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    Wrap-R for SketchUp

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    • C Offline
      cuttingedge
      last edited by

      Thanks Rich! I wanna start with this:

      I tried uv mapping the calla flower but I could get the map to have the gradient green fade upwards to white.

      calla1.png

      I think what I want to do is to stretch the uv to the shape of the red broken line.- if that's the correct approach to it.

      calla2.png

      anyways, attached is the file. Appreciate your help!

      calla-for UW.skp

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      • OxerO Offline
        Oxer
        last edited by

        You can relocate the plane with the texture and scale/project it, then copy the texture of the plane into the flower, viola!

        Place the texture.jpg

        Scaled Texture.jpg

        With this method the result ins't perfect but is very quick.

        "The result is the end what is important is the process" by Oxer
        [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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        • OxerO Offline
          Oxer
          last edited by

          A second method, this give the best result, with SketchUV plugin.

          Secon method.jpg

          calla-0UW.skp.zip

          "The result is the end what is important is the process" by Oxer
          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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          • C Offline
            cuttingedge
            last edited by

            @oxer said:

            A second method, this give the best result, with SketchUV plugin.

            [attachment=1:2dx6nkvq]<!-- ia1 -->Secon method.jpg<!-- ia1 -->[/attachment:2dx6nkvq]

            [attachment=0:2dx6nkvq]<!-- ia0 -->calla-0UW.skp.zip<!-- ia0 -->[/attachment:2dx6nkvq]

            Thanks Oxer... it is how I would also normally do it using Sketch UV or by the native project texture . But there are limitations to this if you look closely.. Textures sometimes need to be stretched by UV mapping without distorting the map itself and this is what I want to achieve by unwrapping it.

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            • dereiD Offline
              derei
              last edited by

              I put a quick tutorial together for the flower... it lacks some steps, but it could give some ideas of the workflow and the final result.

              It also points some flaws/bugs of the software, which should be investigated...
              It's a set of images in the archive along with the two .skp files (the one that i downloaded from the forum and the resulting one after uv-mapping).

              The biggest concern I have about the scaling-down bug. It scaled the model insanely down, when the uv-mapping was loaded with WrapR.

              below are the errors:
              Error in mesh after reloading
              Sized-down model and see the triangle with distorted UV

              Full archive (tutorial screenshots, skp files)
              QuickTutorial.7z

              Hope it helps...

              DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                You didn't explain clearly your issue. I didn't know what you were referring to.

                We are aware of the scaling issue. And the next release will fix it.

                But if someone can reliable identify the workflow to reproduce it then please share it here.

                Download the free D'oh Book for SketchUp 📖

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                • R Offline
                  rv1974
                  last edited by

                  Derei, I complained earlier about scale bug and answer was to use [] keys to manage the tsx size. BUT when application blows up x50! scaling down 5% with bracket keys hardly helps. I'm curious whether this bug would migrate to final release.

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                  • dereiD Offline
                    derei
                    last edited by

                    @rich o brien said:

                    But if someone can reliable identify the workflow to reproduce it then please share it here.

                    I am not sure if is 100% the cause, but i noticed it happening when I am scaling the uv-mesh in WrapR... seems that scaling the mesh will result in this model scaling-down. It should not alter the geometry, but only the way texture is projected on the mesh, but for some reason it does.

                    Also, there are sometimes unwelded (red) edges that appear after the model was saved and automatically reloaded.

                    Another issue is undoing the uv import from wrapr: if I imported the uv mapping on my model, but then i hit undo for any reason, i can't re import it or redo the operation.
                    When I need that, I do a trick: i rename the existing wrapr sketchup file (found in WrapR folder), then I export again to wrapr. Now a new skp file will be exported. I delete the new file and I rename the old one back.. in this way i can import the uvs that were previously used... is a messy workaround, prone to many mistakes and it should be solved in a better way (eg. to allow importing uvs from custom selected file - this way i can save several uv options and test them separately).

                    DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      I like that idea.

                      Added to list.

                      Download the free D'oh Book for SketchUp 📖

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                      • dereiD Offline
                        derei
                        last edited by

                        @rich o brien said:

                        I like that idea.

                        Added to list.

                        About one week ago i sent you an email with a report with my first experience after a consistent use... I don't know if you received it, because I got no response back... even the shrinking bug was mentioned in there.

                        DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                        • C Offline
                          cuttingedge
                          last edited by

                          @derei said:

                          I put a quick tutorial together for the flower...

                          Hope it helps...

                          Thanks Derei for taking time to do this tutorial. I got the idea! Im sure this will be useful!

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                          • JQLJ Offline
                            JQL
                            last edited by

                            Fine Tutorial Rich Derei. I was going to get there, I'm sure, but the "More manageable parts" is really the key for selection without the curve.

                            Great Tut!

                            www.casca.pt
                            Visit us on facebook!

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                            • JQLJ Offline
                              JQL
                              last edited by

                              @cuttingedge said:

                              Thanks Derei for taking time to do this tutorial. I got the idea! Im sure this will be useful!

                              Sorry Derei, I thought it was Rich that made the tut. It's excellent!

                              www.casca.pt
                              Visit us on facebook!

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                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                @derei

                                Email received.

                                We are working on a fix. We already know about it from the private beta.

                                Download the free D'oh Book for SketchUp 📖

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                                • R Offline
                                  rv1974
                                  last edited by

                                  Rich, I'm trying to understand.. Do you confirm there's a bug with Wrap-R not obeying 'switch primary and secondary buttons' mouse mode? If yes, is it fixable?

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                                  • J Offline
                                    jonorman
                                    last edited by

                                    Quick question.. Will there be support for UDIM in WrapR ??

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                                    • G Offline
                                      Gábor
                                      last edited by

                                      @jonorman said:

                                      Quick question.. Will there be support for UDIM in WrapR ??

                                      It is a good idea. Thank you. It will not be in the first release but in future releases we might implement it.

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                                      • G Offline
                                        Gábor
                                        last edited by

                                        @rv1974 said:

                                        Rich, I'm trying to understand.. Do you confirm there's a bug with Wrap-R not obeying 'switch primary and secondary buttons' mouse mode? If yes, is it fixable?

                                        Thank you for spotting this glitch. Beta 1.0.5 has a fix for it. Please download and try it and let us know about the result.

                                        https://s3.amazonaws.com/wrapr-download/WrapR-installer_1_0_5.exe

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                                        • A Offline
                                          applemango85
                                          last edited by

                                          This really looks like a game changer for many

                                          I'm probably going to try and get the substance indie pack when it's next on sale so this would be a huge help.

                                          Only problem is I'm very much a mac user - hopefully once the pc version has been released work can start on the mac version?

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                                          • S Offline
                                            Synchronicity
                                            last edited by

                                            Great plugin... I am just wondering if you could possibly give me some advice as to a couple of things...

                                            What is the best workflow for using Photoshop for texturing

                                            (Convert .SVG to to .PNG, then export model as .obj and texture from there?)

                                            And also, after "triangulating" my mesh I assume this is what I should be doing, since the standard Sketchup models give the error of containing ngons if I try to send straight to wrap-r), my models get sort of distorted looking, and so do the UV's. Here is an image showing my problem.

                                            http://i64.tinypic.com/rclgsl.jpg

                                            Many thanks if you can point me in the right directional at all.

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