviz a lot, in fact I do not think I have left any stone unturned in that genre of podcasts. I am a member of Ronan Becermans site and many others acrchviz sites and look and study what the big boys are up to.
                                      Maybe you asked that question because this image is heading in the direction of 3D art. Why I chose, or tend to choose clean mostly new commercial builds is that for realism clean new houses/architecture is that in my opinion are the hardest subect matter as we cant rely on decals, grunge and other cheap distracions. I hope my approuch will pay off and I am just introducing Post Production which I will need to get where I want to be in about a year or so.
                                      Majid If you have an inspirational concept for a 3d project please let me know πŸ˜„

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                                      • majidM Offline
                                        majid
                                        last edited by

                                        So I think it would be great to learn from you. Maybe a checklist that includes the main ideas.

                                        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                        • L Online
                                          L i am
                                          last edited by

                                          I do not always use the same methodolgy but the synthisis of this image was I simply wanted a horizontally orientated and liked the idea of water and the wilderness. So I searched for images I liked and that had aspects of an image such as lighting Architecture and atmosphere.
                                          I studied Industrial Design and fine arts at art school and everybody, be they fine arts, Ceramic majors, jewery design, Sculpters, graphic designers, industrial designer or Achitecture students always had a board with images as inspiration, to refere to.
                                          In the image I have shown along with the model. I would bash together the referrence images taking aspects of them that I liked to make an image of my own. Kind of like feeding words or images into AI for a single image result.

                                          Some time ago I would find images I liked and copy them to understand how the artist used light and copmosition amongst other things. If this seems like cheating it is not. Every oil painting students of the past would copy a masters work. And if people do not try this they are behind the eightball in my opinion. As far as chimney smoke and children and folage rocks etc, they were to lead the eye around the image and to give it depth.

                                                                                     Model and design=8 hrs
                                                            Render work (adding assets in twinmotion)=2hrs
                                                     Materilas (downloadin and creating normals maps)=2hours
                                                  Lighting" (choosing skydomemes) and lighting design=11hrs
                                          

                                          Post production ( Adding shove fog, smoke playing with levels)=2hrs
                                          Colage.jpg

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                                          • L Online
                                            L i am
                                            last edited by

                                            @majid said:

                                            So I think it would be great to learn from you. Maybe a checklist that includes the main ideas or articles.

                                            I do not always use the same methodolgy but the synthisis of this image was I simply wanted a horizontally orientated and liked the idea of water and the wilderness. So I searched for images I liked and that had aspects of an image such as lighting Architecture and atmosphere.
                                            I studied Industrial Design and fine arts at art school and everybody, be they fine arts, Ceramic majors, jewery design, Sculpters, graphic designers, industrial designer or Achitecture students always had a board with images as inspiration, to refere to.
                                            In the image I have shown along with the model. I would bash together the referrence images taking aspects of them that I liked to make an image of my own. Kind of like feeding words or images into AI for a single image result.

                                            Some time ago I would find images I liked and copy them to understand how the artist used light and copmosition amongst other things. If this seems like cheating it is not. Every oil painting students of the past would copy a masters work. And if people do not try this they are behind the eightball in my opinion. As far as chimney smoke and children and folage rocks etc, they were to lead the eye around the image and to give it depth.

                                                                                       Model and design=8 hrs
                                                              Render work (adding assets in twinmotion)=2hrs
                                                       Materilas (downloadin and creating normals maps)=2hours
                                                    Lighting" (choosing skydomemes) and lighting design=11hrs
                                            

                                            Post production ( Adding shove fog, smoke playing with levels)=2hrs

                                            Colage.jpg

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