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    [Plugin][$] FredoCorner - v2.7a - 31 Mar 24

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    • jiminy-billy-bobJ Offline
      jiminy-billy-bob
      last edited by

      That's stunning work! Congrats

      Did you consider having a simpler toggle button like SubD's, instead of the undo/repair?

      25% off Skatter for SketchUcation Premium Members

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      • S Offline
        samnorth
        last edited by

        Wow, thank you Fredo!

        ๐Ÿ‘ ๐Ÿ˜„

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        • G Offline
          Glenn at home
          last edited by

          Oh BOY!!!!!! Thank you for this!

          SketchUp Pro 2024/2025 Dell XPS 8950 i9-12900K 64GB Ram RTX 3080

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          • K Offline
            kaas
            last edited by

            impressive!

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            • cottyC Offline
              cotty
              last edited by

              Can't wait to try it!

              my SketchUp gallery

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              • TIGT Offline
                TIG Moderator
                last edited by

                Fredo does it again !

                TIG

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                • fredo6F Offline
                  fredo6
                  last edited by

                  Thanks to all for your encouragements.

                  One thing I forgot to mention (it's now done in the main post) is that FredoCorner will become a paid plugin after a 2-3 months beta period. It will also only support SU2016 and above. RoundCorner will continue to exist and be supported as a free plugin.

                  Fredo

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                  • BoxB Offline
                    Box
                    last edited by

                    And so it should, you need to be paid for your excellent work.

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                    • T Offline
                      Tyson
                      last edited by

                      This is phenomenal! Thank you, thank you, thank you Fredo!

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                      • OxerO Offline
                        Oxer
                        last edited by

                        Congratulations Fredo!! ๐Ÿ‘
                        This is a incredible tool and it's very useful to make the complex shapes more realistic, thanks for your efforts.

                        "The result is the end what is important is the process" by Oxer
                        [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                        • N Offline
                          numerobis
                          last edited by

                          AWESOME!!! ๐Ÿ˜

                          This really looks fantastic. Great work. Thank you very much! ๐Ÿ˜„ ๐Ÿ˜Ž

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                          • PixeroP Offline
                            Pixero
                            last edited by

                            @jiminy-billy-bob said:

                            Did you consider having a simpler toggle button like SubD's, instead of the undo/repair?

                            That would be useful.

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                            • alvisA Offline
                              alvis
                              last edited by

                              Impressive. ๐Ÿ˜ฎ

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                              • cengiziletenC Offline
                                cengizileten
                                last edited by

                                The great return of Fredo

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                                • N Offline
                                  numerobis
                                  last edited by

                                  @fredo6 said:

                                  I take the idea of the Modifier, which was my initial goal, but is more complex to do.

                                  A real modifier system in SU would be great. Maybe if some of you plugin geniuses could join together to get Trimble to at least support this effort, if it would be possible with some modifications in the SU code.
                                  Based on the experience of the last years i think we won't see any real improvements of SU in the near future, but maybe there would be a way to extend the capability in form of payed extentions that go deeper than the current plugins.

                                  btw. If you can store this rounding information with the object, would it be possible to implement material IDs on this level?

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    @numerobis said:

                                    btw. If you can store this rounding information with the object, would it be possible to implement material IDs on this level?

                                    What do you mean exactly by storing "material id"

                                    Fredo

                                    PS: The modifier concept is difficult to implement in Sketchup, native or within extension, because Sketchup does not track the operations, except locally in the Undo stack, but anyway not with the parameters and description of what has been done. So I am afraid that:

                                    • a modifier system would require you use its framework for everything you do in SU (grasshopper approach)
                                    • or you have very specialized modifiers for some functions provided by extensions, as I may come up with with FredoCorner.
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                                    • N Offline
                                      numerobis
                                      last edited by

                                      @fredo6 said:

                                      What do you mean exactly by storing "material id"

                                      I mean material IDs like in other other programs, which can be used for multi materials, random materials, object distribution or selection sets.

                                      Here in max:
                                      1 https://www.youtube.com/watch?v=yJiwnQ3anwM
                                      2 https://www.youtube.com/watch?v=K8qQlb8HupI

                                      Or used in RailClone for distribution of objects
                                      https://youtu.be/Xe0MPT0S0wI?t=625

                                      Btw. would it be possible to get material informations from lines, when you extrude lines to a face? Then you could have a set of lines with assigned materials and they will be applied to the extruded faces. Combined with an automatic generation of mapping coordinates that follow the extrusion like it is already possible in ThruPaint, this could be really helpful i think (video 2).

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                                      • OxerO Offline
                                        Oxer
                                        last edited by

                                        Thanks Fredo for this incredible tool!! ๐Ÿ‘

                                        There is an issue on macOS 10.13.6 & SU2016, when the tool is activated I can't orbit (through shortcut: Ctrl+Cmd) to select edges.
                                        I created the Spanish language file, here is:

                                        FredoCorner_ES.lang.zip

                                        "The result is the end what is important is the process" by Oxer
                                        [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          @oxer said:

                                          There is an issue on macOS 10.13.6 & SU2016, when the tool is activated I can't orbit (through shortcut: Ctrl+Cmd) to select edges.

                                          What is Ctrl+Command doing exactly.

                                          Note: I had to implement a custom orbit and Pan tool within FredoCorner, because otherwise, it would not be possible to see the preview, which is simply drawn in the viewport.

                                          You will notice it, because unlike the native orbiter, mine stops orbiting when the mouse is not in the viewport (i.e. over toolbars or dialog boxes).

                                          On Windows, the following is implemented

                                          • Middle mouse button --> orbit
                                          • Middle mouse button + shift --> Pan
                                          • Middle mouse button + Ctrl --> Free orbit (i.e. not keeping horizontal floor)
                                          • Middle mouse button + Left mouse button --> Pan

                                          I have assumed it would be the same on Mac.

                                          So please tell me if it is different and also if there are extra features that I missed.

                                          Fredo

                                          PS: For the translation, very kind of you. Thank you. Actually, in v1.1a, not all strings are exposed yet, so there will be a remaining part (same for LibFredo6)

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @numerobis said:

                                            @fredo6 said:

                                            What do you mean exactly by storing "material id"

                                            I mean material IDs like in other other programs, which can be used for multi materials, random materials, object distribution or selection sets.

                                            Ok, I see the concept, and it might be useful.
                                            However, all what is shown in the videos seems to be beyond the power of Sketchup, unless this is implemented natively or explicitely supported by the Ruby API.

                                            Since SU2017, where a change was introduced that severely damaged the only robust pattern to control the generation of geometry based on temporary groups, it is extremely difficult to propagate information when you create new geometry derived from an old one containing this information. It is challenging, even for something as simple a FredoCorner, where the only information I propagate is about edge properties and face materials.

                                            So I am afraid that extensions will remain fairly limited in this domain, and for the concept of modifiers too, except in some specific situations.

                                            Fredo

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