Tax_Engineering v10.1 [plugin update]
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@rv1974 said:
Any plans for randomly colored bike bell tool?
Hey! thanks for your suggestion, I appreciate it.
Currently I'm trying to keep it the more wide range, multiple cases uses & customizable as possible, so it would be more useful for everyone.
I feel like a bike bell is too specific, it could easily be a once in life use.
Also it's not much customizable on any visual matter (apart from colors).
So (in cases like this) I think it would be more practical for all of us to get a model from warehouse and change it manually.Even that its super cool algorithm generated geometry like ThomThom's teapot:
https://sketchucation.com/pluginstore?pln=tt_teapotFor random colors you can use Chris Fullmer's Random Painter:
https://sketchucation.com/forums/viewtopic.php?f=323&t=16484
I'm considering to make "Road along path", "Procedural buldings", "Pistons", "Metallic beams"...
Let me know if you guys have more suggestions.
Thx. -
It was kidding -- some good example of Poe's law.
@unknownuser said:
I'm considering to make "Road along path", "Procedural buldings", "Pistons", "Metallic beams"...
Let me know if you guys have more suggestions.Why would you burn your precious time if we already have universal Profile Builder for ages?
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@rv1974 said:
It was kidding -- some good example of Poe's law.
oh, got it
Yeah, made me question myself.@unknownuser said:
Why would you burn your precious time if we already have universal Profile Builder for ages?
Actually I didn't know about "Profile Builder". It looks awesome! thx.
https://profilebuilder4sketchup.com/There is also "Maj Follow Me" witch may help for profile extrusions:
https://sketchucation.com/pluginstore?pln=MAJ_FollowMeSo I'll let metallic beams aside for a while.
But there's still a long path for a traffic road maker.
The main problem I see is intersections.I read once some pros was developing a city builder, but its uncontinued as far as I know.
So it may be a good time to take a look on it, since it would be really usefull for most users.Feel free to give a suggestion for real
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A decent road generator would be a super tough task to implement. The closest one is 'instant road nui', google it. Do you feel you could 'push the limits' even further?
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Well.. instant road nui looks like a miracle itself.
The way it intersects & cuts terrain it being a face (not solid) is a mystery to me.
https://valiarchitects.com/subscription_scripts/instant-road-nuiEven so, intersections other than 90º seems to be the real challenge.
I wouldn't say a decent well finished tool, but I'd be pretty happy with a simple face doing good junctions on high inclinations.
I'm gonna try it as soon as I find out a reasonable concept idea
No promisses. -
Uau, por mais ferramentas assim no SketchUp. Parabéns mesmo. Espero que a trimble um dia se toque e de uma olhada para nós da impressão 3D e modeladores de mecânica. Nem todo mundo usa o SU para Arquitetura. Obrigado
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@leohominis said:
Uau, por mais ferramentas assim no SketchUp. Parabéns mesmo. Espero que a trimble um dia se toque e de uma olhada para nós da impressão 3D e modeladores de mecânica. Nem todo mundo usa o SU para Arquitetura. Obrigado
Hey Leo, thanks! I appreciate it.
On 3d printing matter, theres the "SketchUp for 3D Printing" category:
https://sketchucation.com/forums/viewforum.php?f=388As far as I know, SU still missing advanced 3d printing features. But its worthy to keep in tune on that, theres already some functions like import/export stl and slice. May be more.
About mechanics.. theres some great old options
mostly for bolts/screws and gears, such as Bolt maker (by Sam D Mitch):
https://sketchucation.com/pluginstore?pln=Bolt_MakerThere is much more possibilities (like hinges, pistons & structures)
I'm trying to fill some of these blind spots. SU still has a great potential.
Feel free to give some suggestions.Thanks again
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How about some documentation with some more detailed info about the tools and how to use them.
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@ntxdave said:
How about some documentation with some more detailed info about the tools and how to use them.
Sure! I may also post a video about it.
Adding it on next updates.Thanks.
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@tax said:
@ntxdave said:
How about some documentation with some more detailed info about the tools and how to use them.
Sure! I may also post a video about it.
Adding it on next updates.Thanks.
Looking forward to it. Showing some examples (more than just a picture) would be good. As I have looked at your pictures (I.e. the chain links and springs), I wondered how you did it (what did the tool do to accomplish the model).
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@ntxdave said:
@tax said:
@ntxdave said:
How about some documentation with some more detailed info about the tools and how to use them.
Sure! I may also post a video about it.
Adding it on next updates.Thanks.
Looking forward to it. Showing some examples (more than just a picture) would be good. As I have looked at your pictures (I.e. the chain links and springs), I wondered how you did it (what did the tool do to accomplish the model).
What about that?
For more complex ones I may show some examples variations.
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Ok, how do you make the chain follow a path (like around an object)?
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Ok, not all fair advertising.
For physically realistic placed chains I used 6 other extensions:
1. Convexify (by: Fredo6): https://sketchucation.com/forums/viewtopic.php?f=323&t=61145
2. Curvizard (by: Fredo6): https://sketchucation.com/plugin/804-curvizard
3. BezierSpline (by: Fredo6): https://sketchucation.com/forums/viewtopic.php?f=323&t=13563
4. MSPhysics (by: Anton_S): http://sketchucation.com/forums/viewtopic.php?f=323&t=56852
5. ClothWorks (by: Anton_S): https://sketchucation.com/plugin/2053-clothworks
6. JHS Powerbar (by: CadFather, R Wilson, SD Mitch & others): https://sketchucation.com/pluginstore?pln=JHS_Powerbar_2019
Rendering/Composing: Vray + Photoshop.
Usage:
Mariner chains:
Step 1: Make a low poly mesh with same dimensions of final model.
Step 2: Convexify for solid slicing/decomposing, in order to allow MSPhysics to work properly.
Step 3: MSPhysics for physically realistic placing.Roller chains:
Step 1: Make a line path.
Step 2: ClothWorks for physically realistic placing. (yes, it also works with lines)
Step 3: Curvizard for path smoothing.
Step 4: BezierSpline for equalizing path edges length, matching chain link length.
Step 5: JHS Powerbar for disposing chain link component along line path.
Resum:
Currently (for chains) Tax Tools only creates links mesh and displace them in line.
Maybe I add an auto "path placing" feature, but it wouldn't be as much realistic as this method. -
So, if I interpret correctly, your tool just draws the basic shape. We will the need to use other tools to supply them appropriately,
Just trying to clarify.
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Thats correct for now.
These are the current outputs for mariner and roller chains (using default values):
But I'm planning for that auto follow path feature, would save a lot of time.
obs: "Railroad along" already does that by default, it needs a selected path.
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I think that will make the tools far more attractive/useful.
Hope I am not being a PITA.
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Thats great to know! thanks.
Then gonna focus on improving them.Your being great, we all need feedback for the things we do.
Otherwise how could we learn anything -
Mariner chain done!
Recommendation: avoid sharp turns and check last/first chain link attaching.Tell me if you guys find anything wrong.
Coming soon:
- Roller Chain Along (improvement)
- Selection counter (simple one)
- Follow & Rotate (There
s an old one but it doesn
t work on newer SU versions)
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"Roller chain along" done!
Also added "Selection report" and "SU links".
Enjoy.obs: If you use it, feel free to share some images here.
"Follow and Rotate" may be comming next.
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Base Modus UI implemented.
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