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    SketchUp 2019 release

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    • masterpaulM Offline
      masterpaul
      last edited by

      @sketch3d.de said:

      @masterpaul said:

      Is there something that is essentially stopping us from developing our own opensource SketchUp "clone"?

      lightyears of knowledge in highly complex development of a 3D kernel as well as an accelerated OpenGL display output, glueing a programming API and last but not least connecting/developing vector-based 2D/3D data exchange interfaces for multiple platforms... just to name the most difficult stuff.

      I think I would rather pay developers to create an opensource alternative than to pay that yearly for pro every year that brings nothing new to the table.

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      • Mike AmosM Offline
        Mike Amos
        last edited by

        Thing is, there are already open source alternatives. Why Trimble are behaving as they are suggests they do not care about migration. I shall leave it to others to work out why.

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        • monsterzeroM Offline
          monsterzero
          last edited by

          I still miss the way I can build in Sketchup and have yet to really dive into modeling in Blender. There are some Skethup-like "tools" and plugins for Blender but I've yet to really get into those. It still might be that I have to use Sketchup for modeling quickly and then importing into Blender. Not a bad trade off given Blender is free. I've realized a lot of my work is still really embedded in the "walled-garden" of Sketchup for now.

          Nothing against Sketchup, but I need a little more power. Lighting, rendering and rigging. And now that I see Blender can really do some great edge outline looks, I can really stay in that platform for most of my work.

          If anyone wants to tackle Blender mods for instance, push and pull, and sketch modeling for 2.8, I'd love-love to see that.

          monsterzero
          My New Twitch Stream!
          https://www.twitch.tv/infinitestorylab
          infinitemachine.com

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          • sketch3d.deS Offline
            sketch3d.de
            last edited by

            yawn πŸ˜›

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            • PixeroP Offline
              Pixero
              last edited by

              I think that to have any success in convincing the Blender team to add SketchUp like features it needs to be done both in mass and in detail.
              It's easier to understand how to implement something if it is described in detail and broken down into digestable chunks.

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              • GD3DesignG Offline
                GD3Design
                last edited by

                Two months in and they fixed a few bugs.... See folks, the subscription model really works for you! πŸ˜„
                https://help.sketchup.com/en/release-notes-0

                (I miss reading the daily rants on this thread...so felt I had to resurrect it) (also wanted to hear how all the new blender users were faring) πŸ˜‰ πŸ˜‰

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                • rempageR Offline
                  rempage
                  last edited by

                  Sorry if it's slightly off topic. Does anyone know who designed the SketchUp 2019 cover building?

                  https://www.cadpoint.co.uk/wp-content/uploads/2019/02/sketchup-pro-header2.jpg

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                  • sketch3d.deS Offline
                    sketch3d.de
                    last edited by

                    better ask this in the offic. forum.

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      I think I read it was Peter Guthrie and his company The Boundary.

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                      • rempageR Offline
                        rempage
                        last edited by

                        Thanks. It's The Boundary indeed. Sadly you can't find it on their website.

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                        • R Offline
                          rv1974
                          last edited by

                          2019 DWG Import is disasterous- constantly skips geometry in multiple files. Blocks exploding is not a good option. The best workaround so far is to import into 2018 and re-open in 2019.

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                          • V Offline
                            valerostudio
                            last edited by

                            @rempage said:

                            Thanks. It's The Boundary indeed. Sadly you can't find it on their website.

                            Interesting thing is that on CG Architect, in their latest article, when the Boundary lists all he software tools they use, SketchUp is not on the list.

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                            • jujuJ Offline
                              juju
                              last edited by

                              @valerostudio said:

                              Interesting thing is that on CG Architect, in their latest article, when the Boundary lists all he software tools they use, SketchUp is not on the list.

                              Secret weapon much?

                              Save the Earth, it's the only planet with chocolate.

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                              • M Offline
                                mozzie
                                last edited by

                                I'm still using Pro v8 - I gave up once the "trust us - it'll be great" licensing came in.

                                The loss of Geolocation was a blow, but I am now able to work through using public/ Gov terrain information and imagery using QGIS, Spirix shapefile importer, the wonderful Toposhape and Superdrape (thanks TIG!).

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                                • john2J Offline
                                  john2
                                  last edited by

                                  @pixero said:

                                  I think I read it was Peter Guthrie and his company The Boundary.

                                  I got curious, googled and found this. Interesting videos of their work too.

                                  https://blog.sketchup.com/article/pushing-boundary-architectural-visualization

                                  Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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                                  • chippwaltersC Offline
                                    chippwalters
                                    last edited by

                                    @masterpaul said:

                                    Edit:

                                    There's a destructive push pull in development:
                                    https://www.youtube.com/watch?v=beZau_wpR-U
                                    https://blenderartists.org/t/destructive-extrude-beta/678275

                                    That's not available in Blender 2.8 because of the new boolean engine they are using. It may make a comeback in 2.81 as they are working on an even better boolean engine which should be ready by then.

                                    Currently working with Cross-Reality technologies

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                                    • chippwaltersC Offline
                                      chippwalters
                                      last edited by

                                      @pbacot said:

                                      I think that it is metric units only.

                                      English units are supported.
                                      Here's one of the videos from my Definitely EEVEE series on rendering SketchUp scenes in Blender 2.8.

                                      Currently working with Cross-Reality technologies

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                                      • chippwaltersC Offline
                                        chippwalters
                                        last edited by

                                        @monsterzero said:

                                        If anyone wants to tackle Blender mods for instance, push and pull, and sketch modeling for 2.8, I'd love-love to see that.

                                        Here's a couple of videos which talk some about using modifiers to create models. Once you use modifiers, it's hard to think of modeling any other way πŸ˜„

                                        Currently working with Cross-Reality technologies

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                                        • chippwaltersC Offline
                                          chippwalters
                                          last edited by

                                          @mozzie said:

                                          I'm still using Pro v8 - I gave up once the "trust us - it'll be great" licensing came in.

                                          The loss of Geolocation was a blow, but I am now able to work through using public/ Gov terrain information and imagery using QGIS, Spirix shapefile importer, the wonderful Toposhape and Superdrape (thanks TIG!).

                                          You also could check out:
                                          http://terrain.party/

                                          Currently working with Cross-Reality technologies

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                                          • D Offline
                                            db11
                                            last edited by

                                            Didn't receive that email, no.

                                            But did just receive my notice for renewing my annual Maintenance & Support license. I hesitated, since I never use Trimble Support and there has been little of value in recent upgrades (while long-identified bugs, missing features and UI annoyances remain unaddressed). In the end I decided to give them the benefit of the doubt for one more year and I renewed.

                                            Apple's latest MacBook release yesterday shows that they've finally started listening to their pro users again (and designing product features to meet their workflow needs), so it's not impossible that Trimble will turn the same corner sometime soon β€” one can hope πŸ˜„

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