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    • TIGT Offline
      TIG Moderator
      last edited by

      Sorry I got overwrought. 😳
      But you can be very frustrating...

      def self.cmdA() is the method that is run by the command @commandA

      The reason you make it an instance variable with the @ is that the method should see the reference to the command, without it it will not.

      As @kaas highlighted in yellow boxes you [correctly] set up @commandA and later on make a reference to commandA which will not work !
      You also make the same error for @commandB...

      Please read your code carefully.

      With Notepad++ if you select the text @commandA all occurrences of it will be colored.
      You can then 'mark' then, then select commandA [sans @] and all will color - including so that were not marked in the earlier step, because of the missing @...

      TIG

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      • TNTDAVIDT Offline
        TNTDAVID
        last edited by

        TIG no problem. 😉

        Indeed "Kaas" had identified the problem!

        As a noodle, I did not understand that the "@" missing, should be in brackets.

        The solution to the error message is simply this:

        cc_menu.add_item (@commandA) tb.add_item (@commandA)

        And it's the same for "commandeB".

        As this problem is resolved, we can move forward hopefully. 💚

        TIG, the line of code:

        @commandA.set_validation_proc{MF_DISABLED}

        Does not work!

        If there are orders below this line, they will not be executed.

        I tried all possible variants, with the "@" among the accolades, but it does not change ...

        1.Do you knows why?


        Other subject:

        The more I discovered the ruby, the more I realize that it is an incredible complexity. 😮

        If I write this in ruby ​​consol:

        model = Sketchup.active_model  
        model_definition = model.definitions
        model_def = model_definition['box']
        valeur = model_def.get_attribute 'dynamic_attributes','mode'
        

        She references me the value of the "mode" attribute, which exists in the dynamic component, "box".

        Let's say the result is 1.

        If I add this logic test:

        if valeur == 1
        puts "MODE 1"
        else
        puts "MODE2"
        end
        

        He answer each time, "Mode 2".

        Or am i completely off base of wall, if who is the safest, or the ruby ​​script is not logical. 😮 😮 😮

        2.Can you tell me, how such a thing is possible?

        I thank you for your emotional support.

        David

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        • TIGT Offline
          TIG Moderator
          last edited by

          Answering in reverse order...

          DC values are strings
          If it exists it might be say "1" rather than 1
          If it doesn't exist it'd be nil - UNLESS you use a default response...
          valeur = model_def.get_attribute('dynamic_attributes', 'mode', 'merde')
          In which case you'd get a meaningful 'bad' result...
          To see if it's getting read add in...
          puts @commandA
          It should show a valid command in the Ruby Console...
          then try...
          @commandA.set_validation_proc{ MF_DISABLED }
          Try other alternatives: MF_ENABLED, MF_DISABLED, MF_CHECKED, MF_UNCHECKED, or MF_GRAYED.
          ALWAYS test your code running it with the Ruby Console open, so you see the useful error messages...

          Remember that the commands need to 'negate' their opposite sibling command...
          Remember that your code needs to disable the opposite command as it starts and then re-enable it on completion of its processing, otherwise it'll remain disabled thereafter !

          TIG

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          • K Offline
            kaas
            last edited by

            @TNTDAVID - to investigate problems like this yourself, you just do puts valeur just after valeur = model_def.get_attribute 'dynamic_attributes','mode'
            At that moment you will see a value, an error, a string etc - when you expected an int etc etc. Next you can try to fix it.

            If that puts returns a value though as expected you do the same in the next line where some code is executed etc etc. Repeat until you solved the problem.
            Leaving the ruby console open is essential because errors are displayed there with some hints/line numbers where the code fails.

            For anyone new in ruby (also for me), this really helps in learning why code fails. Asking here might result in a solution but you will learn not as much compared to trying to debug your code yourself.

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            • TNTDAVIDT Offline
              TNTDAVID
              last edited by

              I do not have the expected result, but at least the code works with the "puts".

              @commandB.set_validation_proc{ puts MF_DISABLED }

              The ruby console goes crazy, and sending 0 continuously after clicking on an icon ...

              Here's the code:

              module TesteCube
              
                  module ClickWindow
                
                  @@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                
                  if !file_loaded?(__FILE__)
              	
                  su_menu = UI.menu("Plugins")
                  cc_menu = su_menu.add_submenu(%Q(TesteCube))
                  tb = UI;;Toolbar.new(%Q(TesteCube))
              
                  @commandA = UI;;Command.new("mode1"){ ClickWindow.cmdA()}
                  @commandA.small_icon = File.join(@@path_to_resources,"add_A.png")
                  @commandA.large_icon = File.join(@@path_to_resources,"add_A.png")
                  @commandA.tooltip = %Q(Opens Settings SketchUp)
                  @commandA.status_bar_text = %Q(Opens Settings SketchUp)
                  @commandA.menu_text = %Q(Opens Settings SketchUp)
                  cc_menu.add_item(@commandA)
                  tb.add_item(@commandA)
              	
              	
                  @commandB = UI;;Command.new("mode1"){ ClickWindow.cmdB()}
                  @commandB.small_icon = File.join(@@path_to_resources,"add_B.png")
                  @commandB.large_icon = File.join(@@path_to_resources,"add_B.png")
                  @commandB.tooltip = %Q(Opens Settings SketchUp)
                  @commandB.status_bar_text = %Q(Opens Settings SketchUp)
                  @commandB.menu_text = %Q(Opens Settings SketchUp)
                  cc_menu.add_item(@commandB)
                  tb.add_item(@commandB)
              	
                  tb.restore
              	
                  file_loaded(__FILE__) 
              	
                  end
              	
                  def self.cmdA() 
                  @commandB.set_validation_proc{
                  puts MF_DISABLED
                  }
                  model = Sketchup.active_model  
                  model_definition = model.definitions
                  model_def = model_definition['Box']
                   
                  model_def.set_attribute 'dynamic_attributes','a0000mode', '1'
                  model_def.set_attribute 'dynamic_attributes','_a0000mode_label', 'mode'
                  model_def.set_attribute 'dynamic_attributes','_a0000mode_units', 'STRING'
                  model_def.set_attribute 'dynamic_attributes','_a0000mode_access', 'TEXTBOX'
              	
                  @commandB.set_validation_proc{
                  puts MF_ENABLED
                  }
                  end
              	
                  ### you say you want vice vers affects from the two toolbar buttons ! ?????
              	
                  def self.cmdB() 
                  @commandA.set_validation_proc{
                  puts MF_DISABLED
                  }
                  model = Sketchup.active_model  
                  model_definition = model.definitions
                  model_def = model_definition['Box']
                   
                  model_def.set_attribute 'dynamic_attributes','mode', '2'
                  model_def.set_attribute 'dynamic_attributes','_mode_label', 'mode'
                  model_def.set_attribute 'dynamic_attributes','_mode_units', 'STRING'
                  model_def.set_attribute 'dynamic_attributes','_mode_access', 'TEXTBOX'
              	
                  @commandA.set_validation_proc{
                  puts MF_ENABLED
                  }
                  end
              
                end
                 
              end
              

              The code inside the methods are properly executed, but the icons state does not change.

              What's wrong?

              @tig said:

              DC values are strings
              If it exists it might be say "1" rather than 1

              TIG thank you, it works fine now. 👍

              The message is passed, "Kaas" I work only with the ruby consol to find my mistakes.

              I just noticed that the ruby consol, create the toolbar and the icons. 😛

              It lacks the "png", but this is normal.

              Big thank you to you both for your advice.

              Thank you

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              • K Offline
                kaas
                last edited by

                The 'crazy console' is because you put a puts at a very strange position ?!?

                @commandB.set_validation_proc{puts MF_DISABLED}

                Why did you put the puts there?? It makes no sense (to me). Think about the difference.

                @commandB.set_validation_proc{MF_DISABLED}

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                • K Offline
                  kaas
                  last edited by

                  If I remove the strange puts it still doesn't work and I think the reason is; you mixed up the logic for enabling / disabling the buttons;
                  if you enable A, you should disable B and vice versa. In your code you first enable A and then disable the same again.

                  The code below does show switching icons. I used CHECKED instead of ENABLED so its more clear.

                  module TesteCube
                      module ClickWindow
                  			@@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                   
                  			if !file_loaded?(__FILE__)			 
                  				su_menu = UI.menu("Plugins")
                  				cc_menu = su_menu.add_submenu(%Q(TesteCube))
                  				tb = UI;;Toolbar.new(%Q(TesteCube))
                  
                  				@commandA = UI;;Command.new("mode1"){ ClickWindow.cmdA()}
                  				@commandA.small_icon = File.join(@@path_to_resources,"add_A.png")
                  				@commandA.large_icon = File.join(@@path_to_resources,"add_A.png")
                  				@commandA.tooltip = %Q(Opens Settings SketchUp)
                  				@commandA.status_bar_text = %Q(Opens Settings SketchUp)
                  				@commandA.menu_text = %Q(Opens Settings SketchUp)
                  				cc_menu.add_item(@commandA)
                  				tb.add_item(@commandA)
                  			 
                  				@commandB = UI;;Command.new("mode1"){ ClickWindow.cmdB()}
                  				@commandB.small_icon = File.join(@@path_to_resources,"add_B.png")
                  				@commandB.large_icon = File.join(@@path_to_resources,"add_B.png")
                  				@commandB.tooltip = %Q(Opens Settings SketchUp)
                  				@commandB.status_bar_text = %Q(Opens Settings SketchUp)
                  				@commandB.menu_text = %Q(Opens Settings SketchUp)
                  				cc_menu.add_item(@commandB)
                  				tb.add_item(@commandB)
                  			 
                  				tb.restore
                  				file_loaded(__FILE__)
                  			end
                  		 
                  			def self.cmdA()
                  				#puts'cmdA'
                  				@commandA.set_validation_proc{MF_CHECKED}
                  				@commandB.set_validation_proc{MF_DISABLED}
                  			end
                  		 
                  			def self.cmdB()
                  				#puts'cmdB'
                  				@commandA.set_validation_proc{MF_DISABLED}
                  				@commandB.set_validation_proc{MF_CHECKED}
                  			end
                    end
                  end
                  
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                  • TNTDAVIDT Offline
                    TNTDAVID
                    last edited by

                    Kaas Congratulations!

                    A simple test of logic and the code works. 👍

                    For "puts", I misunderstood fredo:

                    @fredo6 said:

                    This is a proc, so it is called by Sketchup and expect a return value to set the state of the icon. It is called almost continuously (you can check that by the statement command18.set_validation_proc { puts "icon proc" ; MF_GRAYED }.

                    I can resume my labors, and I hold you informed of advancements or problems. 💚

                    Thank you for your help!

                    See you soon

                    David

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                    • TNTDAVIDT Offline
                      TNTDAVID
                      last edited by

                      A question that comes to mind. 💚

                      How an icon can be activated and deactivated with each click.

                      Example:

                      1st click on iconeA = "MF_CHECKED"
                      2nd click on iconeA = "MF_ENABLED"
                      3rd click on iconeA = "MF_CHECKED" ....

                      I tried this line of code:

                      @commandA.set_validation_proc{ MF_CHECKED; MF_ENABLED }

                      It does not work.

                      Do you know the method to be followed?

                      Thank you

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                      • K Offline
                        kaas
                        last edited by

                        No surprise it doesn't work - you are making up code that doesn't exist in the API. http://www.sketchup.com/intl/en/developer/docs/ourdoc/command#set_validation_proc

                        Just make a @variable to store the current state (0/1/2) and after clicking on an icon read the variable, use the proper MF_... and set the @variable to another value.

                        Off-topic; coming from someone who is selling a SketchUp plugin for E99,- I find your questions and knowledge of Ruby rather 'strange'...

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                        • TNTDAVIDT Offline
                          TNTDAVID
                          last edited by

                          I discovered the ruby ...

                          My plugins are tools that work only with Dynamic Components.

                          Many underestimate the power of dynamic components, which offer unlimited possibilitys.

                          Example:

                          Click-Change or Click-Kitchen, totaling 100,000 downloads, and more than a Million views in the entropot extensions.

                          And 100% of my clients are satisfied.

                          I am currently working on an updated Click-Window 3D, which will bring a lot of positive change.

                          If I cling to the ruby, it's in the one and only goal, to offer even more to my customers.

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            With your code
                            @commandA.set_validation_proc{ MF_CHECKED; MF_ENABLED }
                            It should set the @commandA menu item to be checked and enabled.
                            It probably won't 'check' the toolbar button - which should be enabled or disabled/grayed ?
                            BUT before you do that have you added
                            puts @commandA in a line immediately before.
                            When you run the command from its button, then it is shows up in the Ruby Console as a reference to a command if it's working right, but if it's nil it's somehow coded wrongly...

                            TIG

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                            • TNTDAVIDT Offline
                              TNTDAVID
                              last edited by

                              Good evening,

                              Icon 1, use the following method:

                              def self.panel
                                    model = Sketchup.active_model 
                                    layers = model.layers 
                                    new_layer = layers.add "Click-Window 3D"
                                    if new_layer.visible?
                                    new_layer.visible = false 
                                    else
                                    new_layer.visible = true 
                                    end
                                    end
                              

                              Icon 2, uses this method:

                              def self.layerhid
                                    model = Sketchup.active_model 
                                    layers = model.layers
                                    new_layer = layers.add "Click-Window 3D"
                                    new_layer.visible = false
                                    instance.layer = new_layer
                                    end
                              

                              When I use the two icons, the visibility of the layer starts to bugger.

                              Even if the code activates or deactivates the layer in the Layers window, the composents with this layer do not change state.

                              Do you know why this strange bug?

                              If so, how to avoid it?

                              Thank you in advance for your help.

                              David

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                              • K Offline
                                kaas
                                last edited by

                                If you added some puts to your code, you could get some more info on what your code is doing and where/why your code fails.

                                In short:
                                your first block (self.panel) is just toggling the visibility of new_layer
                                your second block (self.layerhid) is always hiding the visibility of new_layer

                                instance has not been defined in that second block so if you try to change its layer using instance.layer= it will fail. It probably has to be @my_instance that you have defined elsewhere. There probably was an error message about that in the Ruby Console that you forgot to read/post...

                                
                                def self.panel
                                	model = Sketchup.active_model
                                	layers = model.layers
                                	new_layer = layers.add "Click-Window 3D" 
                                	if new_layer.visible?
                                		new_layer.visible = false
                                		puts %(self.panel is setting visibility to false)
                                	else
                                		new_layer.visible = true
                                		puts %(self.panel is setting visibility to true)
                                	end
                                end
                                
                                def self.layerhid
                                	model = Sketchup.active_model
                                	layers = model.layers
                                	new_layer = layers.add "Click-Window 3D"
                                	new_layer.visible = false
                                	puts %(self.layerhid is setting visibility to false)
                                	instance.layer = new_layer
                                	puts instance.layer
                                end
                                
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                                • TNTDAVIDT Offline
                                  TNTDAVID
                                  last edited by

                                  @tig said:

                                  With your code
                                  @commandA.set_validation_proc{ MF_CHECKED; MF_ENABLED }
                                  It should set the @commandA menu item to be checked and enabled.

                                  Thank you for that clarification, TIG.

                                  @kaas said:

                                  instance has not been defined in that second block so if you try to change its layer using instance.layer= it will fail. It probably has to be @my_instance that you have defined elsewhere. There probably was an error message about that in the Ruby Console that you forgot to read/post...

                                  Oops! I made a mistake in my copy / pasted, instance.layer should not exist in "Method layerhid".

                                  As I noticed the error in the ruby ​​console, and there to any subject in the API on "instance.layer", I ended up deleting it.

                                  Regarding "Puts", I added them more, because it can prevent in some cases, a method of work.

                                  Example:

                                  if new_layer.visible?
                                       puts new_layer.visible = false # action 1A
                                       puts Sketchup.send_action "selectSelectionTool;" # action 2A
                                       elsif
                                       puts new_layer.visible = true # action 1B
                                       puts Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers)) # action 2B
                                       end
                                  

                                  This does not work!

                                  If I remove the puts as:

                                  if new_layer.visible?
                                       new_layer.visible = false # action 1A
                                       Sketchup.send_action "selectSelectionTool;" # action 2A
                                       elsif
                                       pnew_layer.visible = true # action 1B
                                       Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers)) # action 2B
                                       end
                                  

                                  The code works!

                                  With or without "Puts", the console displays the line number or there is an error.

                                  So what are the avanatges of "Puts"?

                                  @kaas said:

                                  def self.panel
                                      model = Sketchup.active_model
                                      layers = model.layers
                                      new_layer = layers.add "Click-Window 3D"
                                     if new_layer.visible?
                                        new_layer.visible = false
                                        puts %(self.panel is setting visibility to false)
                                     else
                                        new_layer.visible = true
                                        puts %(self.panel is setting visibility to true)
                                     end
                                  end

                                  def self.layerhid
                                      model = Sketchup.active_model
                                      layers = model.layers
                                      new_layer = layers.add "Click-Window 3D"
                                      new_layer.visible = false
                                      puts %(self.layerhid is setting visibility to false)
                                      instance.layer = new_layer
                                      puts instance.layer
                                  end

                                  Thank you for your example code.

                                  Unfortunately the problem still exists.

                                  Here is the error message:

                                  @unknownuser said:

                                  self.layerhid is setting visibility to false
                                  Error: #<NoMethodError: undefined method transform!' for #<Sketchup::ComponentDefinition:0x0000000e47fb40>> c:/users/david/appdata/roaming/sketchup/sketchup 2015/sketchup/plugins/su_dynamiccomponents/ruby/dcclass_v1.rbs:454:in redraw'
                                  c:/users/david/appdata/roaming/sketchup/sketchup 2015/sketchup/plugins/su_dynamiccomponents/ruby/dcclass_v1.rbs:406:in redraw_with_undo' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Pro_mm/logic.rb:217:in mode1'
                                  C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Pro_mm/logic.rb:252:in block in <module:CW_Pro_mm>' SketchUp:1:in call'

                                  Here are the relevant lines:

                                  L217 - $dc_observers.get_latest_class.redraw_with_undo(model_def) # mode 1

                                  L252 - @commandA = UI::Command.new("Mode 1"){ CW_Pro_mm.mode1 }

                                  L406 - command12.tooltip = %Q(add Crank Window)

                                  L454 - @commandO.small_icon = File.join(@@path_to_resources,"add_O.png")

                                  I'm surprised these lines triggers an error message!

                                  They exist in other methods or command, with these objects that works.

                                  It is therefore difficult to understand the reasons of the error message. 😮

                                  Thank you

                                  David

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    I think the changing of button states on the fly is an issue.
                                    So try this alternative:

                                    module TesteCube
                                    	module ClickWindow
                                    		@@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                                    		if ! file_loaded?(__FILE__)         
                                    				su_menu = UI.menu("Plugins")
                                    				cc_menu = su_menu.add_submenu(%Q(TesteCube))
                                    				tb = UI;;Toolbar.new(%Q(TesteCube))
                                    				
                                    				@disableA=false
                                    				@disableB=false
                                    
                                    				@commandA = UI;;Command.new("mode1"){ @disableB=true; self.cmdA(); @disableB=false }
                                    				@commandA.small_icon = File.join(@@path_to_resources,"add_A.png")
                                    				@commandA.large_icon = File.join(@@path_to_resources,"add_A.png")
                                    				@commandA.tooltip = %Q(Opens Settings SketchUp)
                                    				@commandA.status_bar_text = %Q(Opens Settings SketchUp)
                                    				@commandA.menu_text = %Q(Opens Settings SketchUp)
                                    				cc_menu.add_item(@commandA)
                                    				tb.add_item(@commandA)
                                    		 
                                    				@commandB = UI;;Command.new("mode1"){ @disableA=true; self.cmdB(); @disableA=false }
                                    				@commandB.small_icon = File.join(@@path_to_resources,"add_B.png")
                                    				@commandB.large_icon = File.join(@@path_to_resources,"add_B.png")
                                    				@commandB.tooltip = %Q(Opens Settings SketchUp)
                                    				@commandB.status_bar_text = %Q(Opens Settings SketchUp)
                                    				@commandB.menu_text = %Q(Opens Settings SketchUp)
                                    				cc_menu.add_item(@commandB)
                                    				tb.add_item(@commandB)
                                    				
                                    				@commandA.set_validation_proc{
                                    					if @disableA
                                    						MF_DISABLED
                                    					else
                                    						MF_ENABLED
                                    					end
                                    				}
                                    				@commandB.set_validation_proc{
                                    					if @disableB
                                    						MF_DISABLED
                                    					else
                                    						MF_ENABLED
                                    					end
                                    				}
                                    		 
                                    				tb.restore
                                    				file_loaded(__FILE__)
                                    		end
                                    
                                    		def self.cmdA()
                                    			UI.messagebox('cmdA')
                                    		end
                                    
                                    		def self.cmdB()
                                    			UI.messagebox('cmdB')
                                    		end
                                    	end
                                    end
                                    

                                    It sets two possible states for the buttons and sets/resets those each time the commands are run, running the code between those 'bookends'...
                                    I've made it a UI.messagebox so you can the affect on the toolbar buttons - otherwise it'll be transitory...

                                    TIG

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                                    • TNTDAVIDT Offline
                                      TNTDAVID
                                      last edited by

                                      TIG thank you, but the state of the buttons is not the problem!

                                      The bontons work fine with my current code.

                                      I was wrong on all the line! 😳

                                      The problem is this object:

                                      $dc_observers.get_latest_class.redraw_with_undo(model_def)

                                      It is used in this method:

                                            def self.mode1
                                            @commandA.set_validation_proc{MF_GRAYED}
                                            @commandB.set_validation_proc{MF_ENABLED}
                                            @commandP.set_validation_proc{MF_GRAYED}
                                            @commandO.set_validation_proc{MF_ENABLED}
                                      	  
                                            model = Sketchup.active_model  
                                            model_definition = model.definitions
                                            model_def = model_definition['Control Panel']
                                            model_def.set_attribute 'dynamic_attributes','a0000mode', '1'
                                            model_def.set_attribute 'dynamic_attributes','_a0000mode_label', 'a0000mode'
                                            model_def.set_attribute 'dynamic_attributes','_a0000mode_units', 'STRING'
                                            model_def.set_attribute 'dynamic_attributes','_a0000mode_access', 'TEXTBOX'
                                            $dc_observers.get_latest_class.redraw_with_undo(model_def)  
                                            end
                                      

                                      This method changes a component attribute that uses the "Click-Window 3D"

                                      Once this method is used, the component's display starts messing.

                                      Here is my problem:

                                      http://i.imgur.com/kYuvpNF.gif

                                      Have you an idea of the problem?

                                      Thank you

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        Isn't that method used on the currently selected DC instance NOT a definition !?
                                        So perhaps it should be something like
                                        $dc_observers.get_latest_class.redraw_with_undo(model_def.instances[0])

                                        TIG

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                                        • TNTDAVIDT Offline
                                          TNTDAVID
                                          last edited by

                                          @tig said:

                                          Isn't that method used on the currently selected DC instance NOT a definition !?
                                          So perhaps it should be something like
                                          $dc_observers.get_latest_class.redraw_with_undo(model_def.instances[0])

                                          It is in this kind of situation that your experience is very beneficial, TIG.

                                          Congratulation! 👍

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