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    Canyon

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    • Bryan KB Offline
      Bryan K
      last edited by

      Are you reading my mind? I've been thinking about how to tackle a canyon scene for some time now.

      That looks excellent!

      I think I need to think about it some more. πŸ’š

      See my portfolio at https://delphiscousin.blogspot.com/

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Does Maxwell allow you to overlay a noise texture on an existing texture similar to Thea?

        If it does I would try it on the walls to breakup to colour more.

        Download the free D'oh Book for SketchUp πŸ“–

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        • cheddaC Offline
          chedda
          last edited by

          Thanks for the comments. Yes the texture needs some work i did consider displacement too for a moment but it's such a huge area. The erode plugin is an excellent tool for sketchup i highly recommend it.

          Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            I didn't mean displacement noise. I meant colour noise.

            In Thea you can add perlin noise overlay on a texture to procedurally breakup the texture's tone.

            It's a tip Massimo shared for using it on leaves and it works great.

            Download the free D'oh Book for SketchUp πŸ“–

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            • cheddaC Offline
              chedda
              last edited by

              Yes i understood. I can add a layer to allow patches of colour with a different mapping to add differentiation.I often do this with grass over a large area.

              Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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              • HornOxxH Offline
                HornOxx
                last edited by

                this is just awesome!!! I also thought about such a model task already but had no idea how to start πŸ˜„
                And yes, the erode plugin is a great "must have" tool

                thanks for sharing

                never trust a skinny cook

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                • andybotA Offline
                  andybot
                  last edited by

                  very cool! My 2 crits:

                  • floor is too level and gravel seems too even sized.
                  • the edge of the shadows should not be so smooth (I can understand not wanting to use displacement but it's the shadows where this falls apart...)

                  http://charlottesvillearchitecturalrendering.com/

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                  • cheddaC Offline
                    chedda
                    last edited by

                    Yes thanks for the observations. If i kept the geometry sharp it would have given away the triangulation and looked a bit false. This scene literally took minutes to model it was just a test initially. It could be improved i'm sure.

                    Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                    • andybotA Offline
                      andybot
                      last edited by

                      Yes, I get that you don't want it to look faceted, that's not what I meant though. You see how the texture is rough, with seams in the rock. A displacement map would break up the edges of the shadow line to match the texture underneath. Right now, the shadow just kind of floats over the texture. I understand it was a quick study - it's more a comment about the materials than the modeling.

                      http://charlottesvillearchitecturalrendering.com/

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                      • Mike AmosM Offline
                        Mike Amos
                        last edited by

                        Seriously good, needs a bolder strewn floor though.

                        Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

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