Wrap-R for SketchUp
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More Wrap-R stuff:
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We have a WrapR build that supports keeping crease data. It has introduced some other issues we are trying to workaround.
But you will get support for creases sooner rather than later.
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@rich o brien said:
We have a WrapR build that supports keeping crease data. It has introduced some other issues we are trying to workaround.
But you will get support for creases sooner rather than later.
How bout textures over 512 ?
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I believe I have used Wrapr with textures up to 4096 x 4096 or at least 2048 x 2048.
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When it comes to creating UVs the image size is not important. What is important is support for non-square images which is in the works.
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Is anyone here using Wrap-R with SketchUp Pro 2021 and unable to open a .skp file in Wrap-R? I keep getting this error message when I try to do just that;
“Could not open the model in LoadSketchupTextures: SU_ERROR_MODEL_VERSION” and “Sorry, we could not open the file. Error code: SU_ERROR_MODEL_VERSION in PreProcessModelGeometry”
I've reached out to the developer and opened a support ticket, but the only suggestion they offered was to make sure I have the latest version of their Wrap-R software (2021.0) installed (which I do), and I've heard nothing since. I can't even use Wrap-R until this gets resolved, so I was curious if anyone else has experienced this issue.
Frank
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@fpsnyder: Thank you for reporting this issue and sorry for the time it took to fix this issue. I believe in Wrap-R version 2021.1 we have fixed the issue.
Please download the latest version from here: https://wrapr-download.s3.amazonaws.com/WrapR-installer_2021_1.exe
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@Gabor - Thank you for resolving this issue...I was finally able to open up a file in Wrap-R using this new version you linked. I'm glad I checked back on this post today and discovered your reply. A direct email notification that you finally resolved this issue would've been appreciated. At least it works now, so all is well.
Frank
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Sorry if this sounds daft but I'm knackered and extra thick, crispy today. Can this tool handle the texture mapping from say a 3ds max model?
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It can't open .max or .3ds files if that is your query?
It can open .skp and .obj files and export to .obj, .dae and .skp and write the UVs for that file
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@rich o brien said:
When it comes to creating UVs the image size is not important. What is important is support for non-square images which is in the works.
Any update on this ?
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I recently purchase Wrap-R and faced several issues.
*Wrap-R doesn't support none English language
If I have file or file path using none English language, Wrap-R doesn't open or unwrap from sketchup. I had to work in the simple file path such my desktop and move to other place when I am done.*Wrap-R doesn't keep my work at saving 01
After I finished seam work in SketchUp and unwrap from context menu, Wrap-R showed nice rather nice result, but when I save it suddenly some edges went crazy.*Wrap-R doesn't keep my work at saving 02
After finishing welding edges, when I try to save, the work was undone.*Wrap-R duplicates at welding
When I welded an edge, Wrap-R duplicated islands.
https://youtube.com/shorts/2XuQBSPfB0I?feature=shareI attached the file that has the issues.
Any fix?
Also a question.
How do you move your Wrap-R license to your new computer?
There is some issues when I first installed the program. I thought SketchUp version might be problem so I repeatedly installed and uninstalled Wrap-R several times. Then I can't license it any more. 3 seats came with the single purchase. So I wonder if I used them all.I have opened a ticket in Wrap-R support and emailed but no answer. I emailed to Gabor and he replied that he would come back with the fix last week. I am working on a time sensitive project and thought Wrap-R saved my ass. Now I started to think of refund which doesn't seem to be possible.
Any answer, fix, or solution, please?
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Can you share the file? To me it looks like the geometry is at fault.
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We are looking into the issues you have raised.
@kinesis said:
Also a question.
How do you move your Wrap-R license to your new computer?
There is some issues when I first installed the program. I thought SketchUp version might be problem so I repeatedly installed and uninstalled Wrap-R several times. Then I can't license it any more. 3 seats came with the single purchase. So I wonder if I used them all.About the licence. As I see your Wrap-R 2022 licence has been activated on 1 device. So you should be able to install it on 2 further devices.
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Ok, so as I suspected the input mesh is the primary issue.
N-gons are not going to uv unwrap reliably. Triabgulate the mesh to give better results.
Also your input has many strange artifacts. If you zoom to this area...
...you will see the geometry is not closed...
It is also an area that if you triangulate properly WrapR will UV unwrap it but the geometry created by triangulating results in long narrow triangles.
Based off of my detective work and forsenic examination I would deduce that the mesh is just messy. N-gons are not a good base for clean unwraps. Poor topology are not a good base for clean unwrap.
But WrapR does unwrap it if you triangulate.
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@gábor said:
We are looking into the issues you have raised.
@kinesis said:
Also a question.
How do you move your Wrap-R license to your new computer?
There is some issues when I first installed the program. I thought SketchUp version might be problem so I repeatedly installed and uninstalled Wrap-R several times. Then I can't license it any more. 3 seats came with the single purchase. So I wonder if I used them all.About the licence. As I see your Wrap-R 2022 licence has been activated on 1 device. So you should be able to install it on 2 further devices.
Actually the license issue was about one of my colleague in our office. I will give you her email address for you to look at.
Still the answer is how I can safely move the program to another device without spending the seat.
Also if I try to reinstall the program, what is the proper procedure? -
@kinesis said:
Actually the license issue was about one of my colleague in our office. I will give you her email address for you to look at.
PM or email me her email and I will look up her licence status.
@kinesis said:
Still the answer is how I can safely move the program to another device without spending the seat.
Also if I try to reinstall the program, what is the proper procedure?Wrap-R licence allows you to activate the software on up to 3 devices. At the moment there is no automated way of moving the licence from one device to an other. If for some unavoidable reason (e.g a device breaks down) it is necessary to free a seat we can do it manually if we receive a request for it with reasonable cause. Of course this possibility is only foe exceptional cases and not for regular moving of the licence.
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@gábor said:
Wrap-R licence allows you to activate the software on up to 3 devices. At the moment there is no automated way of moving the licence from one device to an other. If for some unavoidable reason (e.g a device breaks down) it is necessary to free a seat we can do it manually if we receive a request for it with reasonable cause. Of course this possibility is only foe exceptional cases and not for regular moving of the licence.
There is a menu 'deactivate license' in the top menu. Would you tell me What this is for?
Also thank you for answering my question. -
@rich o brien said:
Ok, so as I suspected the input mesh is the primary issue.
N-gons are not going to uv unwrap reliably. Triabgulate the mesh to give better results.
Thank you so much for taking time to investigate. I didn't even know what N-gon is, now I understand. thank you for that.
@rich o brien said:
Also your input has many strange artifacts.
I am working on a game project having organic shape such as rocks, hills, and mountain. It has to be low poly and I am trying to find the working pipeline starting with SketchUp modelling and setting in Unity. Unsing different plugin back and forth to make high poly and low poly. That is why the mesh is so messy. But I wanted this possible with SketchUp and Wrap-R.
@rich o brien said:
...you will see the geometry is not closed...
It is also an area that if you triangulate properly WrapR will UV unwrap it but the geometry created by triangulating results in long narrow triangles.
Based off of my detective work and forsenic examination I would deduce that the mesh is just messy. N-gons are not a good base for clean unwraps. Poor topology are not a good base for clean unwrap.
But WrapR does unwrap it if you triangulate.
So I triangulated every face and fix the hole you mentioned, but still wouldn't keep my work at saving. still does the issue #2 and #3 from my previous post.
Thank you so much for your effort to solve my problem. I much appreciate.
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