sketchucation logo sketchucation
    • Login
    πŸ›£οΈ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Soft furnishing model

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    16 Posts 7 Posters 2.1k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • HieruH Offline
      Hieru
      last edited by

      This model isn't a million miles from what you are doing, so it should give you some insights on how you need to build the control mesh:

      Link Preview Image
      Error

      favicon

      (www.facebook.com)

      www.davidhier.co.uk

      1 Reply Last reply Reply Quote 0
      • L Online
        L i am
        last edited by

        Thanks Heiru, had a look at that. I am trying to get my head around Subd ATM. Can I assume a combination of SubD and artisan utilising the sculpt tool for the little details such as where the fabric deforms near corners etc? any other important plugins/techniques that would benefit?

        Cheers

        1 Reply Last reply Reply Quote 0
        • pilouP Offline
          pilou
          last edited by

          Take a look to this thread by Alvis! (8 pages)

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

          1 Reply Last reply Reply Quote 0
          • L Online
            L i am
            last edited by

            Thank for that frenchy, thought I saw that thread before, will study πŸ‘ Thing is, Alvis has super powers, I am a mere mortal πŸ˜‰

            1 Reply Last reply Reply Quote 0
            • HornOxxH Offline
              HornOxx
              last edited by

              @l i am said:

              ... Thing is, Alvis has super powers, I am a mere mortal πŸ˜‰
              🀒 πŸ‘ 🀒 πŸ‘

              never trust a skinny cook

              1 Reply Last reply Reply Quote 0
              • BoxB Offline
                Box
                last edited by

                Here's a 10 minute subd to give you some ideas on how to go about it.
                Very rough and done with a touchpad on a laptop.


                Chair.PNG


                Chair Proxy.skp

                1 Reply Last reply Reply Quote 0
                • C Offline
                  CJRyan
                  last edited by

                  Hey all,

                  I'm watching this thread with interest.

                  Liam, I'll bet you can do it!

                  I've not spent much time fooling with Subd. But what has puzzled me in any tutorials I've watched, how do you have any idea what the end product will look like and that it will end up as being accurate?

                  Is it just a matter of practice? Clicking back and forth in Subd?

                  1 Reply Last reply Reply Quote 0
                  • L Online
                    L i am
                    last edited by

                    Hi Box, you are a champion mate πŸ‘ Its a long story but I do not get hold of Subd until 3Pm this arvo (long Story) so I had a go with other plugins and got close but not close enough. I need to make a hybrid of the chair in the image and "merge" it with another chair design. the work you did saved me many hours of coming to terms with SubD. Even though for reasons of personal integrity and the fact I need to heavily modify the design I will need to start from scratch. Studying the raw geometry of your model and how that juxtaposes with the end SubD effected outcome is gold mate, thank you πŸ˜‰ πŸ‘ πŸ‘

                    And thanks for your encouragement πŸ‘ CJ

                    1 Reply Last reply Reply Quote 0
                    • G Offline
                      greatoe
                      last edited by

                      @cjryan said:

                      Hey all,

                      I'm watching this thread with interest.

                      Liam, I'll bet you can do it!

                      I've not spent much time fooling with Subd. But what has puzzled me in any tutorials I've watched, how do you have any idea what the end product will look like and that it will end up as being accurate?

                      Is it just a matter of practice? Clicking back and forth in Subd?

                      same here on the 'being accurate' question ...

                      1 Reply Last reply Reply Quote 0
                      • L Online
                        L i am
                        last edited by

                        @hornoxx said:

                        @l i am said:

                        ... Thing is, Alvis has super powers, I am a mere mortal πŸ˜‰
                        🀒 πŸ‘ 🀒 πŸ‘

                        Ok, Ok.........I was also fooled until now Hornox......... it all makes sense 😲 SubD is by Thom Thom who directs a company called "evil Software Empire" = Evil Empire. Box and Alvis and other lurking among us, have sold their soul to the Devil, AKA: Thom Thom πŸ‘Ώ ........see? it all makes sense now...........Those of us who are still pure of heart cant do it ❗

                        Actually Thomas where do I sign up πŸ‘ πŸ˜‰

                        1 Reply Last reply Reply Quote 0
                        • L Online
                          L i am
                          last edited by

                          Chair SUK.skpHi Guys, there is obviously a logic I fail to see so I failed at this attempt. Have attached the model of my attempts, which is actually embarrassing. In the model is a sketch of what I am trying to resolve the model too. Am not asking anyone to model it for me, but could somebody please put me on to the logic of it, as I just dont get it yet 😞

                          Edited have attached the failed render/model

                          CCC.png

                          1 Reply Last reply Reply Quote 0
                          • BoxB Offline
                            Box
                            last edited by

                            Firstly, get your face orientation under control, keeping it clean from the start saves you hours in the long run.

                            Main thing you need to understand with SUbD is that you need to mostly work in quads.
                            Try to think in four sided faces.
                            Quad face tools gives you lots of ways to add, manipulate, remove and select loops and rings, combined with vertex tools you can move things about very easily.

                            Have a look at this version and see how all the faces are four sided and the main structural edges are continuous and run all the way around the chair.


                            Chair2.PNG


                            Chair SUKBox.skp

                            1 Reply Last reply Reply Quote 0
                            • L Online
                              L i am
                              last edited by

                              Hi Box and thanks mate. If I turn on hidden geometry I find what appears to be a planar is not a planar. Evidenced by if I try and modify your model (B) is fine as I would expect and (C) wont make a face also as I would expect. I am obviously missing something fundamental here and perhaps key to understanding the process. Sorry for what may seem a stupid question, but I just don't get it πŸ˜•

                              Is "Quad face tools" key?

                              1 Reply Last reply Reply Quote 0
                              • BoxB Offline
                                Box
                                last edited by

                                There are always going to be triangles, it's the nature of the beast. But using Vertex tools and quad face tools you can manipulate the geometry and still retain the Quad faces which are need for SUbD to work effectively.

                                Here you see that by manipulating the shapes with Vertex tools you do produce triangles but they retained within the quad structure. Sorry this looks so fast, I had to remove frames to get it down to size.
                                Quads1.gif
                                And here you see that you can add and remove detail even when the quad faces have been deformed making them non planar.
                                Quad2.gif

                                1 Reply Last reply Reply Quote 0
                                • L Online
                                  L i am
                                  last edited by

                                  Hi Box thanks so much! I had breakthrough, what I was doing was trying to modify your model for practice and was drawing lines in "free air" such a newbie mistake πŸ˜† . Then I realised that starting with a box and modifying faces and edges is the way to go. Have attached a rough render. Need to work out how to do seems, tufts and other real world imperfections as well as getting around materials.

                                  Rough chair 3.png

                                  1 Reply Last reply Reply Quote 0
                                  • 1 / 1
                                  • First post
                                    Last post
                                  Buy SketchPlus
                                  Buy SUbD
                                  Buy WrapR
                                  Buy eBook
                                  Buy Modelur
                                  Buy Vertex Tools
                                  Buy SketchCuisine
                                  Buy FormFonts

                                  Advertisement