Ferrari F2004
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@panixia : Amazing work and workflow. Thank you very much for sharing.
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Wow, super impressive modelling job.
Looks like it handles okay on the track in Unity too?
Nice work! -
@sjs66 said:
Wow, super impressive modelling job.
Looks like it handles okay on the track in Unity too?
Nice work!Thank you so much.
Yeah, it performs very well on the Eau Rouge - Raidillon section..
Someday I'll manage to find the time to complete that animation!
I would like to recreate some other iconic section..
I was thinking about Tunnel In Montecarlo (but could be hard to find a proper camera car for timing/audio), Parabolica In Monza, maybe Rivazza 1/2 in Imola or peraphs Bico De Pato in Interlagos.. not sure.. -
P panixia referenced this topic on
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said in Ferrari F2004:
I posted some still renders at this link.
Unfortunately my Facebook profile is down due to a false positive for "Advertisement Cybersecurity" (never did a single "Ad" in my life, but.. yeah).
While I wait to see if eventually
their stupid AI bottheir "assistance team" will restore it, I'll repost the original renders here.







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Nice! What tool did you use to create these renders?
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@pixelcruncher said in Ferrari F2004:
Nice! What tool did you use to create these renders?
Vray GPU 4.3.1 (in 3dsMax).
Max was used also to model the water puddle and the water droplets in the 1st image (about 3.5 millions vertices) and the heatwawe volume (really lowpoly just to hold the refractive material) in the 5ft and 6th image.
Everything else was done in Sketchup.
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