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    Wrap-R for SketchUp

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    • Rich O BrienR 離線
      Rich O Brien Moderator
      最後由 編輯

      1 - this use roadkill core for openGL so it could be causing your problem. But I'm lefthanded too and i use a mouse like most lefties do.

      2 - Adding shortcut keys to menu would mean reworking the shortcut editor in the File menu. Doesn't that list the keys for you?

      3 - SketchUp needs a Screencast Keys addon similar to Blender. I do have a plugin that displays keys presses but a better option would be what KeyCastr does for Mac.

      Download the free D'oh Book for SketchUp 📖

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      • R 離線
        rv1974
        最後由 編輯

        @rich o brien said:

        1 - this use roadkill core for openGL so it could be causing your problem. But I'm lefthanded too and i use a mouse like most lefties do.

        2 - Adding shortcut keys to menu would mean reworking the shortcut editor in the File menu. Doesn't that list the keys for you?

        3 - SketchUp needs a Screencast Keys addon similar to Blender. I do have a plugin that displays keys presses but a better option would be what KeyCastr does for Mac.

        1. Donno what to tell you.. In mouse properties, I've got 'switch primary and secondary buttons' checked. All programs
          excluding Roadkil and Wrap-R obey this setting. It happens on several PCs.
        2. As for shortcut hints please see atttached.

        1.jpg


        2.jpg

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        • C 離線
          cuttingedge
          最後由 編輯

          Hi Rich, This will be a real valuable tool! Maybe not 1 percent of SU users have an idea how this can bring their visualization skill to the next level. Not really very used to unwrapping myself but ive been searching for this kind of tool.

          Just wondering how you did this (see below). I didn't follow (you must be using keyboard shortcuts in the demo)
          wrap-rq.png

          Maybe a bit more videos and i'll be learning it soon.

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          • Rich O BrienR 離線
            Rich O Brien Moderator
            最後由 編輯

            C to cut edges.

            If someone needs or has a model that needs unwrapping or wants advise to how to approach it feel free to ask.

            Download the free D'oh Book for SketchUp 📖

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            • GubermenschG 離線
              Gubermensch
              最後由 編輯

              A couple of hours testing so far... Incredible tool. Thanks for making it. I look forward to the release so that I can support you!

              http://www.jacobgubler.com/

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              • C 離線
                cuttingedge
                最後由 編輯

                Thanks Rich! I wanna start with this:

                I tried uv mapping the calla flower but I could get the map to have the gradient green fade upwards to white.

                calla1.png

                I think what I want to do is to stretch the uv to the shape of the red broken line.- if that's the correct approach to it.

                calla2.png

                anyways, attached is the file. Appreciate your help!

                calla-for UW.skp

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                • OxerO 離線
                  Oxer
                  最後由 編輯

                  You can relocate the plane with the texture and scale/project it, then copy the texture of the plane into the flower, viola!

                  Place the texture.jpg

                  Scaled Texture.jpg

                  With this method the result ins't perfect but is very quick.

                  "The result is the end what is important is the process" by Oxer
                  [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                  • OxerO 離線
                    Oxer
                    最後由 編輯

                    A second method, this give the best result, with SketchUV plugin.

                    Secon method.jpg

                    calla-0UW.skp.zip

                    "The result is the end what is important is the process" by Oxer
                    [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                    • C 離線
                      cuttingedge
                      最後由 編輯

                      @oxer said:

                      A second method, this give the best result, with SketchUV plugin.

                      [attachment=1:2dx6nkvq]<!-- ia1 -->Secon method.jpg<!-- ia1 -->[/attachment:2dx6nkvq]

                      [attachment=0:2dx6nkvq]<!-- ia0 -->calla-0UW.skp.zip<!-- ia0 -->[/attachment:2dx6nkvq]

                      Thanks Oxer... it is how I would also normally do it using Sketch UV or by the native project texture . But there are limitations to this if you look closely.. Textures sometimes need to be stretched by UV mapping without distorting the map itself and this is what I want to achieve by unwrapping it.

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                      • dereiD 離線
                        derei
                        最後由 編輯

                        I put a quick tutorial together for the flower... it lacks some steps, but it could give some ideas of the workflow and the final result.

                        It also points some flaws/bugs of the software, which should be investigated...
                        It's a set of images in the archive along with the two .skp files (the one that i downloaded from the forum and the resulting one after uv-mapping).

                        The biggest concern I have about the scaling-down bug. It scaled the model insanely down, when the uv-mapping was loaded with WrapR.

                        below are the errors:
                        Error in mesh after reloading
                        Sized-down model and see the triangle with distorted UV

                        Full archive (tutorial screenshots, skp files)
                        QuickTutorial.7z

                        Hope it helps...

                        DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                        • Rich O BrienR 離線
                          Rich O Brien Moderator
                          最後由 編輯

                          You didn't explain clearly your issue. I didn't know what you were referring to.

                          We are aware of the scaling issue. And the next release will fix it.

                          But if someone can reliable identify the workflow to reproduce it then please share it here.

                          Download the free D'oh Book for SketchUp 📖

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                          • R 離線
                            rv1974
                            最後由 編輯

                            Derei, I complained earlier about scale bug and answer was to use [] keys to manage the tsx size. BUT when application blows up x50! scaling down 5% with bracket keys hardly helps. I'm curious whether this bug would migrate to final release.

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                            • dereiD 離線
                              derei
                              最後由 編輯

                              @rich o brien said:

                              But if someone can reliable identify the workflow to reproduce it then please share it here.

                              I am not sure if is 100% the cause, but i noticed it happening when I am scaling the uv-mesh in WrapR... seems that scaling the mesh will result in this model scaling-down. It should not alter the geometry, but only the way texture is projected on the mesh, but for some reason it does.

                              Also, there are sometimes unwelded (red) edges that appear after the model was saved and automatically reloaded.

                              Another issue is undoing the uv import from wrapr: if I imported the uv mapping on my model, but then i hit undo for any reason, i can't re import it or redo the operation.
                              When I need that, I do a trick: i rename the existing wrapr sketchup file (found in WrapR folder), then I export again to wrapr. Now a new skp file will be exported. I delete the new file and I rename the old one back.. in this way i can import the uvs that were previously used... is a messy workaround, prone to many mistakes and it should be solved in a better way (eg. to allow importing uvs from custom selected file - this way i can save several uv options and test them separately).

                              DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                              • Rich O BrienR 離線
                                Rich O Brien Moderator
                                最後由 編輯

                                I like that idea.

                                Added to list.

                                Download the free D'oh Book for SketchUp 📖

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                                • dereiD 離線
                                  derei
                                  最後由 編輯

                                  @rich o brien said:

                                  I like that idea.

                                  Added to list.

                                  About one week ago i sent you an email with a report with my first experience after a consistent use... I don't know if you received it, because I got no response back... even the shrinking bug was mentioned in there.

                                  DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                  • C 離線
                                    cuttingedge
                                    最後由 編輯

                                    @derei said:

                                    I put a quick tutorial together for the flower...

                                    Hope it helps...

                                    Thanks Derei for taking time to do this tutorial. I got the idea! Im sure this will be useful!

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                                    • JQLJ 離線
                                      JQL
                                      最後由 編輯

                                      Fine Tutorial Rich Derei. I was going to get there, I'm sure, but the "More manageable parts" is really the key for selection without the curve.

                                      Great Tut!

                                      www.casca.pt
                                      Visit us on facebook!

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                                      • JQLJ 離線
                                        JQL
                                        最後由 編輯

                                        @cuttingedge said:

                                        Thanks Derei for taking time to do this tutorial. I got the idea! Im sure this will be useful!

                                        Sorry Derei, I thought it was Rich that made the tut. It's excellent!

                                        www.casca.pt
                                        Visit us on facebook!

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                                        • Rich O BrienR 離線
                                          Rich O Brien Moderator
                                          最後由 編輯

                                          @derei

                                          Email received.

                                          We are working on a fix. We already know about it from the private beta.

                                          Download the free D'oh Book for SketchUp 📖

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                                          • R 離線
                                            rv1974
                                            最後由 編輯

                                            Rich, I'm trying to understand.. Do you confirm there's a bug with Wrap-R not obeying 'switch primary and secondary buttons' mouse mode? If yes, is it fixable?

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