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ICON MF_ENABLED, MF_CHECKED

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  • T Offline
    TIG Moderator
    last edited by 28 Oct 2016, 14:56

    Sorry I got overwrought. 😳
    But you can be very frustrating...

    def self.cmdA() is the method that is run by the command @commandA

    The reason you make it an instance variable with the @ is that the method should see the reference to the command, without it it will not.

    As @kaas highlighted in yellow boxes you [correctly] set up @commandA and later on make a reference to commandA which will not work !
    You also make the same error for @commandB...

    Please read your code carefully.

    With Notepad++ if you select the text @commandA all occurrences of it will be colored.
    You can then 'mark' then, then select commandA [sans @] and all will color - including so that were not marked in the earlier step, because of the missing @...

    TIG

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    • T Offline
      TNTDAVID
      last edited by 28 Oct 2016, 16:47

      TIG no problem. 😉

      Indeed "Kaas" had identified the problem!

      As a noodle, I did not understand that the "@" missing, should be in brackets.

      The solution to the error message is simply this:

      cc_menu.add_item (@commandA) tb.add_item (@commandA)

      And it's the same for "commandeB".

      As this problem is resolved, we can move forward hopefully. 💚

      TIG, the line of code:

      @commandA.set_validation_proc{MF_DISABLED}

      Does not work!

      If there are orders below this line, they will not be executed.

      I tried all possible variants, with the "@" among the accolades, but it does not change ...

      1.Do you knows why?


      Other subject:

      The more I discovered the ruby, the more I realize that it is an incredible complexity. 😮

      If I write this in ruby ​​consol:

      model = Sketchup.active_model  
      model_definition = model.definitions
      model_def = model_definition['box']
      valeur = model_def.get_attribute 'dynamic_attributes','mode'
      

      She references me the value of the "mode" attribute, which exists in the dynamic component, "box".

      Let's say the result is 1.

      If I add this logic test:

      if valeur == 1
      puts "MODE 1"
      else
      puts "MODE2"
      end
      

      He answer each time, "Mode 2".

      Or am i completely off base of wall, if who is the safest, or the ruby ​​script is not logical. 😮 😮 😮

      2.Can you tell me, how such a thing is possible?

      I thank you for your emotional support.

      David

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      • T Offline
        TIG Moderator
        last edited by 28 Oct 2016, 17:23

        Answering in reverse order...

        DC values are strings
        If it exists it might be say "1" rather than 1
        If it doesn't exist it'd be nil - UNLESS you use a default response...
        valeur = model_def.get_attribute('dynamic_attributes', 'mode', 'merde')
        In which case you'd get a meaningful 'bad' result...
        To see if it's getting read add in...
        puts @commandA
        It should show a valid command in the Ruby Console...
        then try...
        @commandA.set_validation_proc{ MF_DISABLED }
        Try other alternatives: MF_ENABLED, MF_DISABLED, MF_CHECKED, MF_UNCHECKED, or MF_GRAYED.
        ALWAYS test your code running it with the Ruby Console open, so you see the useful error messages...

        Remember that the commands need to 'negate' their opposite sibling command...
        Remember that your code needs to disable the opposite command as it starts and then re-enable it on completion of its processing, otherwise it'll remain disabled thereafter !

        TIG

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        • K Offline
          kaas
          last edited by 28 Oct 2016, 18:05

          @TNTDAVID - to investigate problems like this yourself, you just do puts valeur just after valeur = model_def.get_attribute 'dynamic_attributes','mode'
          At that moment you will see a value, an error, a string etc - when you expected an int etc etc. Next you can try to fix it.

          If that puts returns a value though as expected you do the same in the next line where some code is executed etc etc. Repeat until you solved the problem.
          Leaving the ruby console open is essential because errors are displayed there with some hints/line numbers where the code fails.

          For anyone new in ruby (also for me), this really helps in learning why code fails. Asking here might result in a solution but you will learn not as much compared to trying to debug your code yourself.

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          • T Offline
            TNTDAVID
            last edited by 28 Oct 2016, 19:06

            I do not have the expected result, but at least the code works with the "puts".

            @commandB.set_validation_proc{ puts MF_DISABLED }

            The ruby console goes crazy, and sending 0 continuously after clicking on an icon ...

            Here's the code:

            module TesteCube
            
                module ClickWindow
              
                @@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
              
                if !file_loaded?(__FILE__)
            	
                su_menu = UI.menu("Plugins")
                cc_menu = su_menu.add_submenu(%Q(TesteCube))
                tb = UI;;Toolbar.new(%Q(TesteCube))
            
                @commandA = UI;;Command.new("mode1"){ ClickWindow.cmdA()}
                @commandA.small_icon = File.join(@@path_to_resources,"add_A.png")
                @commandA.large_icon = File.join(@@path_to_resources,"add_A.png")
                @commandA.tooltip = %Q(Opens Settings SketchUp)
                @commandA.status_bar_text = %Q(Opens Settings SketchUp)
                @commandA.menu_text = %Q(Opens Settings SketchUp)
                cc_menu.add_item(@commandA)
                tb.add_item(@commandA)
            	
            	
                @commandB = UI;;Command.new("mode1"){ ClickWindow.cmdB()}
                @commandB.small_icon = File.join(@@path_to_resources,"add_B.png")
                @commandB.large_icon = File.join(@@path_to_resources,"add_B.png")
                @commandB.tooltip = %Q(Opens Settings SketchUp)
                @commandB.status_bar_text = %Q(Opens Settings SketchUp)
                @commandB.menu_text = %Q(Opens Settings SketchUp)
                cc_menu.add_item(@commandB)
                tb.add_item(@commandB)
            	
                tb.restore
            	
                file_loaded(__FILE__) 
            	
                end
            	
                def self.cmdA() 
                @commandB.set_validation_proc{
                puts MF_DISABLED
                }
                model = Sketchup.active_model  
                model_definition = model.definitions
                model_def = model_definition['Box']
                 
                model_def.set_attribute 'dynamic_attributes','a0000mode', '1'
                model_def.set_attribute 'dynamic_attributes','_a0000mode_label', 'mode'
                model_def.set_attribute 'dynamic_attributes','_a0000mode_units', 'STRING'
                model_def.set_attribute 'dynamic_attributes','_a0000mode_access', 'TEXTBOX'
            	
                @commandB.set_validation_proc{
                puts MF_ENABLED
                }
                end
            	
                ### you say you want vice vers affects from the two toolbar buttons ! ?????
            	
                def self.cmdB() 
                @commandA.set_validation_proc{
                puts MF_DISABLED
                }
                model = Sketchup.active_model  
                model_definition = model.definitions
                model_def = model_definition['Box']
                 
                model_def.set_attribute 'dynamic_attributes','mode', '2'
                model_def.set_attribute 'dynamic_attributes','_mode_label', 'mode'
                model_def.set_attribute 'dynamic_attributes','_mode_units', 'STRING'
                model_def.set_attribute 'dynamic_attributes','_mode_access', 'TEXTBOX'
            	
                @commandA.set_validation_proc{
                puts MF_ENABLED
                }
                end
            
              end
               
            end
            

            The code inside the methods are properly executed, but the icons state does not change.

            What's wrong?

            @tig said:

            DC values are strings
            If it exists it might be say "1" rather than 1

            TIG thank you, it works fine now. 👍

            The message is passed, "Kaas" I work only with the ruby consol to find my mistakes.

            I just noticed that the ruby consol, create the toolbar and the icons. 😛

            It lacks the "png", but this is normal.

            Big thank you to you both for your advice.

            Thank you

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            • K Offline
              kaas
              last edited by 28 Oct 2016, 19:51

              The 'crazy console' is because you put a puts at a very strange position ?!?

              @commandB.set_validation_proc{puts MF_DISABLED}

              Why did you put the puts there?? It makes no sense (to me). Think about the difference.

              @commandB.set_validation_proc{MF_DISABLED}

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              • K Offline
                kaas
                last edited by 28 Oct 2016, 20:34

                If I remove the strange puts it still doesn't work and I think the reason is; you mixed up the logic for enabling / disabling the buttons;
                if you enable A, you should disable B and vice versa. In your code you first enable A and then disable the same again.

                The code below does show switching icons. I used CHECKED instead of ENABLED so its more clear.

                module TesteCube
                    module ClickWindow
                			@@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                 
                			if !file_loaded?(__FILE__)			 
                				su_menu = UI.menu("Plugins")
                				cc_menu = su_menu.add_submenu(%Q(TesteCube))
                				tb = UI;;Toolbar.new(%Q(TesteCube))
                
                				@commandA = UI;;Command.new("mode1"){ ClickWindow.cmdA()}
                				@commandA.small_icon = File.join(@@path_to_resources,"add_A.png")
                				@commandA.large_icon = File.join(@@path_to_resources,"add_A.png")
                				@commandA.tooltip = %Q(Opens Settings SketchUp)
                				@commandA.status_bar_text = %Q(Opens Settings SketchUp)
                				@commandA.menu_text = %Q(Opens Settings SketchUp)
                				cc_menu.add_item(@commandA)
                				tb.add_item(@commandA)
                			 
                				@commandB = UI;;Command.new("mode1"){ ClickWindow.cmdB()}
                				@commandB.small_icon = File.join(@@path_to_resources,"add_B.png")
                				@commandB.large_icon = File.join(@@path_to_resources,"add_B.png")
                				@commandB.tooltip = %Q(Opens Settings SketchUp)
                				@commandB.status_bar_text = %Q(Opens Settings SketchUp)
                				@commandB.menu_text = %Q(Opens Settings SketchUp)
                				cc_menu.add_item(@commandB)
                				tb.add_item(@commandB)
                			 
                				tb.restore
                				file_loaded(__FILE__)
                			end
                		 
                			def self.cmdA()
                				#puts'cmdA'
                				@commandA.set_validation_proc{MF_CHECKED}
                				@commandB.set_validation_proc{MF_DISABLED}
                			end
                		 
                			def self.cmdB()
                				#puts'cmdB'
                				@commandA.set_validation_proc{MF_DISABLED}
                				@commandB.set_validation_proc{MF_CHECKED}
                			end
                  end
                end
                
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                • T Offline
                  TNTDAVID
                  last edited by 28 Oct 2016, 23:33

                  Kaas Congratulations!

                  A simple test of logic and the code works. 👍

                  For "puts", I misunderstood fredo:

                  @fredo6 said:

                  This is a proc, so it is called by Sketchup and expect a return value to set the state of the icon. It is called almost continuously (you can check that by the statement command18.set_validation_proc { puts "icon proc" ; MF_GRAYED }.

                  I can resume my labors, and I hold you informed of advancements or problems. 💚

                  Thank you for your help!

                  See you soon

                  David

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                  • T Offline
                    TNTDAVID
                    last edited by 29 Oct 2016, 03:42

                    A question that comes to mind. 💚

                    How an icon can be activated and deactivated with each click.

                    Example:

                    1st click on iconeA = "MF_CHECKED"
                    2nd click on iconeA = "MF_ENABLED"
                    3rd click on iconeA = "MF_CHECKED" ....

                    I tried this line of code:

                    @commandA.set_validation_proc{ MF_CHECKED; MF_ENABLED }

                    It does not work.

                    Do you know the method to be followed?

                    Thank you

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                    • K Offline
                      kaas
                      last edited by 29 Oct 2016, 09:31

                      No surprise it doesn't work - you are making up code that doesn't exist in the API. http://www.sketchup.com/intl/en/developer/docs/ourdoc/command#set_validation_proc

                      Just make a @variable to store the current state (0/1/2) and after clicking on an icon read the variable, use the proper MF_... and set the @variable to another value.

                      Off-topic; coming from someone who is selling a SketchUp plugin for E99,- I find your questions and knowledge of Ruby rather 'strange'...

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                      • T Offline
                        TNTDAVID
                        last edited by 29 Oct 2016, 11:46

                        I discovered the ruby ...

                        My plugins are tools that work only with Dynamic Components.

                        Many underestimate the power of dynamic components, which offer unlimited possibilitys.

                        Example:

                        Click-Change or Click-Kitchen , totaling 100,000 downloads, and more than a Million views in the entropot extensions.

                        And 100% of my clients are satisfied.

                        I am currently working on an updated Click-Window 3D , which will bring a lot of positive change.

                        If I cling to the ruby, it's in the one and only goal, to offer even more to my customers.

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                        • T Offline
                          TIG Moderator
                          last edited by 29 Oct 2016, 17:09

                          With your code
                          @commandA.set_validation_proc{ MF_CHECKED; MF_ENABLED }
                          It should set the @commandA menu item to be checked and enabled.
                          It probably won't 'check' the toolbar button - which should be enabled or disabled/grayed ?
                          BUT before you do that have you added
                          puts @commandA in a line immediately before.
                          When you run the command from its button, then it is shows up in the Ruby Console as a reference to a command if it's working right, but if it's nil it's somehow coded wrongly...

                          TIG

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                          • T Offline
                            TNTDAVID
                            last edited by 30 Oct 2016, 00:10

                            Good evening,

                            Icon 1, use the following method:

                            def self.panel
                                  model = Sketchup.active_model 
                                  layers = model.layers 
                                  new_layer = layers.add "Click-Window 3D"
                                  if new_layer.visible?
                                  new_layer.visible = false 
                                  else
                                  new_layer.visible = true 
                                  end
                                  end
                            

                            Icon 2, uses this method:

                            def self.layerhid
                                  model = Sketchup.active_model 
                                  layers = model.layers
                                  new_layer = layers.add "Click-Window 3D"
                                  new_layer.visible = false
                                  instance.layer = new_layer
                                  end
                            

                            When I use the two icons, the visibility of the layer starts to bugger.

                            Even if the code activates or deactivates the layer in the Layers window, the composents with this layer do not change state.

                            Do you know why this strange bug?

                            If so, how to avoid it?

                            Thank you in advance for your help.

                            David

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                            • K Offline
                              kaas
                              last edited by 30 Oct 2016, 08:45

                              If you added some puts to your code, you could get some more info on what your code is doing and where/why your code fails.

                              In short:
                              your first block (self.panel) is just toggling the visibility of new_layer
                              your second block (self.layerhid) is always hiding the visibility of new_layer

                              instance has not been defined in that second block so if you try to change its layer using instance.layer= it will fail. It probably has to be @my_instance that you have defined elsewhere. There probably was an error message about that in the Ruby Console that you forgot to read/post...

                              
                              def self.panel
                              	model = Sketchup.active_model
                              	layers = model.layers
                              	new_layer = layers.add "Click-Window 3D" 
                              	if new_layer.visible?
                              		new_layer.visible = false
                              		puts %(self.panel is setting visibility to false)
                              	else
                              		new_layer.visible = true
                              		puts %(self.panel is setting visibility to true)
                              	end
                              end
                              
                              def self.layerhid
                              	model = Sketchup.active_model
                              	layers = model.layers
                              	new_layer = layers.add "Click-Window 3D"
                              	new_layer.visible = false
                              	puts %(self.layerhid is setting visibility to false)
                              	instance.layer = new_layer
                              	puts instance.layer
                              end
                              
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                              • T Offline
                                TNTDAVID
                                last edited by 30 Oct 2016, 14:08

                                @tig said:

                                With your code
                                @commandA.set_validation_proc{ MF_CHECKED; MF_ENABLED }
                                It should set the @commandA menu item to be checked and enabled.

                                Thank you for that clarification, TIG.

                                @kaas said:

                                instance has not been defined in that second block so if you try to change its layer using instance.layer= it will fail. It probably has to be @my_instance that you have defined elsewhere. There probably was an error message about that in the Ruby Console that you forgot to read/post...

                                Oops! I made a mistake in my copy / pasted, instance.layer should not exist in "Method layerhid".

                                As I noticed the error in the ruby ​​console, and there to any subject in the API on "instance.layer", I ended up deleting it.

                                Regarding "Puts", I added them more, because it can prevent in some cases, a method of work.

                                Example:

                                if new_layer.visible?
                                     puts new_layer.visible = false # action 1A
                                     puts Sketchup.send_action "selectSelectionTool;" # action 2A
                                     elsif
                                     puts new_layer.visible = true # action 1B
                                     puts Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers)) # action 2B
                                     end
                                

                                This does not work!

                                If I remove the puts as:

                                if new_layer.visible?
                                     new_layer.visible = false # action 1A
                                     Sketchup.send_action "selectSelectionTool;" # action 2A
                                     elsif
                                     pnew_layer.visible = true # action 1B
                                     Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers)) # action 2B
                                     end
                                

                                The code works!

                                With or without "Puts", the console displays the line number or there is an error.

                                So what are the avanatges of "Puts"?

                                @kaas said:

                                def self.panel
                                    model = Sketchup.active_model
                                    layers = model.layers
                                    new_layer = layers.add "Click-Window 3D"
                                   if new_layer.visible?
                                      new_layer.visible = false
                                      puts %(self.panel is setting visibility to false)
                                   else
                                      new_layer.visible = true
                                      puts %(self.panel is setting visibility to true)
                                   end
                                end

                                def self.layerhid
                                    model = Sketchup.active_model
                                    layers = model.layers
                                    new_layer = layers.add "Click-Window 3D"
                                    new_layer.visible = false
                                    puts %(self.layerhid is setting visibility to false)
                                    instance.layer = new_layer
                                    puts instance.layer
                                end

                                Thank you for your example code.

                                Unfortunately the problem still exists.

                                Here is the error message:

                                @unknownuser said:

                                self.layerhid is setting visibility to false
                                Error: #<NoMethodError: undefined method transform!' for #<Sketchup::ComponentDefinition:0x0000000e47fb40>> c:/users/david/appdata/roaming/sketchup/sketchup 2015/sketchup/plugins/su_dynamiccomponents/ruby/dcclass_v1.rbs:454:in redraw'
                                c:/users/david/appdata/roaming/sketchup/sketchup 2015/sketchup/plugins/su_dynamiccomponents/ruby/dcclass_v1.rbs:406:in redraw_with_undo' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Pro_mm/logic.rb:217:in mode1'
                                C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Pro_mm/logic.rb:252:in block in <module:CW_Pro_mm>' SketchUp:1:in call'

                                Here are the relevant lines:

                                L217 - $dc_observers.get_latest_class.redraw_with_undo(model_def) # mode 1

                                L252 - @commandA = UI::Command.new("Mode 1"){ CW_Pro_mm.mode1 }

                                L406 - command12.tooltip = %Q(add Crank Window)

                                L454 - @commandO.small_icon = File.join(@@path_to_resources,"add_O.png")

                                I'm surprised these lines triggers an error message!

                                They exist in other methods or command, with these objects that works.

                                It is therefore difficult to understand the reasons of the error message. 😮

                                Thank you

                                David

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                                • T Offline
                                  TIG Moderator
                                  last edited by 30 Oct 2016, 14:27

                                  I think the changing of button states on the fly is an issue.
                                  So try this alternative:

                                  module TesteCube
                                  	module ClickWindow
                                  		@@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                                  		if ! file_loaded?(__FILE__)         
                                  				su_menu = UI.menu("Plugins")
                                  				cc_menu = su_menu.add_submenu(%Q(TesteCube))
                                  				tb = UI;;Toolbar.new(%Q(TesteCube))
                                  				
                                  				@disableA=false
                                  				@disableB=false
                                  
                                  				@commandA = UI;;Command.new("mode1"){ @disableB=true; self.cmdA(); @disableB=false }
                                  				@commandA.small_icon = File.join(@@path_to_resources,"add_A.png")
                                  				@commandA.large_icon = File.join(@@path_to_resources,"add_A.png")
                                  				@commandA.tooltip = %Q(Opens Settings SketchUp)
                                  				@commandA.status_bar_text = %Q(Opens Settings SketchUp)
                                  				@commandA.menu_text = %Q(Opens Settings SketchUp)
                                  				cc_menu.add_item(@commandA)
                                  				tb.add_item(@commandA)
                                  		 
                                  				@commandB = UI;;Command.new("mode1"){ @disableA=true; self.cmdB(); @disableA=false }
                                  				@commandB.small_icon = File.join(@@path_to_resources,"add_B.png")
                                  				@commandB.large_icon = File.join(@@path_to_resources,"add_B.png")
                                  				@commandB.tooltip = %Q(Opens Settings SketchUp)
                                  				@commandB.status_bar_text = %Q(Opens Settings SketchUp)
                                  				@commandB.menu_text = %Q(Opens Settings SketchUp)
                                  				cc_menu.add_item(@commandB)
                                  				tb.add_item(@commandB)
                                  				
                                  				@commandA.set_validation_proc{
                                  					if @disableA
                                  						MF_DISABLED
                                  					else
                                  						MF_ENABLED
                                  					end
                                  				}
                                  				@commandB.set_validation_proc{
                                  					if @disableB
                                  						MF_DISABLED
                                  					else
                                  						MF_ENABLED
                                  					end
                                  				}
                                  		 
                                  				tb.restore
                                  				file_loaded(__FILE__)
                                  		end
                                  
                                  		def self.cmdA()
                                  			UI.messagebox('cmdA')
                                  		end
                                  
                                  		def self.cmdB()
                                  			UI.messagebox('cmdB')
                                  		end
                                  	end
                                  end
                                  

                                  It sets two possible states for the buttons and sets/resets those each time the commands are run, running the code between those 'bookends'...
                                  I've made it a UI.messagebox so you can the affect on the toolbar buttons - otherwise it'll be transitory...

                                  TIG

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                                  • T Offline
                                    TNTDAVID
                                    last edited by 30 Oct 2016, 15:27

                                    TIG thank you, but the state of the buttons is not the problem!

                                    The bontons work fine with my current code.

                                    I was wrong on all the line! 😳

                                    The problem is this object:

                                    $dc_observers.get_latest_class.redraw_with_undo(model_def)

                                    It is used in this method:

                                          def self.mode1
                                          @commandA.set_validation_proc{MF_GRAYED}
                                          @commandB.set_validation_proc{MF_ENABLED}
                                          @commandP.set_validation_proc{MF_GRAYED}
                                          @commandO.set_validation_proc{MF_ENABLED}
                                    	  
                                          model = Sketchup.active_model  
                                          model_definition = model.definitions
                                          model_def = model_definition['Control Panel']
                                          model_def.set_attribute 'dynamic_attributes','a0000mode', '1'
                                          model_def.set_attribute 'dynamic_attributes','_a0000mode_label', 'a0000mode'
                                          model_def.set_attribute 'dynamic_attributes','_a0000mode_units', 'STRING'
                                          model_def.set_attribute 'dynamic_attributes','_a0000mode_access', 'TEXTBOX'
                                          $dc_observers.get_latest_class.redraw_with_undo(model_def)  
                                          end
                                    

                                    This method changes a component attribute that uses the "Click-Window 3D"

                                    Once this method is used, the component's display starts messing.

                                    Here is my problem:

                                    http://i.imgur.com/kYuvpNF.gif

                                    Have you an idea of the problem?

                                    Thank you

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                                    • T Offline
                                      TIG Moderator
                                      last edited by 30 Oct 2016, 16:01

                                      Isn't that method used on the currently selected DC instance NOT a definition !?
                                      So perhaps it should be something like
                                      $dc_observers.get_latest_class.redraw_with_undo(model_def.instances[0])

                                      TIG

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                                      • T Offline
                                        TNTDAVID
                                        last edited by 30 Oct 2016, 22:12

                                        @tig said:

                                        Isn't that method used on the currently selected DC instance NOT a definition !?
                                        So perhaps it should be something like
                                        $dc_observers.get_latest_class.redraw_with_undo(model_def.instances[0])

                                        It is in this kind of situation that your experience is very beneficial, TIG.

                                        Congratulation! 👍

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