Render: The conversation
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... a nice house! great modelled and even better rendered - especially I like the chosen mood of the evening light and the detail of the two children enjoying the place is also well chosen - so all in all great (with or without mist )
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@hornoxx said:
... a nice house! great modelled and even better rendered - especially I like the chosen mood of the evening light and the detail of the two children enjoying the place is also well chosen - so all in all great (with or without mist )
Cheers Hormoxx, I cant help myself first time I have had much to do with post production a whole new fun world
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Brilliant. Reminds me of FavidH.
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@l i am said:
@mike amos said:
:knockout: Brilliant. Reminds me of FavidH.
Favid H? the indian rapper guy?
DavidH is an irish archviz guy that no longer uses SketchUp but his output was amazing.
His render weapon of choice was Thea. So Mike's comment, that these are at his level, says not only alot about your skill level at archviz. But also that TM's output is up there with one of the leading PT engines.
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@rich o brien said:
@l i am said:
@mike amos said:
:knockout: Brilliant. Reminds me of FavidH.
Favid H? the indian rapper guy?
DavidH is an irish archviz guy that no longer uses SketchUp but his output was amazing.
His render weapon of choice was Thea. So Mike's comment, that these are at his level, says not only alot about your skill level at archviz. But also that TM's output is up there with one of the leading PT engines.
Cheers Rich, honestly Wow, I am suprised it got any attention. Thank you
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Sorry folks, my typing fingers are on notice. Rich is indeed correct.
David H was the muse I waqs thinking of.
It would be nice to see what he is up to from time to time, very inspirational.
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Most excellent work
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Each version is equally great.
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@mike amos said:
Sorry folks, my typing fingers are on notice. Rich is indeed correct.
David H was the muse I waqs thinking of.
It would be nice to see what he is up to from time to time, very inspirational.
I was loking as I googled "Favid H" and came up with nothing, so was joking about th Indian rapper
Have not yet looked up David H as soon as I finish typing and looking forward to it thanks for the heads up on him and the compliment, Mike -
That is brilliant! (and my first post in new hear, So I wish you all a happy new year).
The only comment that I may come up with is the composition. It is a while that I have an eye on mir.no renders and I am fascinated by the photographic mood of their work. I am trying to mimic them. -
Very nice! Love it.. looks great even without post pro
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@majid said:
That is brilliant! (and my first post in new hear, So I wish you all a happy new year).
The only comment that I may come up with is the composition. It is a while that I have an eye on mir.no renders and I am fascinated by the photographic mood of their work. I am trying to mimic them.
So if I were you I would prefer to have more space round the subject, specially on the right of the image. I also would like to follow the landscape composition rules so the foreground and background goes somehow darker to emphasis the midground (subject).Thanks, and a great new year for yourself and youres mate You are correct I am pretty converant with composition and the building could do with mor air and context to the Right of the image as you rightly pointed out. I was too far into the process and fixing it would have been a lot of work wich I am not normally advers to
And just in case is anybody else aware that TM does not keep or I suppose even create backup files? Not only that, it also does not, by default save incrementally ........... be aware
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L I A M, You already have all the needed skills including, modeling, texturing, lighting, rendering, and post pro. I think that It is time to ascend them all to the next level of making brilliant art! In my opinion, composition makes a difference. I myself am busy looking at MIR.no renders and miming after them.
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MIR ?
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@ntxdave said:
MIR ?
Yea sir: https://www.mir.no/
Here is also the link to the interview: https://www.ronenbekerman.com/interview-with-mir/ -
@majid said:
L I A M, You already have achieved the needed skills to the highest level including, modeling, texturing, lighting, rendering, and post-pro. I think that It is time to ascend them all to the next level of making brilliant art! In my opinion, composition makes a difference. I myself am busy looking at MIR.no renders and imitating their works to improve my art.
Thanks Majid, your genuine enthusiasm for 3D art shines through Great to know a fellow enthusiast I intend to slowly transition into 3D art, I am just taking the long route, slowly slowly. Whilst modelling or rendering I listen to podcasts on archviz a lot, in fact I do not think I have left any stone unturned in that genre of podcasts. I am a member of Ronan Becermans site and many others acrchviz sites and look and study what the big boys are up to.
Maybe you asked that question because this image is heading in the direction of 3D art. Why I chose, or tend to choose clean mostly new commercial builds is that for realism clean new houses/architecture is that in my opinion are the hardest subect matter as we cant rely on decals, grunge and other cheap distracions. I hope my approuch will pay off and I am just introducing Post Production which I will need to get where I want to be in about a year or so.
Majid If you have an inspirational concept for a 3d project please let me know -
So I think it would be great to learn from you. Maybe a checklist that includes the main ideas.
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I do not always use the same methodolgy but the synthisis of this image was I simply wanted a horizontally orientated and liked the idea of water and the wilderness. So I searched for images I liked and that had aspects of an image such as lighting Architecture and atmosphere.
I studied Industrial Design and fine arts at art school and everybody, be they fine arts, Ceramic majors, jewery design, Sculpters, graphic designers, industrial designer or Achitecture students always had a board with images as inspiration, to refere to.
In the image I have shown along with the model. I would bash together the referrence images taking aspects of them that I liked to make an image of my own. Kind of like feeding words or images into AI for a single image result.Some time ago I would find images I liked and copy them to understand how the artist used light and copmosition amongst other things. If this seems like cheating it is not. Every oil painting students of the past would copy a masters work. And if people do not try this they are behind the eightball in my opinion. As far as chimney smoke and children and folage rocks etc, they were to lead the eye around the image and to give it depth.
Model and design=8 hrs Render work (adding assets in twinmotion)=2hrs Materilas (downloadin and creating normals maps)=2hours Lighting" (choosing skydomemes) and lighting design=11hrs
Post production ( Adding shove fog, smoke playing with levels)=2hrs
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@majid said:
So I think it would be great to learn from you. Maybe a checklist that includes the main ideas or articles.
I do not always use the same methodolgy but the synthisis of this image was I simply wanted a horizontally orientated and liked the idea of water and the wilderness. So I searched for images I liked and that had aspects of an image such as lighting Architecture and atmosphere.
I studied Industrial Design and fine arts at art school and everybody, be they fine arts, Ceramic majors, jewery design, Sculpters, graphic designers, industrial designer or Achitecture students always had a board with images as inspiration, to refere to.
In the image I have shown along with the model. I would bash together the referrence images taking aspects of them that I liked to make an image of my own. Kind of like feeding words or images into AI for a single image result.Some time ago I would find images I liked and copy them to understand how the artist used light and copmosition amongst other things. If this seems like cheating it is not. Every oil painting students of the past would copy a masters work. And if people do not try this they are behind the eightball in my opinion. As far as chimney smoke and children and folage rocks etc, they were to lead the eye around the image and to give it depth.
Model and design=8 hrs Render work (adding assets in twinmotion)=2hrs Materilas (downloadin and creating normals maps)=2hours Lighting" (choosing skydomemes) and lighting design=11hrs
Post production ( Adding shove fog, smoke playing with levels)=2hrs
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