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    [Plugin][$] FredoCorner - v2.7a - 31 Mar 24

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    • fredo6F Offline
      fredo6
      last edited by

      NEW RELEASE: FredoCorner v1.2a - 14 Oct 18

      Requirement: LibFredo6 8.6g

      FredoCorner 1.2a introduces Offset modes. It also includes bug fixing and small adjustments.


      Offset mode pertains to the way the distance between offset lines and borders is computed.

      1. OFFSET: offset is measured on border faces, perpendicularly. This gives a global uniform rounding of shapes.

      2. RADIUS: offset is computed based on a circle of specified radius which is tangent to the border faces. The offset is therefore dependent on the angle at each individual edges. If the angle is lower than 90 degrees, the rounding will appear larger in width, or smaller if the angle is greater than 90 degrees. Visually, the rounding of a shape may end up with non uniform rounding.

      The video below explains the concept.


      Please note that, in the current version of FredoCorner:

      • there are issues with some shortcut modifiers (Ctrl, Alt) on Mac)
      • there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large.
      • Terminal corners (that is ending on a single edge) may present issues and bugs
      • Variable offset tools are experimental
      • No documentation yet, so watch the videos that I will publish.

      Please report issues, questions and any feedback in the present thread


      Home Page of FredoCorner for information and Download.

      Main post of this FredoCorner thread.

      1 Reply Last reply Reply Quote 0
      • I Offline
        ITman496
        last edited by

        Thank you so much for adding the offset modes! Absolutely amazed at how quickly you responded to add this feature. This will help my projects greatly!

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        • I Offline
          ITman496
          last edited by

          However, while it does pick up the correct distances from the corner, it still seems to stretch the radius even when I select 'circle' from the rounding parameters. Is there anything I am doing wrong? I watched your video and I think I understood what to do, but it still stretches.

          roundcorner2.JPG

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          • fredo6F Offline
            fredo6
            last edited by

            I noticed the problem and will address it.

            Fredo

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            • fredo6F Offline
              fredo6
              last edited by

              I will publish FredoCorner 1.2b (along with LibFredo6 8.6h) to address the problem with lonely borders.

              FredoCorner - Radius - Simple edges.png

              However, for corner, there is no geometrical solution, because you cannot respect the tangence at border faces while maintaining true circles. So in some situations, and usually when Strict Offset is enabled, you may have visible bumps at corners.

              FredoCorner - Radius - corner bump.png

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              • I Offline
                ITman496
                last edited by

                Absolutely fantastic!! I don't really need true radius to work in corners anyway, only on flat stuff, so that's fine! Thank you again =D

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                • fredo6F Offline
                  fredo6
                  last edited by

                  NEW RELEASE: FredoCorner v1.2b - 15 Oct 18

                  Requirement: LibFredo6 8.6h. You MUST move to this version

                  FredoCorner 1.2b fixes an issue with the Radius offset mode, to make sure the rounding follow the profile when a true circle.

                  FredoCorner - Radius - Simple edges.png


                  Please note that, in the current version of FredoCorner:

                  • there are issues with some shortcut modifiers (Ctrl, Alt) on Mac)
                  • there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large.
                  • Terminal corners (that is ending on a single edge) may present issues and bugs
                  • Variable offset tools are experimental
                  • No documentation yet, so watch the videos that I will publish.

                  Please report issues, questions and any feedback in the present thread


                  Home Page of FredoCorner for information and Download.

                  Main post of this FredoCorner thread.

                  1 Reply Last reply Reply Quote 0
                  • fredo6F Offline
                    fredo6
                    last edited by

                    @itman496 said:

                    Absolutely fantastic!! I don't really need true radius to work in corners anyway, only on flat stuff, so that's fine! Thank you again =D

                    Thanks to you for the suggestion of the functionality.

                    Be aware however that the strict respect of circles leads to asymmetries in the border rounding, like in the picture below:

                    FredoCorner - Radius - asymm.png

                    ...unless I make the circle to be actually projected on the plane perpendicular to the border.

                    Note: to be clearer, the planar projection of a circle is not a circle

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      NEW RELEASE: FredoCorner v1.3b - 24 Oct 18

                      Requirement: LibFredo6 8.6i

                      FredoCorner 1.3b provides bug fixes and adjustments to the Chop Corner tool.


                      Chop Corner now auto-limits the offset at corners.

                      FredoCorner - Chop - Autolimit.gif


                      Please note that, in the current version of FredoCorner:

                      • there are issues with some shortcut modifiers (Ctrl, Alt) on Mac)
                      • there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large.
                      • Terminal corners (that is ending on a single edge) may present issues and bugs
                      • Variable offset tools are experimental
                      • No documentation yet, so watch the videos that I will publish.

                      Please report issues, questions and any feedback in the present thread


                      Home Page of FredoCorner for information and Download.

                      Main post of this FredoCorner thread.

                      1 Reply Last reply Reply Quote 0
                      • fredo6F Offline
                        fredo6
                        last edited by

                        NEW RELEASE: FredoCorner v1.4a - 30 Oct 18

                        Requirement: LibFredo6 8.6j

                        FredoCorner 1.4a provides some evolutions for the Variable Offset editors.


                        There is now a tutorial of the Variable Offset Editor (Border Offset and Corner Offset)


                        Please note that, in the current version of FredoCorner:

                        • there are issues with some shortcut modifiers (Ctrl, Alt) on Mac)
                        • there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large.
                        • Terminal corners (that is ending on a single edge) may present issues and bugs
                        • Variable offset tools are experimental
                        • No documentation yet, so watch the videos that I will publish.

                        Please report issues, questions and any feedback in the present thread


                        Home Page of FredoCorner for information and Download.

                        Main post of this FredoCorner thread.

                        1 Reply Last reply Reply Quote 0
                        • fredo6F Offline
                          fredo6
                          last edited by

                          NEW RELEASE: FredoCorner v1.3a - 22 Oct 18

                          Requirement: LibFredo6 8.6i

                          FredoCorner 1.3a introduces a new tool Chop Corner. It also includes bug fixing and small adjustments.


                          v-bevel-64.png
                          Chop Corner tool performs the rounding of corners only. You can still adjust the profile, the number of segments, the offset and the edge properties. All other functions (Preview, Repair, ...) apply the same.

                          FredoCorner - Chop Corner.png

                          Here is a video illustrating the concept:


                          Please note that, in the current version of FredoCorner:

                          • there are issues with some shortcut modifiers (Ctrl, Alt) on Mac)
                          • there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large.
                          • Terminal corners (that is ending on a single edge) may present issues and bugs
                          • Variable offset tools are experimental
                          • No documentation yet, so watch the videos that I will publish.

                          Please report issues, questions and any feedback in the present thread


                          Home Page of FredoCorner for information and Download.

                          Main post of this FredoCorner thread.

                          1 Reply Last reply Reply Quote 0
                          • fredo6F Offline
                            fredo6
                            last edited by

                            NEW RELEASE: FredoCorner v1.4b - 31 Oct 18

                            Requirement: LibFredo6 8.6j

                            FredoCorner 1.4b provides bug fixing and GUI adjusments over v1.4a for the Variable Offset editors.


                            Please note that, in the current version of FredoCorner:

                            • there are issues with some shortcut modifiers (Ctrl, Alt) on Mac)
                            • there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large.
                            • Terminal corners (that is ending on a single edge) may present issues and bugs
                            • No documentation yet, so watch the videos that I will publish.

                            Please report issues, questions and any feedback in the present thread


                            Home Page of FredoCorner for information and Download.

                            Main post of this FredoCorner thread.

                            1 Reply Last reply Reply Quote 0
                            • fredo6F Offline
                              fredo6
                              last edited by

                              NEW RELEASE: FredoCorner v1.4c - 31 Oct 18

                              Requirement: LibFredo6 8.6j

                              FredoCorner 1.4b provides various bug fixing and GUI adjusments over v1.4a and v1.4b for the Variable Offset editors and other features.


                              Please note that, in the current version of FredoCorner:

                              • there are issues with some shortcut modifiers (Ctrl, Alt) on Mac)
                              • there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large.
                              • Terminal corners (that is ending on a single edge) may present issues and bugs
                              • No documentation yet, so watch the videos that I will publish.

                              Please report issues, questions and any feedback in the present thread


                              Home Page of FredoCorner for information and Download.

                              Main post of this FredoCorner thread.

                              1 Reply Last reply Reply Quote 0
                              • E Offline
                                excellion02
                                last edited by

                                Error Loading File Fredo6_FredoCorner/__loader__FredoCorner
                                Could not find included file 'Fredo6_FredoCorner/__loader__FredoCorner'
                                sir, what is this error? help me please. thank you!

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  @excellion02 said:

                                  Error Loading File Fredo6_FredoCorner/__loader__FredoCorner
                                  Could not find included file 'Fredo6_FredoCorner/__loader__FredoCorner'
                                  sir, what is this error? help me please. thank you!
                                  Have you installed the downloaded RBZ using the native tool [or SketchUcation's toolset] ?
                                  Assuming this was done OK... have you also downloaded and installed the required Fredo Lib ?
                                  https://sketchucation.com/pluginstore?pln=LibFredo6
                                  Restart SketchUp after the installation of these files to ensure they get synced...

                                  If you still have these issues, then SketchUp itself might not be properly installed... but then that's for the next phase of trouble shooting !

                                  TIG

                                  1 Reply Last reply Reply Quote 0
                                  • O Offline
                                    ogg1e
                                    last edited by

                                    Can this be used to round the outside corners of this object? It's a headphone case, and I'd like to smooth the edges of the slots that the wires come out.

                                    I've tried to use this plugin (and roundcorners) but I haven't had any luck so far to get it to work.


                                    pixel-headphone-case-v2.skp

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      Your object is too small - SketchUp's tolerance of 1/1000" causes any very tiny edges to get omitted, because the start/end points are deemed to be coincident - then supported faces etc also fail to form.

                                      The 'DaveR' method should circumvent the problem.
                                      Select all of your object, and make it into a component.
                                      Make a temporary copy of it off to one side and Scale that up, by say x100.
                                      Edit the giant component and do the rounding etc - remembering to adjust the radii by the scaling factor - so 0.5mm => 50mm.
                                      Now exit the edit and delete the giant temporary copy.
                                      The original [unscaled] instance will show the desired rounding etc...

                                      Here's a quick screenshot of it with View > hidden geometry ON [a little editing/healing was needed afterwards]...
                                      Very tiny geometry can exist, BUT it cannot be created !


                                      Capture.PNG

                                      TIG

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                                      • MANaboutTOOLSM Offline
                                        MANaboutTOOLS
                                        last edited by

                                        Hi,

                                        Having an issue with corners on this geometry. Using a Mac.

                                        Screen Shot 2018-11-28 at 2.05.05 PM copy.jpg
                                        Screen Shot 2018-11-28 at 2.06.06 PM copy.jpg
                                        Screen Shot 2018-11-28 at 2.06.31 PM copy.jpg

                                        1 Reply Last reply Reply Quote 0
                                        • O Offline
                                          ogg1e
                                          last edited by

                                          @tig said:

                                          Your object is too small - SketchUp's tolerance of 1/1000" causes any very tiny edges to get omitted, because the start/end points are deemed to be coincident - then supported faces etc also fail to form.

                                          The 'DaveR' method should circumvent the problem.
                                          Select all of your object, and make it into a component.
                                          Make a temporary copy of it off to one side and Scale that up, by say x100.
                                          Edit the giant component and do the rounding etc - remembering to adjust the radii by the scaling factor - so 0.5mm => 50mm.
                                          Now exit the edit and delete the giant temporary copy.
                                          The original [unscaled] instance will show the desired rounding etc...

                                          Here's a quick screenshot of it with View > hidden geometry ON [a little editing/healing was needed afterwards]...
                                          Very tiny geometry can exist, BUT it cannot be created !

                                          That looks like what I want!

                                          I'm not having much luck, even with your instructions. It's still behaving the same as when it was small... No idea what I'm doing wrong.

                                          1 Reply Last reply Reply Quote 0
                                          • O Offline
                                            ogg1e
                                            last edited by

                                            @ogg1e said:

                                            @tig said:

                                            Your object is too small - SketchUp's tolerance of 1/1000" causes any very tiny edges to get omitted, because the start/end points are deemed to be coincident - then supported faces etc also fail to form.

                                            The 'DaveR' method should circumvent the problem.
                                            Select all of your object, and make it into a component.
                                            Make a temporary copy of it off to one side and Scale that up, by say x100.
                                            Edit the giant component and do the rounding etc - remembering to adjust the radii by the scaling factor - so 0.5mm => 50mm.
                                            Now exit the edit and delete the giant temporary copy.
                                            The original [unscaled] instance will show the desired rounding etc...

                                            Here's a quick screenshot of it with View > hidden geometry ON [a little editing/healing was needed afterwards]...
                                            Very tiny geometry can exist, BUT it cannot be created !

                                            That looks like what I want!

                                            I'm not having much luck, even with your instructions. It's still behaving the same as when it was small... No idea what I'm doing wrong.

                                            Ok, so I spent some more time with it, and changed things like you suggested with hidden geometry and I think I have a working model now. Thanks. It was painful and time consuming to get it to a point where this extension would actually work though. The problem is if I chose to move some of the holes for the wires, I suspect I'll be back where I was before where this extension won't work.

                                            1 Reply Last reply Reply Quote 0
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