[Plugin][$] FredoCorner - v2.7a - 31 Mar 24
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I am not sure I full understand the case, but apparently you would like that the SubDiv tool create several subdivision lines instead of one.
First the SubDiv tool is only useful if your solid has other faces that would be subdivided. If you just want to round a cube, then use the Rounding tool of FredoCorner, where you have the Circle profile.
Second, unless you have orthogonal faces like in a cube, you will never get uniform circular rounding in the solid whatever you do, because the profile will be stretched at some borders and corners to ensure the continuity of rounding.
Would have an example of solid which is not with orthogonal faces and where subdivision also affect other faces?
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NEW RELEASE: FredoCorner v1.5c - 14 Feb 19
Requirement: LibFredo6 8.7k
FredoCorner 1.5c fixes an issue when pre-selecting multiple groups, among which some are fresh copies of the others..
Please note that, in the current version of FredoCorner:
- there are issues with some shortcut modifiers (Ctrl, Alt) on Mac)
- there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large.
- Terminal corners (that is ending on a single edge) may present issues and bugs
- No documentation yet, so watch the videos that I will publish.
Please report issues, questions and any feedback in the present thread
Home Page of FredoCorner for information and Download.
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@unknownuser said:
Fredo wrote:
I am not sure I full understand the case, but apparently you would like that the SubDiv tool create several subdivision lines instead of one.Yes, exactly: more lines .
The point is that the SubD Plugin will subdivide all faces in a Group/Component. So if I use a FredoCorner Circle to create a smooth corner (with many Segments) and then use as well SubD to smooth the rest of the component, SubD will subdivide as well the already smooth FredoCorner faces. This generates far too many faces and SubD will fail.Therefore the idea is that FredoCorner should create a rough SubDivision mesh, so that SubD will generate a nice approximated circle for the corner and also smoothes the rest of the component.
I also tried it with an Edge where the two faces are not orthogonal. SubD will generate an approximated arc when using the proposed n-gon as a basis.
The existing option "Subdivision" in FredoCorner is good, but too rough of a mesh, if you want SubD to produce a "circle like" smoothing of the Corner.
Example of object using FredoCorner and SubD (only the Bell):
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I got it. This is just a little bit complicated, but probably doable.
Fredo
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Hi!
I have a model where I want do bevel about 500 edges at once. I get an error "CATENA Compute all", whatever it means. It won't let me bevel these edges. Problem doesn't occur with Round Corner. Is it that Fredo Corner just doesn't manage too many edges? Even if so, 500 is not soo many. Even if I select some of them, problem still occurs. About 150 edges is maximum that can be performed.
Maybe it's because currently my SketchUp runs on integrated Intel graphics card with very limited performance.
I attach the problematic model./SketchUp 2017 on Win7
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Also there are mesh errors in some cases, when bevelling triangulated meshes.
- screenshot with bug report in some other case of triangulated mesh.
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@einstein said:
I have a model where I want do bevel about 500 edges at once. I get an error "CATENA Compute all", whatever it means. It won't let me bevel these edges. Problem doesn't occur with Round Corner. Is it that Fredo Corner just doesn't manage too many edges? Even if so, 500 is not soo many. Even if I select some of them, problem still occurs. About 150 edges is maximum that can be performed.
Maybe it's because currently my SketchUp runs on integrated Intel graphics card with very limited performance.Oops! Thanks for signaling. I unfortunately left some limitations for debugging purpose.
So fixed in next version.
Fredo
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NEW RELEASE: FredoCorner v1.6a - 20 Feb 19
Requirement: LibFredo6 8.7k
FredoCorner 1.6a fixes an issue when pre-selecting a lot of edges. There were artificial limitations in the script which are now removed.
Please note that, in the current version of FredoCorner:
- there are issues with some shortcut modifiers (Ctrl, Alt) on Mac)
- there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large.
- Terminal corners (that is ending on a single edge) may present issues and bugs
- No documentation yet, so watch the videos that I will publish.
Please report issues, questions and any feedback in the present thread
Home Page of FredoCorner for information and Download.
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@einstein said:
Also there are mesh errors in some cases, when bevelling triangulated meshes.
- screenshot with bug report in some other case of triangulated mesh.
Do you have the models with the multiple bricks (the one attached only contains 1 brick and is related to the problem of 2 segment beveling). Thanks.
Fredo
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@fredo6 said:
Do you have the models with the multiple bricks (the one attached only contains 1 brick and is related to the problem of 2 segment beveling). Thanks.
Fredo
Now it works fine. It looks like your last fix fixed also the last issue
The only issue which is still there is the one with broken mesh.
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Hi, thank for Your Work on sketchup, it is amazing.
The fredo corner give me an error when i try to use the chop corner on every corner...How I can Resolve? thanks
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@dell oglio said:
The fredo corner give me an error when i try to use the chop corner on every corner...How I can Resolve? thanks
First, can you update your profile, at least concerning the SketchUp version you do use (SketchUp 2014 is shown currently, but FredoCorner only runs on SketchUp 2016 and above).
Second, you do not seem to use the latest version of FredoCorner. Can you download it and check if you still have the problem.
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I've used the old Round Corner for years and now am using this plugin... Thanks so much for it and all your plugins Fredo
MY corners are inverted and I can't make them as 'normal' round corners. It's not the reversed faces, and clicking invert doesn't do anything... Any idea?
Merci in advance
Ian
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@yanrothwell said:
MY corners are inverted and I can't make them as 'normal' round corners. It's not the reversed faces, and clicking invert doesn't do anything... Any idea?
Could you show or post the model please.
Fredo
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WOW, Thanks For nice and very well work
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NEW RELEASE: FredoCorner v1.6b - 18 Apr 19
Requirement: LibFredo6 8.8a
FredoCorner 1.6b fixes bugs and extend validity.
Please note that, in the current version of FredoCorner:
- there are issues with some shortcut modifiers (Ctrl, Alt) on Mac)
- there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large.
- Terminal corners (that is ending on a single edge) may present issues and bugs
- No documentation yet, so watch the videos that I will publish.
Please report issues, questions and any feedback in the present thread
Home Page of FredoCorner for information and Download.
-
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@noldo said:
Hi Fredo, the plug-in fail with this geometry type.
Roundcorner work correctly.It looks like there is a problem in the model.
One of the face is actually spreading over 3 blocks
This creates an issue with FredoCorner, as you can imagine.
I'll try to detect this type of configuration in a next version.
Fredo
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@fredo6 said:
@noldo said:
Hi Fredo, the plug-in fail with this geometry type.
Roundcorner work correctly.It looks like there is a problem in the model.
One of the face is actually spreading over 3 blocks
[attachment=1:3klx88xg]<!-- ia1 -->Multi faces Corner.png<!-- ia1 -->[/attachment:3klx88xg]
This creates an issue with FredoCorner, as you can imagine.
[attachment=0:3klx88xg]<!-- ia0 -->Noldo - Corner - Untitled.skp<!-- ia0 -->[/attachment:3klx88xg]
I'll try to detect this type of configuration in a next version.
Fredo
Thank's for your work Fredo!
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Hi,
I have just updated to the latest version, because the plugin refused to work as the 1.6 version. Now, it is NON-WORKING order, I can not even copy the bug report (because the cursor turns semi-transparent on the bug-report tab), I can select the faces, edges, I can set the parameters, the plugin calculates the edges, but when I let it done the task, nothing happens, just the bug-report tab is red...
Any idea or help, please?
Win7, SketchUp 2017 latest
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