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    How to Model Rubbish

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    • pilouP Offline
      pilou
      last edited by

      And Protrude by Jim for some many forms and levels!
      Taper can be also applied!

      GIF_protru.gif

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • JQLJ Offline
        JQL
        last edited by

        You didnt create rubish pilou... Thats a city. Godzilla needs a meaner look. You'll get there with some work.

        www.casca.pt
        Visit us on facebook!

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        • pilouP Offline
          pilou
          last edited by

          It's a city of rubish compressed! ๐Ÿ˜„

          http://www.3drivers.com/upload/iblock/33a/cube_03.jpg

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • HornOxxH Offline
            HornOxx
            last edited by

            @rich o brien said:

            ...Or even Thom's Bitmap to Height...

            ...which is what I tried - and it worked quite well even.
            With Bitmap to Height I made some proxys which could be replaced then within the renderer (similar to scatter which I donยดt have so far however).
            This way is good for detailed views and should be complemented by scattered detail-rubbish additionally where needed.
            In any case - all the methods mentioned here are useful in combination...

            I would like to see any picture impression, which visuall result is striven by Bulbangs?


            Test.jpg

            never trust a skinny cook

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            • B Offline
              bulbangs
              last edited by

              Thank you to all who responded. You've all helped immensely with your suggestions. Here is the first pass of the render. Still have a few adjustments to make but the client expressed satisfaction with the output. ๐Ÿ˜„ ๐Ÿ˜„ ๐Ÿ˜„

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              • HornOxxH Offline
                HornOxx
                last edited by

                @bulbangs said:

                ... Here is the first pass of the render...

                ... I canยดt see anything โ“ ๐Ÿ˜„

                never trust a skinny cook

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                • soloS Offline
                  solo
                  last edited by

                  @hornoxx said:

                  @bulbangs said:

                  ... Here is the first pass of the render...

                  ... I canยดt see anything โ“ ๐Ÿ˜„

                  Neither can I, I was anticipating saying "it's rubbish" ๐Ÿ’š

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • B Offline
                    bulbangs
                    last edited by

                    Oops thought it attached ๐Ÿ˜ฎ my bad IMG_0710.JPG

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                    • HornOxxH Offline
                      HornOxx
                      last edited by

                      ๐Ÿ‘ wow - a great and "terrible" scene at the same time.
                      How did you proceed now?

                      never trust a skinny cook

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                      • B Offline
                        bulbangs
                        last edited by

                        Modeled the huge pile using sand box and textured it with a map. I then used skatter to add thousands of objects to litter the surface to create the top layer trash.

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                        • genma saotomeG Offline
                          genma saotome
                          last edited by

                          Create rubbish? There are a few of my earliest models.... ๐Ÿ˜Ž

                          Seriously, it's going to be the textures that solve your problem. I did a model of a recycling metals company and I found some very useful (free) textures at textures.com. I suggest you check there.

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