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    Canyon

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    • cheddaC Offline
      chedda
      last edited by

      Canyon
      Sketchup,Skatter,Erode plugin & Maxwell Render.


      Screen Shot 2017-03-30 at 00.37.53.jpg


      Chine.jpg

      Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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      • Bryan KB Offline
        Bryan K
        last edited by

        Are you reading my mind? I've been thinking about how to tackle a canyon scene for some time now.

        That looks excellent!

        I think I need to think about it some more. πŸ’š

        See my portfolio at https://delphiscousin.blogspot.com/

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        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          Does Maxwell allow you to overlay a noise texture on an existing texture similar to Thea?

          If it does I would try it on the walls to breakup to colour more.

          Download the free D'oh Book for SketchUp πŸ“–

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          • cheddaC Offline
            chedda
            last edited by

            Thanks for the comments. Yes the texture needs some work i did consider displacement too for a moment but it's such a huge area. The erode plugin is an excellent tool for sketchup i highly recommend it.

            Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              I didn't mean displacement noise. I meant colour noise.

              In Thea you can add perlin noise overlay on a texture to procedurally breakup the texture's tone.

              It's a tip Massimo shared for using it on leaves and it works great.

              Download the free D'oh Book for SketchUp πŸ“–

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              • cheddaC Offline
                chedda
                last edited by

                Yes i understood. I can add a layer to allow patches of colour with a different mapping to add differentiation.I often do this with grass over a large area.

                Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                • HornOxxH Offline
                  HornOxx
                  last edited by

                  this is just awesome!!! I also thought about such a model task already but had no idea how to start πŸ˜„
                  And yes, the erode plugin is a great "must have" tool

                  thanks for sharing

                  never trust a skinny cook

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                  • andybotA Offline
                    andybot
                    last edited by

                    very cool! My 2 crits:

                    • floor is too level and gravel seems too even sized.
                    • the edge of the shadows should not be so smooth (I can understand not wanting to use displacement but it's the shadows where this falls apart...)

                    http://charlottesvillearchitecturalrendering.com/

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                    • cheddaC Offline
                      chedda
                      last edited by

                      Yes thanks for the observations. If i kept the geometry sharp it would have given away the triangulation and looked a bit false. This scene literally took minutes to model it was just a test initially. It could be improved i'm sure.

                      Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                      • andybotA Offline
                        andybot
                        last edited by

                        Yes, I get that you don't want it to look faceted, that's not what I meant though. You see how the texture is rough, with seams in the rock. A displacement map would break up the edges of the shadow line to match the texture underneath. Right now, the shadow just kind of floats over the texture. I understand it was a quick study - it's more a comment about the materials than the modeling.

                        http://charlottesvillearchitecturalrendering.com/

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                        • Mike AmosM Offline
                          Mike Amos
                          last edited by

                          Seriously good, needs a bolder strewn floor though.

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