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    Ferrari F2004

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    • panixiaP Offline
      panixia
      last edited by

      And more β˜€

      SU_15 copy.jpg

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      SU_20 copy.jpg

      SU_21 copy.jpg

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      • panixiaP Offline
        panixia
        last edited by

        SU_23 copy.jpg

        SU_24 copy.jpg

        SU_25 copy.jpg

        SU_26 copy.jpg

        SU_27 copy.jpg

        SU_28 copy.jpg

        SU_29 copy.jpg

        SU_30 copy.jpg

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        • panixiaP Offline
          panixia
          last edited by

          Some view from the low poly unsubdivided stage 😎

          LP_01 copy.jpg

          LP_02 copy.jpg

          LP_03 copy.jpg

          LP_04 copy.jpg

          LP_05 copy.jpg

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          • panixiaP Offline
            panixia
            last edited by

            More detailed views from low poly stage.

            LP_06 copy.jpg

            LP_07 copy.jpg

            LP_08 copy.jpg

            LP_09 copy.jpg

            LP_10 copy.jpg

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            • ntxdaveN Offline
              ntxdave
              last edited by

              Wow! Such detail. Great job! πŸ‘ πŸ‘ πŸ‘

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              • panixiaP Offline
                panixia
                last edited by

                Some view from Substance Painter including the full car and a little texture-set breakdown.
                Notice the double UDIM tile on the body, rejoined with the aero props and brake calipers with no wasted space.

                PT_00 copy.jpg

                PT_01 copy.jpg

                PT_02 copy.jpg

                PT_03 copy.jpg

                PT_04 copy.jpg

                PT_05 copy.jpg

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                • panixiaP Offline
                  panixia
                  last edited by

                  Each texture set have different resolution and optional channels (like opacity, emissive, AO) depending on what is needed.

                  PT_06 copy.jpg

                  PT_07 copy.jpg

                  PT_08 copy.jpg

                  PT_09 copy.jpg

                  PT_10 copy.jpg

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                  • panixiaP Offline
                    panixia
                    last edited by

                    Finally I exported the model to 3dsMax using QFT obj exporter to render it in Vray, and imported as straight .skp into Unity3d where I plan to do animations and interactive stuff.
                    I then exported a GLTF from Unity and imported in Blender just to convert it in binary GLB which is more compact and convenient.
                    Below is a screnshot from Unity inspector:

                    unity_inspectors.jpg

                    Here's a short video of the first export/rendering test with Substance PBR textures reloaded (order of appearence in the YouTube description).

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                    • Gus RG Offline
                      Gus R
                      last edited by

                      Excellent work.

                      www.instagram.com/gusrobatto/

                      www.facebook.com/gusrobatto

                      www.flickr.com/photos/gusrobatto

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                      • panixiaP Offline
                        panixia
                        last edited by

                        Here in this video is a first mockup/proof-of-concept for some animation I started to put toghther during lockdown. 🀒
                        Now that I'm done with the car I will reload it and continue to work on the scenes..
                        Stay tuned for more updates in the summer. β˜€

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                        • boofredlayB Offline
                          boofredlay
                          last edited by

                          https://i.pinimg.com/564x/b1/13/6c/b1136c912e6cfa93b3e1463db47bb508.jpg

                          http://www.coroflot.com/boofredlay

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                          • Bryan KB Offline
                            Bryan K
                            last edited by

                            One of the greatest cars in history.

                            And this has to be one of the finest 3D models I've ever seen and a fitting tribute. Wow! πŸ‘

                            See my portfolio at https://delphiscousin.blogspot.com/

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                            • ntxdaveN Offline
                              ntxdave
                              last edited by

                              @bryan k said:

                              One of the greatest cars in history.

                              And this has to be one of the finest 3D models I've ever seen and a fitting tribute. Wow! πŸ‘

                              DITTO!

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                              • Rich O BrienR Online
                                Rich O Brien Moderator
                                last edited by

                                @panixia said:

                                For the main body I did some workaround to take advantage from Substance UDIM tile workflow.

                                Can you expand on this?

                                Download the free D'oh Book for SketchUp πŸ“–

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                                • O Offline
                                  optimaforever
                                  last edited by

                                  Amazing work ! I admit that the quadface tools+vertextools+subD workflow
                                  is something that I sometimes miss in Fusion360, as it allows some complex
                                  sculpting with ease, and this f2004 is a wonderful demonstration !!!

                                  How can you retrieve the second tile you made in wrapR?
                                  can it save several tiles for one mesh? or you need an workaround?
                                  UDIM workflow is possible in substance painter but I never thought of
                                  doing that with a sketchup-generated mesh.
                                  This is new for me, you’re a genius !

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                                  • panixiaP Offline
                                    panixia
                                    last edited by

                                    @rich o brien said:

                                    @panixia said:

                                    For the main body I did some workaround to take advantage from Substance UDIM tile workflow.

                                    Can you expand on this?

                                    Adesso arriva. πŸ˜‰

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                                    • panixiaP Offline
                                      panixia
                                      last edited by

                                      Here we go.. My best attempt to explain it.
                                      The basic concept is that you export from a single-material model and then reload in another model with two separate materials. πŸ‘

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                                      • panixiaP Offline
                                        panixia
                                        last edited by

                                        @optimaforever said:

                                        can it save several tiles for one mesh?

                                        No, it's not, but you select the faces for the second tile, create a new unique material for them and assign to it the textures from uv tile 2.

                                        That simply works because sketchup teoretically has actually both uv sets repeating overlapped (exactly like the psycoTemplate texture in the vid), but because you assigned each texture to the proper material/faces, you are sort of trolling the system, so it works.

                                        The difference with "official" UDIM workflow is that you are not able to manage this with a single material based on the texture set's naming convention only, but you have instead to manualy re-create (and reassign on the mesh) individual materials for each texture set.

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                                        • panixiaP Offline
                                          panixia
                                          last edited by

                                          Some Wrap-R views. For the main body I did some workaround to take advantage from Substance UDIM tile workflow.
                                          I also added some minor props in the empty spaces left in the body double-unwrap
                                          (used the same trick to add minor props to other single-tile texture sets).

                                          I've also found a neat trick to unwrap flat strips of poligons in Wrap-r with a little aid of Thrupaint.
                                          Look at the tire tread and rim 😎

                                          WR_01 copy.jpg

                                          WR_02 copy.jpg

                                          WR_03 copy.jpg

                                          WR_04 copy.jpg

                                          WR_05 copy.jpg

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                                          • tuna1957T Online
                                            tuna1957
                                            last edited by

                                            Wow !! Simply superb job. πŸ‘ πŸ‘ Will argue the point of β€œgreatest” F1 car though…. The Jim Clark Lotus 25 has my vote. πŸ˜‰

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