[Plugin] Universal Importer - v1.2.6 - 30 July 2024
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Hello Samuel.
I'm sorry but I am having another issue with your importer and need your advice, I recently bought some models from Turbosquid and downloaded/saved them as obj files which thankfully I can convert them over with your wonderful extension; however when I try to convert the models your extension seems to only use some textures and not all of them.
So should/can I upload the mtl files when I am converting these models?
Cheers Mate
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Hello Mike, Could you please send me a (temp) link to these OBJ and MTL files in a private message?
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Hello Samuel,
First, thanks for the plugin, the idea is very cool.
The only problem I encountered is that when I try to reduce the polygon count, instead they will increase (together with the size of the 3D model) and it's the opposite result of what I'm trying to achieve. What do you suggest?
Face count before reduction: 261609
Face count after reduction: 4544015My target was 80000
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Samuel, thanks for creating and sharing this plugin.
Question: is it possible to to implement the original scale, units and origin respect (in fbx at least)? -
@autumnwind said:
Hello Samuel,
First, thanks for the plugin, the idea is very cool.
The only problem I encountered is that when I try to reduce the polygon count, instead they will increase (together with the size of the 3D model) and it's the opposite result of what I'm trying to achieve. What do you suggest?
Face count before reduction: 261609
Face count after reduction: 4544015My target was 80000
Hello Autumn Wind,
Try to start with a greater target (eg. 200000) then decrease...
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@rv1974 said:
Samuel, thanks for creating and sharing this plugin.
Question: is it possible to to implement the original scale, units and origin respect (in fbx at least)?I don't think so...
The scale is lost during model conversion. I'd study the question if I find the time
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How do I install your Universal Importer plugin in Sketchup 2021 Pro?
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@coro28 said:
How do I install your Universal Importer plugin in Sketchup 2021 Pro?
Follow instructions given in Universal Importer plugin documentation.
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If you use the PluginStore you login, find and download an RBZ archive for an extension.
Typically you save it in your Downloads folder.
In SketchUp use the Extension Manager and in its dialog use the Install... button, select the RBZ and it auto-installs for you...Alternatively, if you have the SketchUcation Toolset installed then you find an extension's entry in its ExtensionStore³ dialog [red toolbar button opens that] and click the button against its entry in the dialog to install it automatically... [essentially skipping the need to manually download an RBZ file...]
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Hello
Thank you very much for this plugin.
But I also have a problem with sketchup 2017, unable to import an obj, yet I have given the permissions.
A miracle solution ??
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Find the folder
C:/ProgramData/Universal Importer/
Select its icon - select it and right-click > context-menu > Properties > Security > Edit...
Ensure that every entry listed has FULL permissions set...
OK to save changes.
Thereafter you should be able to read/write/delete files in that subfolder or its tmp folder... -
great, it works THANKS !!!!
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thanks a million!
I was looking for a way to import pmx files into Sketchup, this one does the trick perfectly
You are a lifesaver!!! -
Plugin DOES NOT work with Sketchup 2020
STILL NO OPTION to import obj files and fbx files. In fact, it did not add a single new file format to import. Still just the usual default stuff
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Thank you so much. I certainly appreciate this.
I been wanting to use it to import my SVG vector creations - a text I made - (of which I have to export via FBX online), and it has helped a bit, only thing - I have to manually put in the lines of the text.
Still like the plugin.
Many thanks.
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So grateful to find this!!
Two questions, importing a .x model from Vehicle Simulator. The model materials do not map to the model (I choose cancel each time), and the scale of the model. I'm asked the maximum height, (1800mm), I cancel, and the model comes in at about 1/18 the size.
Any assistance appreciated!
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@samuel_t said:
@paladinjnr said:
[...]
Hi Here is a link to the model as requested.
https://filehorst.de/d/dhiIBdiy
[...]
Your model had absolute paths to textures. That's not supported by plugin.
I converted absolute paths to relative paths with a text editor. It's OK now:[attachment=1:ewxujz9c]<!-- ia1 -->Fixed DirectX Model.png<!-- ia1 -->[/attachment:ewxujz9c]
Fixed model is attached below:
[attachment=0:ewxujz9c]<!-- ia0 -->fixed-directx-model.zip<!-- ia0 -->[/attachment:ewxujz9c]
Hello Samuel, first off, thank you so much for this superb tool!! I have the same issue about textures. I just installed the plugin and imported and FBX file but it comes in without textures. My base model comes from Revit. How can I re-path the textures so that the plugin car read / load them into Sketchup? (Text editor, ok, but how?)
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@chalupsky said:
So grateful to find this!!
@chalupsky said:
The model materials do not map to the model [...]
You don't select materials? Can you elaborate on this?
@chalupsky said:
I'm asked the maximum height, (1800mm), I cancel, and the model comes in at about 1/18 the size.
It's a known issue: sizing doesn't work for all models
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@ekon said:
Hello Samuel, first off, thank you so much for this superb tool!!
Hello Ekon! With pleasure
@samuel_t said:
[...] Your model had absolute paths to textures. That's not supported by plugin.
I converted absolute paths to relative paths with a text editor. It's OK now [...]@ekon said:
I have the same issue about textures. I just installed the plugin and imported and FBX file but it comes in without textures. My base model comes from Revit. How can I re-path the textures so that the plugin can read / load them into Sketchup? (Text editor, ok, but how?)
First, if you can, upgrade Revit to latest version to increase chances to have more export options.
Then, tell me what export options Revit offers to you. Some .x (DirectX) and .fbx files are text-encoded. All .mtl files are plain text. Open exported file with a text editor to see if textures paths are editable.
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