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    Tax_Engineering v10.1 [plugin update]

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    • TaxT Offline
      Tax
      last edited by

      Well.. instant road nui looks like a miracle itself.
      The way it intersects & cuts terrain it being a face (not solid) is a mystery to me.
      https://valiarchitects.com/subscription_scripts/instant-road-nui

      Even so, intersections other than 90º seems to be the real challenge.

      I wouldn't say a decent well finished tool, but I'd be pretty happy with a simple face doing good junctions on high inclinations.

      I'm gonna try it as soon as I find out a reasonable concept idea 😆
      No promisses.

      "Between cause and consequence, lots of connivance."
      "Never felt being on same level as others; just bc Ive never been."

      1 Reply Last reply Reply Quote 0
      • L Offline
        LeoHominis
        last edited by

        Uau, por mais ferramentas assim no SketchUp. Parabéns mesmo. Espero que a trimble um dia se toque e de uma olhada para nós da impressão 3D e modeladores de mecânica. Nem todo mundo usa o SU para Arquitetura. Obrigado

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        • TaxT Offline
          Tax
          last edited by

          @leohominis said:

          Uau, por mais ferramentas assim no SketchUp. Parabéns mesmo. Espero que a trimble um dia se toque e de uma olhada para nós da impressão 3D e modeladores de mecânica. Nem todo mundo usa o SU para Arquitetura. Obrigado

          Hey Leo, thanks! I appreciate it.


          On 3d printing matter, theres the "SketchUp for 3D Printing" category:
          https://sketchucation.com/forums/viewforum.php?f=388

          As far as I know, SU still missing advanced 3d printing features. But its worthy to keep in tune on that, theres already some functions like import/export stl and slice. May be more.


          About mechanics.. theres some great old options
          mostly for bolts/screws and gears, such as Bolt maker (by Sam D Mitch):
          https://sketchucation.com/pluginstore?pln=Bolt_Maker

          There is much more possibilities (like hinges, pistons & structures)


          I'm trying to fill some of these blind spots. SU still has a great potential.
          Feel free to give some suggestions.

          Thanks again 😛

          "Between cause and consequence, lots of connivance."
          "Never felt being on same level as others; just bc Ive never been."

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          • ntxdaveN Offline
            ntxdave
            last edited by

            How about some documentation with some more detailed info about the tools and how to use them.

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            • TaxT Offline
              Tax
              last edited by

              @ntxdave said:

              How about some documentation with some more detailed info about the tools and how to use them.

              Sure! I may also post a video about it.
              Adding it on next updates.

              Thanks.

              "Between cause and consequence, lots of connivance."
              "Never felt being on same level as others; just bc Ive never been."

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              • ntxdaveN Offline
                ntxdave
                last edited by

                @tax said:

                @ntxdave said:

                How about some documentation with some more detailed info about the tools and how to use them.

                Sure! I may also post a video about it.
                Adding it on next updates.

                Thanks.

                Looking forward to it. Showing some examples (more than just a picture) would be good. As I have looked at your pictures (I.e. the chain links and springs), I wondered how you did it (what did the tool do to accomplish the model).

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                • TaxT Offline
                  Tax
                  last edited by

                  @ntxdave said:

                  @tax said:

                  @ntxdave said:

                  How about some documentation with some more detailed info about the tools and how to use them.

                  Sure! I may also post a video about it.
                  Adding it on next updates.

                  Thanks.

                  Looking forward to it. Showing some examples (more than just a picture) would be good. As I have looked at your pictures (I.e. the chain links and springs), I wondered how you did it (what did the tool do to accomplish the model).

                  What about that?
                  For more complex ones I may show some examples variations.


                  Documentation concept idea

                  "Between cause and consequence, lots of connivance."
                  "Never felt being on same level as others; just bc Ive never been."

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                  • ntxdaveN Offline
                    ntxdave
                    last edited by

                    Ok, how do you make the chain follow a path (like around an object)?

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                    • TaxT Offline
                      Tax
                      last edited by

                      Ok, not all fair advertising.

                      For physically realistic placed chains I used 6 other extensions:

                      1. Convexify (by: Fredo6): https://sketchucation.com/forums/viewtopic.php?f=323&t=61145
                      2. Curvizard (by: Fredo6): https://sketchucation.com/plugin/804-curvizard
                      3. BezierSpline (by: Fredo6): https://sketchucation.com/forums/viewtopic.php?f=323&t=13563
                      4. MSPhysics (by: Anton_S): http://sketchucation.com/forums/viewtopic.php?f=323&t=56852
                      5. ClothWorks (by: Anton_S): https://sketchucation.com/plugin/2053-clothworks
                      6. JHS Powerbar (by: CadFather, R Wilson, SD Mitch & others): https://sketchucation.com/pluginstore?pln=JHS_Powerbar_2019
                      Rendering/Composing: Vray + Photoshop.


                      Usage:
                      Mariner chains:
                      Step 1: Make a low poly mesh with same dimensions of final model.
                      Step 2: Convexify for solid slicing/decomposing, in order to allow MSPhysics to work properly.
                      Step 3: MSPhysics for physically realistic placing.

                      Roller chains:
                      Step 1: Make a line path.
                      Step 2: ClothWorks for physically realistic placing. (yes, it also works with lines)
                      Step 3: Curvizard for path smoothing.
                      Step 4: BezierSpline for equalizing path edges length, matching chain link length.
                      Step 5: JHS Powerbar for disposing chain link component along line path.


                      Resum:
                      Currently (for chains) Tax Tools only creates links mesh and displace them in line.
                      Maybe I add an auto "path placing" feature, but it wouldn't be as much realistic as this method.

                      "Between cause and consequence, lots of connivance."
                      "Never felt being on same level as others; just bc Ive never been."

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                      • ntxdaveN Offline
                        ntxdave
                        last edited by

                        So, if I interpret correctly, your tool just draws the basic shape. We will the need to use other tools to supply them appropriately,

                        Just trying to clarify. 😄

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                        • TaxT Offline
                          Tax
                          last edited by

                          Thats correct for now.
                          These are the current outputs for mariner and roller chains (using default values):Mariner chain output (v7.0)
                          Roller chain output (v7.0)

                          But I'm planning for that auto follow path feature, would save a lot of time.
                          obs: "Railroad along" already does that by default, it needs a selected path.
                          Railway along output (v7.0)

                          "Between cause and consequence, lots of connivance."
                          "Never felt being on same level as others; just bc Ive never been."

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                          • ntxdaveN Offline
                            ntxdave
                            last edited by

                            I think that will make the tools far more attractive/useful. 👍

                            Hope I am not being a PITA. 😄

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                            • TaxT Offline
                              Tax
                              last edited by

                              Thats great to know! thanks.
                              Then gonna focus on improving them.

                              Your being great, we all need feedback for the things we do.
                              Otherwise how could we learn anything 💚

                              "Between cause and consequence, lots of connivance."
                              "Never felt being on same level as others; just bc Ive never been."

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                              • TaxT Offline
                                Tax
                                last edited by

                                Mariner chain done!
                                Recommendation: avoid sharp turns and check last/first chain link attaching.

                                Tell me if you guys find anything wrong.

                                Coming soon:

                                • Roller Chain Along (improvement)
                                • Selection counter (simple one)
                                • Follow & Rotate (Theres an old one but it doesnt work on newer SU versions)

                                "Between cause and consequence, lots of connivance."
                                "Never felt being on same level as others; just bc Ive never been."

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                                • TaxT Offline
                                  Tax
                                  last edited by

                                  "Roller chain along" done!
                                  Also added "Selection report" and "SU links".
                                  Enjoy.

                                  obs: If you use it, feel free to share some images here.

                                  "Follow and Rotate" may be comming next.

                                  "Between cause and consequence, lots of connivance."
                                  "Never felt being on same level as others; just bc Ive never been."

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                                  • TaxT Offline
                                    Tax
                                    last edited by

                                    Base Modus UI implemented.

                                    "Between cause and consequence, lots of connivance."
                                    "Never felt being on same level as others; just bc Ive never been."

                                    1 Reply Last reply Reply Quote 0
                                    • TutorialsUpT Offline
                                      TutorialsUp
                                      last edited by

                                      Hi, Thank you so much for this great extension.
                                      I just stat creating a tutorial on this extension for my yt channel.
                                      I have a few questions

                                      • in Follow Rotate Scale what is the difference between Truncate and Always Z
                                        and
                                      • in Make Roller Chain it's "Roller Tickness" & "Plate Tickness" please review the names I think it should be "Thickness"?

                                      maybe I ask some more questions hope you will answer me.

                                      Thanks again.

                                      1 Reply Last reply Reply Quote 0
                                      • Dave RD Offline
                                        Dave R
                                        last edited by

                                        This is a very interesting set of tools. I could have used the roller chaiin tool some years ago for some projects.

                                        I wonder if I could make a couple of requests.

                                        1. It would be nice if there were no exposed back faces. In these examples the green color is my default back face color.
                                          Screenshot - 12_16_2021 , 7_38_39 AM.png

                                        Screenshot - 12_16_2021 , 7_39_38 AM.png

                                        Screenshot - 12_16_2021 , 7_41_50 AM.png

                                        Compared to the time it would take to model these things from scratch, correcting face orientations manually is fairly trivial but it could be nice to not have to worry about that.

                                        1. Would it be possible to do something about the definition scale? As it is now, at least with objects like the adjustable sprint and bicycle wheel, the objects are scaled but the definition isn't. That means that you can get clipping and the object will disappear if you open it for editing. Perhaps creating all of the objects as components and scaling their definitions after creation would be a good option. At least in my work flow I would prefer to use components throughout because that makes later edits to things easier.

                                        Thanks again for the tools.

                                        Etaoin Shrdlu

                                        %

                                        (THERE'S NO PLACE LIKE)

                                        G28 X0.0 Y0.0 Z0.0

                                        M30

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                                        • C Offline
                                          chapalee
                                          last edited by

                                          Hi how are you.
                                          Thanks for your plugin, it's very good.
                                          I wanted to ask you if you have any tutorial to create a cable.
                                          When trying to do so, many straight sections are visible.
                                          In what you can help me, I appreciate it.
                                          Thank you.


                                          Want.jpg


                                          Result.jpg

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                                          • Dave RD Offline
                                            Dave R
                                            last edited by

                                            @chapalee said:

                                            When trying to do so, many straight sections are visible.

                                            You are using a Sketchy line style which makes the short segments visible. Either don't use a sketchy line style or weld all of the segments together and use a sketchy style that has long strokes or edit the style and turn off the edges altogether.

                                            Etaoin Shrdlu

                                            %

                                            (THERE'S NO PLACE LIKE)

                                            G28 X0.0 Y0.0 Z0.0

                                            M30

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                                            1 Reply Last reply Reply Quote 0
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