[Plugin] ClothWorks v1.8.0 - 28 Apr 2024
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Seems stunning and I have an eye on it, does it also have "preventing self collision" option?
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@valerostudio said:
...Having a great time playing with it and V-Ray Fur...
looks really fantastic - is this fur here is a V-Ray internal feature?@box said:
A little inspiration for all the scifi modelers out there...
not only for the scifis out there again magic - a great elastic simulation -
@hornoxx said:
looks really fantastic - is this fur here is a V-Ray internal feature?
Yes, what you are seeing is V-Ray Fur.
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Is there a way to have pressure (or have a future feature) where you can have a pillow and drop it on to a sofa or bed? I have played with this in Max a little bit.
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How can I make this kind of curtain?
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@smashor said:
How can I make this kind of curtain?
Flat curtains are usually really damp and neglect changing their form.
You can control the shape by creating pins and moving some forward and some backward.
The properties should be:- Shear Stiffness: 1.0
- Bend Stifnness: 0.01
- Damping: 1.0
- Self-collision: ON
When you finish simulating, you can set bending to 0.00, so the cloth rests completely.
After simulation, you can apply loop subdivision and Laplacian smootheninth to better the result, as shown on the green curtain in the image below.
Curtains5.skp -
@valerostudio said:
Is there a way to have pressure (or have a future feature) where you can have a pillow and drop it on to a sofa or bed? I have played with this in Max a little bit.
Nice video! Soft bodies are planned for V2.
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@valerostudio said:
Is there a way to have pressure (or have a future feature) where you can have a pillow and drop it on to a sofa or bed? I have played with this in Max a little bit.
Although we'll have to wait for future releases to do this properly, it's still possible with the current version.
I just need to pull out my finger and find a screen capture method for recording my workflow.
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My first test with the plugin, it has a lot of possibilities.
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Hieru and Oxer - your examples just above are so great !!
how do you manage to generate these voluminous cloth shapes - whether as a pillow or a sack full of potatoes? what I mean is, which kind of cloth surface collides here onto or around which collider to get such a complex kind of result? -
A picture is worth more than 1000 words.
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New test, ClothWorks+MSPhysics, I modeled the potatoes and they placed with MSPhysics.
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Hi Anton.
Bought and testing. Simply AWESOME. It's just what I needed. Anton, you're amazing.
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still trying to make pillows.
but I'm not getting on...
Any ideas or tutorials?
@ Oxer: how did you fix the frame?
draping simple grids works fine. I've made a model of my curtain samples
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please help me out of my hole - I try and try but don't get any idea what to do in which way to achieve such kind of shapes
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The frame is a pin, select the frame > right click > Make Pin
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oxer
Thank you for the pictures. Please forgive my dullness, but could you explain how to use each of the pictures? -
@oxer said:
The frame is a pin, select the frame > right click > Make Pin
That's very smart...it will probably remove a step when I record my pillow workflow .
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