[Plugin] Universal Importer - v1.2.6 - 30 July 2024
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Impressive, imported a Quake 2 (game) md3 file.
Thank you -
dxf fileHi, i tried your plugin
It worked for a OBJ file
but not for this DXF file (joined)
do you know why?
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ok. Cob (caligari trueSpace) is a little shakey, but don't worry, I'm likely to be the only person to be using that....
OBJ so far is nice and solid, other than some scaling issues.. everythings coming in tiny but thats not a real issue...
thanks again!
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@glro said:
Hi, i tried your plugin
It worked for a OBJ file
but not for this DXF file (joined)
do you know why?
Hi,
Import fails because filename contains a '#' character.
Substitute '#' with '_' and import will be succesful. -
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Hi
I have installed the plugin in my SketchUp 2018 , absolutely brilliant
how ever I am having a problem with textures , models import fine but no textures, which format should the textures be , I have tried dds and png -
I have not had this program to import any files, STL or OBJ or STP. Below is the following error message I get trying to import an STP file of a nut that is 24k large.
I did notice in the program, it lists the file as obj file when the file name is, CROSBY 2160 300T NUT.STP.
Thanks for your help.
Ken
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@paladinjnr said:
Hi
I have installed the plugin in my SketchUp 2018 , absolutely brilliant
how ever I am having a problem with textures , models import fine but no textures, which format should the textures be , I have tried dds and pngCould you please upload whole folder (model and textures) to a file hoster? This way I could debug it.
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@oxer said:
Fantastic plugin but I work on mac, is there plan for macos support?
Good news: I'm working on a macOS version of plugin. Stay tuned!
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@unknownuser said:
Run SketchUp as Administrator then re-import OBJ model. Let me know if problem persists.
If this step fixes the issue then it's almost certain that SketchUp was not installed correctly !
To fix it...
Whilst logged into Windows as your normal Windows user-name, ensure that SketchUp is closed.
Find the SketchUp installer's exe file - probably in your Downloads folder ?
Select the exe file's icon and right-click > context-menu > "Run as administrator"
When prompted choose "Repair".
Restart SketchUp and retry...Installing any complex app in any other way can cause weird and unpredictable problems, often around permissions...
So never double-click an installer's exe file to 'Run' it - even if you have admin-powers, it is not the same thing. -
French translation file
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@paladinjnr said:
[...]
Hi Here is a link to the model as requested.
https://filehorst.de/d/dhiIBdiy
[...]
Your model had absolute paths to textures. That's not supported by plugin.
I converted absolute paths to relative paths with a text editor. It's OK now:Fixed model is attached below:
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Hi sir im using sketchup 2017 when i install this plugins by extension manager so im getting unsigned plugin please contact plugins developer. Not working please gix it or tell me how to fix it
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@danish9762 said:
Hi sir im using sketchup 2017 when i install this plugins by extension manager so im getting unsigned plugin please contact plugins developer. Not working please gix it or tell me how to fix it
@Danish9762: You need to relax the extension loading policy you have set withing SketchUp.
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@Danish9762 "Unsigned" problem isn't a bug, it just means plugin doesn't come from SketchUp Extension Warehouse.
As suggested by @juju, relax SketchUp extension loading policy settings. To access these settings, select Window > Preferences > Extensions Policy (Microsoft Windows) or SketchUp > Preferences > Extensions > Policy tab (OS X). SketchUp has three available extension policy modes: “Identified Extensions Only”, “Approve Unidentified Extensions”, and “Unrestricted”. Select “Unrestricted” then restart SketchUp.
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based on the MeshLab engine should maybe be mentioned.
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Will do
Hi Here is a link to the model as requested.
https://filehorst.de/d/dhiIBdiy
Many Thanks Rae
Thank You for your help, I have spent most of today importing different models , some worked some didn't , so I am gong to give it a break for a couple of weeks then pick it up again .
Once again many thanks for your helpKeep up the good work
Rae
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@sketch3d.de said:
based on the MeshLab engine should maybe be mentioned.
It was already mentioned on GitHub page. And now, it's also mentioned on SketchUcation page.
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