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[Plugin][$] FredoCorner - v2.7a - 31 Mar 24

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  • F Offline
    fredo6
    last edited by 4 Sept 2018, 15:04

    Thanks to all for your encouragements.

    One thing I forgot to mention (it's now done in the main post) is that FredoCorner will become a paid plugin after a 2-3 months beta period. It will also only support SU2016 and above. RoundCorner will continue to exist and be supported as a free plugin.

    Fredo

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    • B Offline
      Box
      last edited by 4 Sept 2018, 15:08

      And so it should, you need to be paid for your excellent work.

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      • T Offline
        Tyson
        last edited by 4 Sept 2018, 15:38

        This is phenomenal! Thank you, thank you, thank you Fredo!

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        • O Offline
          Oxer
          last edited by 4 Sept 2018, 15:43

          Congratulations Fredo!! ๐Ÿ‘
          This is a incredible tool and it's very useful to make the complex shapes more realistic, thanks for your efforts.

          "The result is the end what is important is the process" by Oxer
          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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          • N Offline
            numerobis
            last edited by 4 Sept 2018, 16:20

            AWESOME!!! ๐Ÿ˜

            This really looks fantastic. Great work. Thank you very much! ๐Ÿ˜„ ๐Ÿ˜Ž

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            • P Offline
              Pixero
              last edited by 4 Sept 2018, 16:22

              @jiminy-billy-bob said:

              Did you consider having a simpler toggle button like SubD's, instead of the undo/repair?

              That would be useful.

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              • A Offline
                alvis
                last edited by 4 Sept 2018, 16:40

                Impressive. ๐Ÿ˜ฎ

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                • C Offline
                  cengizileten
                  last edited by 5 Sept 2018, 05:57

                  The great return of Fredo

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                  • N Offline
                    numerobis
                    last edited by 5 Sept 2018, 09:27

                    @fredo6 said:

                    I take the idea of the Modifier, which was my initial goal, but is more complex to do.

                    A real modifier system in SU would be great. Maybe if some of you plugin geniuses could join together to get Trimble to at least support this effort, if it would be possible with some modifications in the SU code.
                    Based on the experience of the last years i think we won't see any real improvements of SU in the near future, but maybe there would be a way to extend the capability in form of payed extentions that go deeper than the current plugins.

                    btw. If you can store this rounding information with the object, would it be possible to implement material IDs on this level?

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                    • F Offline
                      fredo6
                      last edited by 5 Sept 2018, 10:56

                      @numerobis said:

                      btw. If you can store this rounding information with the object, would it be possible to implement material IDs on this level?

                      What do you mean exactly by storing "material id"

                      Fredo

                      PS: The modifier concept is difficult to implement in Sketchup, native or within extension, because Sketchup does not track the operations, except locally in the Undo stack, but anyway not with the parameters and description of what has been done. So I am afraid that:

                      • a modifier system would require you use its framework for everything you do in SU (grasshopper approach)
                      • or you have very specialized modifiers for some functions provided by extensions, as I may come up with with FredoCorner.
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                      • N Offline
                        numerobis
                        last edited by 7 Sept 2018, 10:58

                        @fredo6 said:

                        What do you mean exactly by storing "material id"

                        I mean material IDs like in other other programs, which can be used for multi materials, random materials, object distribution or selection sets.

                        Here in max:
                        1 https://www.youtube.com/watch?v=yJiwnQ3anwM
                        2 https://www.youtube.com/watch?v=K8qQlb8HupI

                        Or used in RailClone for distribution of objects
                        https://youtu.be/Xe0MPT0S0wI?t=625

                        Btw. would it be possible to get material informations from lines, when you extrude lines to a face? Then you could have a set of lines with assigned materials and they will be applied to the extruded faces. Combined with an automatic generation of mapping coordinates that follow the extrusion like it is already possible in ThruPaint, this could be really helpful i think (video 2).

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                        • O Offline
                          Oxer
                          last edited by 7 Sept 2018, 14:35

                          Thanks Fredo for this incredible tool!! ๐Ÿ‘

                          There is an issue on macOS 10.13.6 & SU2016, when the tool is activated I can't orbit (through shortcut: Ctrl+Cmd) to select edges.
                          I created the Spanish language file, here is:

                          FredoCorner_ES.lang.zip

                          "The result is the end what is important is the process" by Oxer
                          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                          • F Offline
                            fredo6
                            last edited by 7 Sept 2018, 15:44

                            @oxer said:

                            There is an issue on macOS 10.13.6 & SU2016, when the tool is activated I can't orbit (through shortcut: Ctrl+Cmd) to select edges.

                            What is Ctrl+Command doing exactly.

                            Note: I had to implement a custom orbit and Pan tool within FredoCorner, because otherwise, it would not be possible to see the preview, which is simply drawn in the viewport.

                            You will notice it, because unlike the native orbiter, mine stops orbiting when the mouse is not in the viewport (i.e. over toolbars or dialog boxes).

                            On Windows, the following is implemented

                            • Middle mouse button --> orbit
                            • Middle mouse button + shift --> Pan
                            • Middle mouse button + Ctrl --> Free orbit (i.e. not keeping horizontal floor)
                            • Middle mouse button + Left mouse button --> Pan

                            I have assumed it would be the same on Mac.

                            So please tell me if it is different and also if there are extra features that I missed.

                            Fredo

                            PS: For the translation, very kind of you. Thank you. Actually, in v1.1a, not all strings are exposed yet, so there will be a remaining part (same for LibFredo6)

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                            • F Offline
                              fredo6
                              last edited by 7 Sept 2018, 16:05

                              @numerobis said:

                              @fredo6 said:

                              What do you mean exactly by storing "material id"

                              I mean material IDs like in other other programs, which can be used for multi materials, random materials, object distribution or selection sets.

                              Ok, I see the concept, and it might be useful.
                              However, all what is shown in the videos seems to be beyond the power of Sketchup, unless this is implemented natively or explicitely supported by the Ruby API.

                              Since SU2017, where a change was introduced that severely damaged the only robust pattern to control the generation of geometry based on temporary groups, it is extremely difficult to propagate information when you create new geometry derived from an old one containing this information. It is challenging, even for something as simple a FredoCorner, where the only information I propagate is about edge properties and face materials.

                              So I am afraid that extensions will remain fairly limited in this domain, and for the concept of modifiers too, except in some specific situations.

                              Fredo

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                              • C Offline
                                cmd
                                last edited by 7 Sept 2018, 17:06

                                Hello Fredo. Great stuff!! Thanks for building this.

                                I am seeing a possible bug. --> Except for zoom, I am not able to navigate the model with my mouse while FredoCorner is active. To be specific, Pan (Middle mouse button + shift) and Orbit (Middle mouse button) do not work via the mouse controls.

                                Navigation DOES work while using your Round Corner extension

                                Mac HighSeirra 10.13.6
                                SketchUp Pro 2018, Version 18.0.16976

                                Cheers
                                CMD

                                • CMD
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                                • A Offline
                                  Ahmed0007
                                  last edited by 7 Sept 2018, 17:49

                                  Thank You Fredo
                                  i hope i can do this in paid version


                                  1233.gif

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                                  • O Offline
                                    Oxer
                                    last edited by 7 Sept 2018, 18:55

                                    @fredo6 said:

                                    What is Ctrl+Command doing exactly.

                                    On Mac you can orbit while you use another tool (i.e draw a line) without the neccesity to exit of the tool to orbit.
                                    I can't test the shortcuts above because I use a Apple Magic Mouse, there isn't middle button:
                                    - Middle mouse button --> orbit
                                    - Middle mouse button + shift --> Pan
                                    - Middle mouse button + Ctrl --> Free orbit (i.e. not keeping horizontal floor)
                                    - Middle mouse button + Left mouse button --> Pan

                                    @cmd said:

                                    To be specific, Pan (Middle mouse button + shift) and Orbit (Middle mouse button) do not work via the mouse controls.

                                    Navigation DOES work while using your Round Corner extension

                                    Mac HighSeirra 10.13.6
                                    SketchUp Pro 2018, Version 18.0.16976

                                    @fredo6 said:

                                    PS: For the translation, very kind of you. Thank you. Actually, in v1.1a, not all strings are exposed yet, so there will be a remaining part (same for LibFredo6)

                                    Ok, I will translate it when you add all strings.

                                    "The result is the end what is important is the process" by Oxer
                                    [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                    • pilouP Offline
                                      pilou
                                      last edited by 7 Sept 2018, 20:05

                                      Are you interested by the French version ? ๐Ÿ˜‰

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • F Offline
                                        fredo6
                                        last edited by 7 Sept 2018, 21:02

                                        @pilou said:

                                        Are you interested by the French version ? ๐Ÿ˜‰

                                        Pilou,

                                        Thanks, I think I will manage. The point is that I did not expose yet all the strings.

                                        Fredo

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                                        • F Offline
                                          fredo6
                                          last edited by 7 Sept 2018, 21:16

                                          @cmd said:

                                          Hello Fredo. Great stuff!! Thanks for building this.

                                          I am seeing a possible bug. --> Except for zoom, I am not able to navigate the model with my mouse while FredoCorner is active. To be specific, Pan (Middle mouse button + shift) and Orbit (Middle mouse button) do not work via the mouse controls.

                                          Navigation DOES work while using your Round Corner extension

                                          Mac HighSeirra 10.13.6
                                          SketchUp Pro 2018, Version 18.0.16976

                                          Cheers
                                          CMD

                                          Well, Yes, I should have thought that Macs would have a problem with this, probably in relation with the values of flags in the mouse events, which I forgot are not the same as on Windows.

                                          Could a Mac user does the following:

                                          1. Copy the attached rb file TestMacMouse.rb ito its Plugin directory
                                          2. Open the Ruby console and type flag_mac. This starts a dummy tool tracing the Move and Middle button events
                                          3. Press the Middle Mouse button, move around and release. Type Spacebar to end the test
                                          4. Reply to this post with what is displayed in the Ruby console

                                          Thanks in advance.

                                          And sorry for inconvenience for Mac users.

                                          Fredo


                                          TestMacMouse.rb

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