Many projects
-
-
-
-
-
Right up there as you do consistently mate.
- 15 days later
-
-
Nice render! Can you elaborate on your struggles with Rayscaper or how we can improve the material settings? Is it a documentation thing or something that's not working out for you?
Thanks,
Thomas -
when I try to use the materialsettings it is continously rendering and slowing down my machine.
-
@jo-ke said:
when I try to use the materialsettings it is continously rendering and slowing down my machine.
Gotcha, so it's a matter of interactivity. I'm not sure what your computer's specs are, but here are a couple of things you can try:
You can decrease the number of render threads in the global settings. This will ensure Rayscaper is putting less load on your CPU. The downside is that this results in slower render times. You can configure the number of render threads in the application settings.
You can disable material previews. Rendering the material previews also takes up CPU resources. Material previews are also configured via the application settings.
If you have a capable GPU, switch to GPU rendering. Then Rayscaper won't use your CPU at all. Switching to GPU rendering is done via the render settings.
-
-
-
@jo-ke said:
rayscaper and sketchupdiffusion merging in Photoshop is a nice combination.
weathering and organic forms are really the best in AI rendering.
Very nice render, I like the gloomy look.
Just thinking out loud, but it might be a good feature for Rayscaper to be able to do this out-of-the-box. Send the render to a diffusion model to create another image, then composite it with the original.
As a side note, the HDRI looks pixelated. If you are using the ones that are available in Rayscaper you might want to increase the default resolution. Disclaimer, this will result in longer download times and a longer time to prep your scene for Rayscaper.
- about a month later
-
a new panoset:
-
@jo-ke Very cool, I always like the VR walkthroughs, seems like Pano2VR is a great investment.
-
Someone loves handbags in that apartment!
What resolution are these panos? They take time to render?
-
the panos have 8000x4000 resolution. they took about 10 Minutes in Twinmotion with path tracer
- 16 days later
-
-
and a video:
-
@jo-ke Besides your modeling skills it shows the importance of assets in bringing the model to life.
-
@jo-ke As always… excellent work and presentation
Advertisement