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    • K Offline
      kaas
      last edited by

      The 'crazy console' is because you put a puts at a very strange position ?!?

      @commandB.set_validation_proc{puts MF_DISABLED}

      Why did you put the puts there?? It makes no sense (to me). Think about the difference.

      @commandB.set_validation_proc{MF_DISABLED}

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      • K Offline
        kaas
        last edited by

        If I remove the strange puts it still doesn't work and I think the reason is; you mixed up the logic for enabling / disabling the buttons;
        if you enable A, you should disable B and vice versa. In your code you first enable A and then disable the same again.

        The code below does show switching icons. I used CHECKED instead of ENABLED so its more clear.

        module TesteCube
            module ClickWindow
        			@@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
         
        			if !file_loaded?(__FILE__)			 
        				su_menu = UI.menu("Plugins")
        				cc_menu = su_menu.add_submenu(%Q(TesteCube))
        				tb = UI;;Toolbar.new(%Q(TesteCube))
        
        				@commandA = UI;;Command.new("mode1"){ ClickWindow.cmdA()}
        				@commandA.small_icon = File.join(@@path_to_resources,"add_A.png")
        				@commandA.large_icon = File.join(@@path_to_resources,"add_A.png")
        				@commandA.tooltip = %Q(Opens Settings SketchUp)
        				@commandA.status_bar_text = %Q(Opens Settings SketchUp)
        				@commandA.menu_text = %Q(Opens Settings SketchUp)
        				cc_menu.add_item(@commandA)
        				tb.add_item(@commandA)
        			 
        				@commandB = UI;;Command.new("mode1"){ ClickWindow.cmdB()}
        				@commandB.small_icon = File.join(@@path_to_resources,"add_B.png")
        				@commandB.large_icon = File.join(@@path_to_resources,"add_B.png")
        				@commandB.tooltip = %Q(Opens Settings SketchUp)
        				@commandB.status_bar_text = %Q(Opens Settings SketchUp)
        				@commandB.menu_text = %Q(Opens Settings SketchUp)
        				cc_menu.add_item(@commandB)
        				tb.add_item(@commandB)
        			 
        				tb.restore
        				file_loaded(__FILE__)
        			end
        		 
        			def self.cmdA()
        				#puts'cmdA'
        				@commandA.set_validation_proc{MF_CHECKED}
        				@commandB.set_validation_proc{MF_DISABLED}
        			end
        		 
        			def self.cmdB()
        				#puts'cmdB'
        				@commandA.set_validation_proc{MF_DISABLED}
        				@commandB.set_validation_proc{MF_CHECKED}
        			end
          end
        end
        
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        • TNTDAVIDT Offline
          TNTDAVID
          last edited by

          Kaas Congratulations!

          A simple test of logic and the code works. 👍

          For "puts", I misunderstood fredo:

          @fredo6 said:

          This is a proc, so it is called by Sketchup and expect a return value to set the state of the icon. It is called almost continuously (you can check that by the statement command18.set_validation_proc { puts "icon proc" ; MF_GRAYED }.

          I can resume my labors, and I hold you informed of advancements or problems. 💚

          Thank you for your help!

          See you soon

          David

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          • TNTDAVIDT Offline
            TNTDAVID
            last edited by

            A question that comes to mind. 💚

            How an icon can be activated and deactivated with each click.

            Example:

            1st click on iconeA = "MF_CHECKED"
            2nd click on iconeA = "MF_ENABLED"
            3rd click on iconeA = "MF_CHECKED" ....

            I tried this line of code:

            @commandA.set_validation_proc{ MF_CHECKED; MF_ENABLED }

            It does not work.

            Do you know the method to be followed?

            Thank you

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            • K Offline
              kaas
              last edited by

              No surprise it doesn't work - you are making up code that doesn't exist in the API. http://www.sketchup.com/intl/en/developer/docs/ourdoc/command#set_validation_proc

              Just make a @variable to store the current state (0/1/2) and after clicking on an icon read the variable, use the proper MF_... and set the @variable to another value.

              Off-topic; coming from someone who is selling a SketchUp plugin for E99,- I find your questions and knowledge of Ruby rather 'strange'...

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              • TNTDAVIDT Offline
                TNTDAVID
                last edited by

                I discovered the ruby ...

                My plugins are tools that work only with Dynamic Components.

                Many underestimate the power of dynamic components, which offer unlimited possibilitys.

                Example:

                Click-Change or Click-Kitchen, totaling 100,000 downloads, and more than a Million views in the entropot extensions.

                And 100% of my clients are satisfied.

                I am currently working on an updated Click-Window 3D, which will bring a lot of positive change.

                If I cling to the ruby, it's in the one and only goal, to offer even more to my customers.

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  With your code
                  @commandA.set_validation_proc{ MF_CHECKED; MF_ENABLED }
                  It should set the @commandA menu item to be checked and enabled.
                  It probably won't 'check' the toolbar button - which should be enabled or disabled/grayed ?
                  BUT before you do that have you added
                  puts @commandA in a line immediately before.
                  When you run the command from its button, then it is shows up in the Ruby Console as a reference to a command if it's working right, but if it's nil it's somehow coded wrongly...

                  TIG

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                  • TNTDAVIDT Offline
                    TNTDAVID
                    last edited by

                    Good evening,

                    Icon 1, use the following method:

                    def self.panel
                          model = Sketchup.active_model 
                          layers = model.layers 
                          new_layer = layers.add "Click-Window 3D"
                          if new_layer.visible?
                          new_layer.visible = false 
                          else
                          new_layer.visible = true 
                          end
                          end
                    

                    Icon 2, uses this method:

                    def self.layerhid
                          model = Sketchup.active_model 
                          layers = model.layers
                          new_layer = layers.add "Click-Window 3D"
                          new_layer.visible = false
                          instance.layer = new_layer
                          end
                    

                    When I use the two icons, the visibility of the layer starts to bugger.

                    Even if the code activates or deactivates the layer in the Layers window, the composents with this layer do not change state.

                    Do you know why this strange bug?

                    If so, how to avoid it?

                    Thank you in advance for your help.

                    David

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                    • K Offline
                      kaas
                      last edited by

                      If you added some puts to your code, you could get some more info on what your code is doing and where/why your code fails.

                      In short:
                      your first block (self.panel) is just toggling the visibility of new_layer
                      your second block (self.layerhid) is always hiding the visibility of new_layer

                      instance has not been defined in that second block so if you try to change its layer using instance.layer= it will fail. It probably has to be @my_instance that you have defined elsewhere. There probably was an error message about that in the Ruby Console that you forgot to read/post...

                      
                      def self.panel
                      	model = Sketchup.active_model
                      	layers = model.layers
                      	new_layer = layers.add "Click-Window 3D" 
                      	if new_layer.visible?
                      		new_layer.visible = false
                      		puts %(self.panel is setting visibility to false)
                      	else
                      		new_layer.visible = true
                      		puts %(self.panel is setting visibility to true)
                      	end
                      end
                      
                      def self.layerhid
                      	model = Sketchup.active_model
                      	layers = model.layers
                      	new_layer = layers.add "Click-Window 3D"
                      	new_layer.visible = false
                      	puts %(self.layerhid is setting visibility to false)
                      	instance.layer = new_layer
                      	puts instance.layer
                      end
                      
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                      • TNTDAVIDT Offline
                        TNTDAVID
                        last edited by

                        @tig said:

                        With your code
                        @commandA.set_validation_proc{ MF_CHECKED; MF_ENABLED }
                        It should set the @commandA menu item to be checked and enabled.

                        Thank you for that clarification, TIG.

                        @kaas said:

                        instance has not been defined in that second block so if you try to change its layer using instance.layer= it will fail. It probably has to be @my_instance that you have defined elsewhere. There probably was an error message about that in the Ruby Console that you forgot to read/post...

                        Oops! I made a mistake in my copy / pasted, instance.layer should not exist in "Method layerhid".

                        As I noticed the error in the ruby ​​console, and there to any subject in the API on "instance.layer", I ended up deleting it.

                        Regarding "Puts", I added them more, because it can prevent in some cases, a method of work.

                        Example:

                        if new_layer.visible?
                             puts new_layer.visible = false # action 1A
                             puts Sketchup.send_action "selectSelectionTool;" # action 2A
                             elsif
                             puts new_layer.visible = true # action 1B
                             puts Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers)) # action 2B
                             end
                        

                        This does not work!

                        If I remove the puts as:

                        if new_layer.visible?
                             new_layer.visible = false # action 1A
                             Sketchup.send_action "selectSelectionTool;" # action 2A
                             elsif
                             pnew_layer.visible = true # action 1B
                             Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers)) # action 2B
                             end
                        

                        The code works!

                        With or without "Puts", the console displays the line number or there is an error.

                        So what are the avanatges of "Puts"?

                        @kaas said:

                        def self.panel
                            model = Sketchup.active_model
                            layers = model.layers
                            new_layer = layers.add "Click-Window 3D"
                           if new_layer.visible?
                              new_layer.visible = false
                              puts %(self.panel is setting visibility to false)
                           else
                              new_layer.visible = true
                              puts %(self.panel is setting visibility to true)
                           end
                        end

                        def self.layerhid
                            model = Sketchup.active_model
                            layers = model.layers
                            new_layer = layers.add "Click-Window 3D"
                            new_layer.visible = false
                            puts %(self.layerhid is setting visibility to false)
                            instance.layer = new_layer
                            puts instance.layer
                        end

                        Thank you for your example code.

                        Unfortunately the problem still exists.

                        Here is the error message:

                        @unknownuser said:

                        self.layerhid is setting visibility to false
                        Error: #<NoMethodError: undefined method transform!' for #<Sketchup::ComponentDefinition:0x0000000e47fb40>> c:/users/david/appdata/roaming/sketchup/sketchup 2015/sketchup/plugins/su_dynamiccomponents/ruby/dcclass_v1.rbs:454:in redraw'
                        c:/users/david/appdata/roaming/sketchup/sketchup 2015/sketchup/plugins/su_dynamiccomponents/ruby/dcclass_v1.rbs:406:in redraw_with_undo' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Pro_mm/logic.rb:217:in mode1'
                        C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Pro_mm/logic.rb:252:in block in <module:CW_Pro_mm>' SketchUp:1:in call'

                        Here are the relevant lines:

                        L217 - $dc_observers.get_latest_class.redraw_with_undo(model_def) # mode 1

                        L252 - @commandA = UI::Command.new("Mode 1"){ CW_Pro_mm.mode1 }

                        L406 - command12.tooltip = %Q(add Crank Window)

                        L454 - @commandO.small_icon = File.join(@@path_to_resources,"add_O.png")

                        I'm surprised these lines triggers an error message!

                        They exist in other methods or command, with these objects that works.

                        It is therefore difficult to understand the reasons of the error message. 😮

                        Thank you

                        David

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          I think the changing of button states on the fly is an issue.
                          So try this alternative:

                          module TesteCube
                          	module ClickWindow
                          		@@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                          		if ! file_loaded?(__FILE__)         
                          				su_menu = UI.menu("Plugins")
                          				cc_menu = su_menu.add_submenu(%Q(TesteCube))
                          				tb = UI;;Toolbar.new(%Q(TesteCube))
                          				
                          				@disableA=false
                          				@disableB=false
                          
                          				@commandA = UI;;Command.new("mode1"){ @disableB=true; self.cmdA(); @disableB=false }
                          				@commandA.small_icon = File.join(@@path_to_resources,"add_A.png")
                          				@commandA.large_icon = File.join(@@path_to_resources,"add_A.png")
                          				@commandA.tooltip = %Q(Opens Settings SketchUp)
                          				@commandA.status_bar_text = %Q(Opens Settings SketchUp)
                          				@commandA.menu_text = %Q(Opens Settings SketchUp)
                          				cc_menu.add_item(@commandA)
                          				tb.add_item(@commandA)
                          		 
                          				@commandB = UI;;Command.new("mode1"){ @disableA=true; self.cmdB(); @disableA=false }
                          				@commandB.small_icon = File.join(@@path_to_resources,"add_B.png")
                          				@commandB.large_icon = File.join(@@path_to_resources,"add_B.png")
                          				@commandB.tooltip = %Q(Opens Settings SketchUp)
                          				@commandB.status_bar_text = %Q(Opens Settings SketchUp)
                          				@commandB.menu_text = %Q(Opens Settings SketchUp)
                          				cc_menu.add_item(@commandB)
                          				tb.add_item(@commandB)
                          				
                          				@commandA.set_validation_proc{
                          					if @disableA
                          						MF_DISABLED
                          					else
                          						MF_ENABLED
                          					end
                          				}
                          				@commandB.set_validation_proc{
                          					if @disableB
                          						MF_DISABLED
                          					else
                          						MF_ENABLED
                          					end
                          				}
                          		 
                          				tb.restore
                          				file_loaded(__FILE__)
                          		end
                          
                          		def self.cmdA()
                          			UI.messagebox('cmdA')
                          		end
                          
                          		def self.cmdB()
                          			UI.messagebox('cmdB')
                          		end
                          	end
                          end
                          

                          It sets two possible states for the buttons and sets/resets those each time the commands are run, running the code between those 'bookends'...
                          I've made it a UI.messagebox so you can the affect on the toolbar buttons - otherwise it'll be transitory...

                          TIG

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                          • TNTDAVIDT Offline
                            TNTDAVID
                            last edited by

                            TIG thank you, but the state of the buttons is not the problem!

                            The bontons work fine with my current code.

                            I was wrong on all the line! 😳

                            The problem is this object:

                            $dc_observers.get_latest_class.redraw_with_undo(model_def)

                            It is used in this method:

                                  def self.mode1
                                  @commandA.set_validation_proc{MF_GRAYED}
                                  @commandB.set_validation_proc{MF_ENABLED}
                                  @commandP.set_validation_proc{MF_GRAYED}
                                  @commandO.set_validation_proc{MF_ENABLED}
                            	  
                                  model = Sketchup.active_model  
                                  model_definition = model.definitions
                                  model_def = model_definition['Control Panel']
                                  model_def.set_attribute 'dynamic_attributes','a0000mode', '1'
                                  model_def.set_attribute 'dynamic_attributes','_a0000mode_label', 'a0000mode'
                                  model_def.set_attribute 'dynamic_attributes','_a0000mode_units', 'STRING'
                                  model_def.set_attribute 'dynamic_attributes','_a0000mode_access', 'TEXTBOX'
                                  $dc_observers.get_latest_class.redraw_with_undo(model_def)  
                                  end
                            

                            This method changes a component attribute that uses the "Click-Window 3D"

                            Once this method is used, the component's display starts messing.

                            Here is my problem:

                            http://i.imgur.com/kYuvpNF.gif

                            Have you an idea of the problem?

                            Thank you

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              Isn't that method used on the currently selected DC instance NOT a definition !?
                              So perhaps it should be something like
                              $dc_observers.get_latest_class.redraw_with_undo(model_def.instances[0])

                              TIG

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                              • TNTDAVIDT Offline
                                TNTDAVID
                                last edited by

                                @tig said:

                                Isn't that method used on the currently selected DC instance NOT a definition !?
                                So perhaps it should be something like
                                $dc_observers.get_latest_class.redraw_with_undo(model_def.instances[0])

                                It is in this kind of situation that your experience is very beneficial, TIG.

                                Congratulation! 👍

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