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    Ferrari F2004

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    • panixiaP Offline
      panixia
      last edited by

      @andybot said:

      Thank you for sharing this process and your phenomenal results! I am in awe at the beautiful model you have created. Bravo!

      Thanx πŸ˜„

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      • majidM Offline
        majid
        last edited by

        Nah, man! this is speechless!

        πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘

        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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        • pilouP Offline
          pilou
          last edited by

          Very cool result! 😎

          If you want see some vehicles models by another SketchUp Master 600V / ixlrlxi / Rust Shake (free dowloadable on its Patreon) πŸ€“

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • allanxA Offline
            allanx
            last edited by

            Awesome work man.

            Thanks for sharing,

            Allan

            [Portfolio](https://www.coroflot.com/designers/work-stream?id)

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            • pbacotP Offline
              pbacot
              last edited by

              Those renders are insanely great!

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • G Offline
                GΓ‘bor
                last edited by

                @panixia : Amazing work and workflow. Thank you very much for sharing.

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                • SJS66S Offline
                  SJS66
                  last edited by

                  Wow, super impressive modelling job.
                  Looks like it handles okay on the track in Unity too? πŸ˜†
                  Nice work!

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                  • panixiaP Offline
                    panixia
                    last edited by

                    @sjs66 said:

                    Wow, super impressive modelling job.
                    Looks like it handles okay on the track in Unity too? πŸ˜†
                    Nice work!

                    Thank you so much.
                    Yeah, it performs very well on the Eau Rouge - Raidillon section.. πŸ˜†
                    Someday I'll manage to find the time to complete that animation! πŸ˜•
                    I would like to recreate some other iconic section..
                    I was thinking about Tunnel In Montecarlo (but could be hard to find a proper camera car for timing/audio), Parabolica In Monza, maybe Rivazza 1/2 in Imola or peraphs Bico De Pato in Interlagos.. not sure..

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                    • panixiaP panixia referenced this topic on
                    • panixiaP Offline
                      panixia @panixia
                      last edited by

                      said in Ferrari F2004:

                      I posted some still renders at this link.

                      Unfortunately my Facebook profile is down due to a false positive for "Advertisement Cybersecurity" (never did a single "Ad" in my life, but.. yeah).

                      While I wait to see if eventually their stupid AI bot their "assistance team" will restore it, I'll repost the original renders here. πŸ™„

                      1_Rain.png

                      2_Pitlane.png

                      3_Cockpit_Closeup.png

                      4__ShumiCloseuP.png

                      5__Panning.png

                      6__Front.png

                      7_BrickLane.png

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                      • P Offline
                        pixelcruncher Extension Creator
                        last edited by

                        Nice! What tool did you use to create these renders?

                        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                        • panixiaP Offline
                          panixia @pixelcruncher
                          last edited by

                          @pixelcruncher said in Ferrari F2004:

                          Nice! What tool did you use to create these renders?

                          Vray GPU 4.3.1 (in 3dsMax).
                          Max was used also to model the water puddle and the water droplets in the 1st image (about 3.5 millions vertices) and the heatwawe volume (really lowpoly just to hold the refractive material) in the 5ft and 6th image.
                          Everything else was done in Sketchup.

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