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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    ICON MF_ENABLED, MF_CHECKED

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    • TIGT Offline
      TIG Moderator
      last edited by

      OK, gloves off... 😕

      You do not seem to be able to understand OR to appreciate good advice...
      Many of us had offered tips, which you then ignore - often annoyingly !
      ...

      In the example code you posted, you use 'commandA' and 'cmdA' with no thought as to what they refer to !!!
      One is a 'command' and the other is a 'method' resulting from that command...

      So as it is this will certainly fail.

      Please learn how to inspect your code, for at least some semblance of order, and correct it...


      The rest of us have other lives to lead and work to do - please try to help us to help you................

      TIG

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      • TNTDAVIDT Offline
        TNTDAVID
        last edited by

        @tig said:

        OK, gloves off...

        You do not seem to be able to understand OR to appreciate good advice...
        Many of us had offered tips, which you then ignore - often annoyingly !

        Of course I'm taking your advice and I'm doing my best to move forward.

        I voluntarily writing new code, to follow your example, so it is not fair to say things like that. 😮

        @tig said:

        In the example code you posted, you use 'commandA' and 'cmdA' with no thought as to what they refer to !!!
        One is a 'command' and the other is a 'method' resulting from that command...

        I did the same thing on your example, "cmdA" is a method of command is "commandeA".

        So I do not understand or you see a problem?

        Perhaps if you do a simple copy / paste my code with your corrections, it would be much simpler and effective?
        It's allow myself to understand my mistakes very quickly.

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        • TIGT Offline
          TIG Moderator
          last edited by

          Sorry I got overwrought. 😳
          But you can be very frustrating...

          def self.cmdA() is the method that is run by the command @commandA

          The reason you make it an instance variable with the @ is that the method should see the reference to the command, without it it will not.

          As @kaas highlighted in yellow boxes you [correctly] set up @commandA and later on make a reference to commandA which will not work !
          You also make the same error for @commandB...

          Please read your code carefully.

          With Notepad++ if you select the text @commandA all occurrences of it will be colored.
          You can then 'mark' then, then select commandA [sans @] and all will color - including so that were not marked in the earlier step, because of the missing @...

          TIG

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          • TNTDAVIDT Offline
            TNTDAVID
            last edited by

            TIG no problem. 😉

            Indeed "Kaas" had identified the problem!

            As a noodle, I did not understand that the "@" missing, should be in brackets.

            The solution to the error message is simply this:

            cc_menu.add_item (@commandA) tb.add_item (@commandA)

            And it's the same for "commandeB".

            As this problem is resolved, we can move forward hopefully. 💚

            TIG, the line of code:

            @commandA.set_validation_proc{MF_DISABLED}

            Does not work!

            If there are orders below this line, they will not be executed.

            I tried all possible variants, with the "@" among the accolades, but it does not change ...

            1.Do you knows why?


            Other subject:

            The more I discovered the ruby, the more I realize that it is an incredible complexity. 😮

            If I write this in ruby ​​consol:

            model = Sketchup.active_model  
            model_definition = model.definitions
            model_def = model_definition['box']
            valeur = model_def.get_attribute 'dynamic_attributes','mode'
            

            She references me the value of the "mode" attribute, which exists in the dynamic component, "box".

            Let's say the result is 1.

            If I add this logic test:

            if valeur == 1
            puts "MODE 1"
            else
            puts "MODE2"
            end
            

            He answer each time, "Mode 2".

            Or am i completely off base of wall, if who is the safest, or the ruby ​​script is not logical. 😮 😮 😮

            2.Can you tell me, how such a thing is possible?

            I thank you for your emotional support.

            David

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            • TIGT Offline
              TIG Moderator
              last edited by

              Answering in reverse order...

              DC values are strings
              If it exists it might be say "1" rather than 1
              If it doesn't exist it'd be nil - UNLESS you use a default response...
              valeur = model_def.get_attribute('dynamic_attributes', 'mode', 'merde')
              In which case you'd get a meaningful 'bad' result...
              To see if it's getting read add in...
              puts @commandA
              It should show a valid command in the Ruby Console...
              then try...
              @commandA.set_validation_proc{ MF_DISABLED }
              Try other alternatives: MF_ENABLED, MF_DISABLED, MF_CHECKED, MF_UNCHECKED, or MF_GRAYED.
              ALWAYS test your code running it with the Ruby Console open, so you see the useful error messages...

              Remember that the commands need to 'negate' their opposite sibling command...
              Remember that your code needs to disable the opposite command as it starts and then re-enable it on completion of its processing, otherwise it'll remain disabled thereafter !

              TIG

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              • K Offline
                kaas
                last edited by

                @TNTDAVID - to investigate problems like this yourself, you just do puts valeur just after valeur = model_def.get_attribute 'dynamic_attributes','mode'
                At that moment you will see a value, an error, a string etc - when you expected an int etc etc. Next you can try to fix it.

                If that puts returns a value though as expected you do the same in the next line where some code is executed etc etc. Repeat until you solved the problem.
                Leaving the ruby console open is essential because errors are displayed there with some hints/line numbers where the code fails.

                For anyone new in ruby (also for me), this really helps in learning why code fails. Asking here might result in a solution but you will learn not as much compared to trying to debug your code yourself.

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                • TNTDAVIDT Offline
                  TNTDAVID
                  last edited by

                  I do not have the expected result, but at least the code works with the "puts".

                  @commandB.set_validation_proc{ puts MF_DISABLED }

                  The ruby console goes crazy, and sending 0 continuously after clicking on an icon ...

                  Here's the code:

                  module TesteCube
                  
                      module ClickWindow
                    
                      @@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                    
                      if !file_loaded?(__FILE__)
                  	
                      su_menu = UI.menu("Plugins")
                      cc_menu = su_menu.add_submenu(%Q(TesteCube))
                      tb = UI;;Toolbar.new(%Q(TesteCube))
                  
                      @commandA = UI;;Command.new("mode1"){ ClickWindow.cmdA()}
                      @commandA.small_icon = File.join(@@path_to_resources,"add_A.png")
                      @commandA.large_icon = File.join(@@path_to_resources,"add_A.png")
                      @commandA.tooltip = %Q(Opens Settings SketchUp)
                      @commandA.status_bar_text = %Q(Opens Settings SketchUp)
                      @commandA.menu_text = %Q(Opens Settings SketchUp)
                      cc_menu.add_item(@commandA)
                      tb.add_item(@commandA)
                  	
                  	
                      @commandB = UI;;Command.new("mode1"){ ClickWindow.cmdB()}
                      @commandB.small_icon = File.join(@@path_to_resources,"add_B.png")
                      @commandB.large_icon = File.join(@@path_to_resources,"add_B.png")
                      @commandB.tooltip = %Q(Opens Settings SketchUp)
                      @commandB.status_bar_text = %Q(Opens Settings SketchUp)
                      @commandB.menu_text = %Q(Opens Settings SketchUp)
                      cc_menu.add_item(@commandB)
                      tb.add_item(@commandB)
                  	
                      tb.restore
                  	
                      file_loaded(__FILE__) 
                  	
                      end
                  	
                      def self.cmdA() 
                      @commandB.set_validation_proc{
                      puts MF_DISABLED
                      }
                      model = Sketchup.active_model  
                      model_definition = model.definitions
                      model_def = model_definition['Box']
                       
                      model_def.set_attribute 'dynamic_attributes','a0000mode', '1'
                      model_def.set_attribute 'dynamic_attributes','_a0000mode_label', 'mode'
                      model_def.set_attribute 'dynamic_attributes','_a0000mode_units', 'STRING'
                      model_def.set_attribute 'dynamic_attributes','_a0000mode_access', 'TEXTBOX'
                  	
                      @commandB.set_validation_proc{
                      puts MF_ENABLED
                      }
                      end
                  	
                      ### you say you want vice vers affects from the two toolbar buttons ! ?????
                  	
                      def self.cmdB() 
                      @commandA.set_validation_proc{
                      puts MF_DISABLED
                      }
                      model = Sketchup.active_model  
                      model_definition = model.definitions
                      model_def = model_definition['Box']
                       
                      model_def.set_attribute 'dynamic_attributes','mode', '2'
                      model_def.set_attribute 'dynamic_attributes','_mode_label', 'mode'
                      model_def.set_attribute 'dynamic_attributes','_mode_units', 'STRING'
                      model_def.set_attribute 'dynamic_attributes','_mode_access', 'TEXTBOX'
                  	
                      @commandA.set_validation_proc{
                      puts MF_ENABLED
                      }
                      end
                  
                    end
                     
                  end
                  

                  The code inside the methods are properly executed, but the icons state does not change.

                  What's wrong?

                  @tig said:

                  DC values are strings
                  If it exists it might be say "1" rather than 1

                  TIG thank you, it works fine now. 👍

                  The message is passed, "Kaas" I work only with the ruby consol to find my mistakes.

                  I just noticed that the ruby consol, create the toolbar and the icons. 😛

                  It lacks the "png", but this is normal.

                  Big thank you to you both for your advice.

                  Thank you

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                  • K Offline
                    kaas
                    last edited by

                    The 'crazy console' is because you put a puts at a very strange position ?!?

                    @commandB.set_validation_proc{puts MF_DISABLED}

                    Why did you put the puts there?? It makes no sense (to me). Think about the difference.

                    @commandB.set_validation_proc{MF_DISABLED}

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                    • K Offline
                      kaas
                      last edited by

                      If I remove the strange puts it still doesn't work and I think the reason is; you mixed up the logic for enabling / disabling the buttons;
                      if you enable A, you should disable B and vice versa. In your code you first enable A and then disable the same again.

                      The code below does show switching icons. I used CHECKED instead of ENABLED so its more clear.

                      module TesteCube
                          module ClickWindow
                      			@@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                       
                      			if !file_loaded?(__FILE__)			 
                      				su_menu = UI.menu("Plugins")
                      				cc_menu = su_menu.add_submenu(%Q(TesteCube))
                      				tb = UI;;Toolbar.new(%Q(TesteCube))
                      
                      				@commandA = UI;;Command.new("mode1"){ ClickWindow.cmdA()}
                      				@commandA.small_icon = File.join(@@path_to_resources,"add_A.png")
                      				@commandA.large_icon = File.join(@@path_to_resources,"add_A.png")
                      				@commandA.tooltip = %Q(Opens Settings SketchUp)
                      				@commandA.status_bar_text = %Q(Opens Settings SketchUp)
                      				@commandA.menu_text = %Q(Opens Settings SketchUp)
                      				cc_menu.add_item(@commandA)
                      				tb.add_item(@commandA)
                      			 
                      				@commandB = UI;;Command.new("mode1"){ ClickWindow.cmdB()}
                      				@commandB.small_icon = File.join(@@path_to_resources,"add_B.png")
                      				@commandB.large_icon = File.join(@@path_to_resources,"add_B.png")
                      				@commandB.tooltip = %Q(Opens Settings SketchUp)
                      				@commandB.status_bar_text = %Q(Opens Settings SketchUp)
                      				@commandB.menu_text = %Q(Opens Settings SketchUp)
                      				cc_menu.add_item(@commandB)
                      				tb.add_item(@commandB)
                      			 
                      				tb.restore
                      				file_loaded(__FILE__)
                      			end
                      		 
                      			def self.cmdA()
                      				#puts'cmdA'
                      				@commandA.set_validation_proc{MF_CHECKED}
                      				@commandB.set_validation_proc{MF_DISABLED}
                      			end
                      		 
                      			def self.cmdB()
                      				#puts'cmdB'
                      				@commandA.set_validation_proc{MF_DISABLED}
                      				@commandB.set_validation_proc{MF_CHECKED}
                      			end
                        end
                      end
                      
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                      • TNTDAVIDT Offline
                        TNTDAVID
                        last edited by

                        Kaas Congratulations!

                        A simple test of logic and the code works. 👍

                        For "puts", I misunderstood fredo:

                        @fredo6 said:

                        This is a proc, so it is called by Sketchup and expect a return value to set the state of the icon. It is called almost continuously (you can check that by the statement command18.set_validation_proc { puts "icon proc" ; MF_GRAYED }.

                        I can resume my labors, and I hold you informed of advancements or problems. 💚

                        Thank you for your help!

                        See you soon

                        David

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                        • TNTDAVIDT Offline
                          TNTDAVID
                          last edited by

                          A question that comes to mind. 💚

                          How an icon can be activated and deactivated with each click.

                          Example:

                          1st click on iconeA = "MF_CHECKED"
                          2nd click on iconeA = "MF_ENABLED"
                          3rd click on iconeA = "MF_CHECKED" ....

                          I tried this line of code:

                          @commandA.set_validation_proc{ MF_CHECKED; MF_ENABLED }

                          It does not work.

                          Do you know the method to be followed?

                          Thank you

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                          • K Offline
                            kaas
                            last edited by

                            No surprise it doesn't work - you are making up code that doesn't exist in the API. http://www.sketchup.com/intl/en/developer/docs/ourdoc/command#set_validation_proc

                            Just make a @variable to store the current state (0/1/2) and after clicking on an icon read the variable, use the proper MF_... and set the @variable to another value.

                            Off-topic; coming from someone who is selling a SketchUp plugin for E99,- I find your questions and knowledge of Ruby rather 'strange'...

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                            • TNTDAVIDT Offline
                              TNTDAVID
                              last edited by

                              I discovered the ruby ...

                              My plugins are tools that work only with Dynamic Components.

                              Many underestimate the power of dynamic components, which offer unlimited possibilitys.

                              Example:

                              Click-Change or Click-Kitchen, totaling 100,000 downloads, and more than a Million views in the entropot extensions.

                              And 100% of my clients are satisfied.

                              I am currently working on an updated Click-Window 3D, which will bring a lot of positive change.

                              If I cling to the ruby, it's in the one and only goal, to offer even more to my customers.

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                With your code
                                @commandA.set_validation_proc{ MF_CHECKED; MF_ENABLED }
                                It should set the @commandA menu item to be checked and enabled.
                                It probably won't 'check' the toolbar button - which should be enabled or disabled/grayed ?
                                BUT before you do that have you added
                                puts @commandA in a line immediately before.
                                When you run the command from its button, then it is shows up in the Ruby Console as a reference to a command if it's working right, but if it's nil it's somehow coded wrongly...

                                TIG

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                                • TNTDAVIDT Offline
                                  TNTDAVID
                                  last edited by

                                  Good evening,

                                  Icon 1, use the following method:

                                  def self.panel
                                        model = Sketchup.active_model 
                                        layers = model.layers 
                                        new_layer = layers.add "Click-Window 3D"
                                        if new_layer.visible?
                                        new_layer.visible = false 
                                        else
                                        new_layer.visible = true 
                                        end
                                        end
                                  

                                  Icon 2, uses this method:

                                  def self.layerhid
                                        model = Sketchup.active_model 
                                        layers = model.layers
                                        new_layer = layers.add "Click-Window 3D"
                                        new_layer.visible = false
                                        instance.layer = new_layer
                                        end
                                  

                                  When I use the two icons, the visibility of the layer starts to bugger.

                                  Even if the code activates or deactivates the layer in the Layers window, the composents with this layer do not change state.

                                  Do you know why this strange bug?

                                  If so, how to avoid it?

                                  Thank you in advance for your help.

                                  David

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                                  • K Offline
                                    kaas
                                    last edited by

                                    If you added some puts to your code, you could get some more info on what your code is doing and where/why your code fails.

                                    In short:
                                    your first block (self.panel) is just toggling the visibility of new_layer
                                    your second block (self.layerhid) is always hiding the visibility of new_layer

                                    instance has not been defined in that second block so if you try to change its layer using instance.layer= it will fail. It probably has to be @my_instance that you have defined elsewhere. There probably was an error message about that in the Ruby Console that you forgot to read/post...

                                    
                                    def self.panel
                                    	model = Sketchup.active_model
                                    	layers = model.layers
                                    	new_layer = layers.add "Click-Window 3D" 
                                    	if new_layer.visible?
                                    		new_layer.visible = false
                                    		puts %(self.panel is setting visibility to false)
                                    	else
                                    		new_layer.visible = true
                                    		puts %(self.panel is setting visibility to true)
                                    	end
                                    end
                                    
                                    def self.layerhid
                                    	model = Sketchup.active_model
                                    	layers = model.layers
                                    	new_layer = layers.add "Click-Window 3D"
                                    	new_layer.visible = false
                                    	puts %(self.layerhid is setting visibility to false)
                                    	instance.layer = new_layer
                                    	puts instance.layer
                                    end
                                    
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                                    • TNTDAVIDT Offline
                                      TNTDAVID
                                      last edited by

                                      @tig said:

                                      With your code
                                      @commandA.set_validation_proc{ MF_CHECKED; MF_ENABLED }
                                      It should set the @commandA menu item to be checked and enabled.

                                      Thank you for that clarification, TIG.

                                      @kaas said:

                                      instance has not been defined in that second block so if you try to change its layer using instance.layer= it will fail. It probably has to be @my_instance that you have defined elsewhere. There probably was an error message about that in the Ruby Console that you forgot to read/post...

                                      Oops! I made a mistake in my copy / pasted, instance.layer should not exist in "Method layerhid".

                                      As I noticed the error in the ruby ​​console, and there to any subject in the API on "instance.layer", I ended up deleting it.

                                      Regarding "Puts", I added them more, because it can prevent in some cases, a method of work.

                                      Example:

                                      if new_layer.visible?
                                           puts new_layer.visible = false # action 1A
                                           puts Sketchup.send_action "selectSelectionTool;" # action 2A
                                           elsif
                                           puts new_layer.visible = true # action 1B
                                           puts Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers)) # action 2B
                                           end
                                      

                                      This does not work!

                                      If I remove the puts as:

                                      if new_layer.visible?
                                           new_layer.visible = false # action 1A
                                           Sketchup.send_action "selectSelectionTool;" # action 2A
                                           elsif
                                           pnew_layer.visible = true # action 1B
                                           Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers)) # action 2B
                                           end
                                      

                                      The code works!

                                      With or without "Puts", the console displays the line number or there is an error.

                                      So what are the avanatges of "Puts"?

                                      @kaas said:

                                      def self.panel
                                          model = Sketchup.active_model
                                          layers = model.layers
                                          new_layer = layers.add "Click-Window 3D"
                                         if new_layer.visible?
                                            new_layer.visible = false
                                            puts %(self.panel is setting visibility to false)
                                         else
                                            new_layer.visible = true
                                            puts %(self.panel is setting visibility to true)
                                         end
                                      end

                                      def self.layerhid
                                          model = Sketchup.active_model
                                          layers = model.layers
                                          new_layer = layers.add "Click-Window 3D"
                                          new_layer.visible = false
                                          puts %(self.layerhid is setting visibility to false)
                                          instance.layer = new_layer
                                          puts instance.layer
                                      end

                                      Thank you for your example code.

                                      Unfortunately the problem still exists.

                                      Here is the error message:

                                      @unknownuser said:

                                      self.layerhid is setting visibility to false
                                      Error: #<NoMethodError: undefined method transform!' for #<Sketchup::ComponentDefinition:0x0000000e47fb40>> c:/users/david/appdata/roaming/sketchup/sketchup 2015/sketchup/plugins/su_dynamiccomponents/ruby/dcclass_v1.rbs:454:in redraw'
                                      c:/users/david/appdata/roaming/sketchup/sketchup 2015/sketchup/plugins/su_dynamiccomponents/ruby/dcclass_v1.rbs:406:in redraw_with_undo' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Pro_mm/logic.rb:217:in mode1'
                                      C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Pro_mm/logic.rb:252:in block in <module:CW_Pro_mm>' SketchUp:1:in call'

                                      Here are the relevant lines:

                                      L217 - $dc_observers.get_latest_class.redraw_with_undo(model_def) # mode 1

                                      L252 - @commandA = UI::Command.new("Mode 1"){ CW_Pro_mm.mode1 }

                                      L406 - command12.tooltip = %Q(add Crank Window)

                                      L454 - @commandO.small_icon = File.join(@@path_to_resources,"add_O.png")

                                      I'm surprised these lines triggers an error message!

                                      They exist in other methods or command, with these objects that works.

                                      It is therefore difficult to understand the reasons of the error message. 😮

                                      Thank you

                                      David

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        I think the changing of button states on the fly is an issue.
                                        So try this alternative:

                                        module TesteCube
                                        	module ClickWindow
                                        		@@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                                        		if ! file_loaded?(__FILE__)         
                                        				su_menu = UI.menu("Plugins")
                                        				cc_menu = su_menu.add_submenu(%Q(TesteCube))
                                        				tb = UI;;Toolbar.new(%Q(TesteCube))
                                        				
                                        				@disableA=false
                                        				@disableB=false
                                        
                                        				@commandA = UI;;Command.new("mode1"){ @disableB=true; self.cmdA(); @disableB=false }
                                        				@commandA.small_icon = File.join(@@path_to_resources,"add_A.png")
                                        				@commandA.large_icon = File.join(@@path_to_resources,"add_A.png")
                                        				@commandA.tooltip = %Q(Opens Settings SketchUp)
                                        				@commandA.status_bar_text = %Q(Opens Settings SketchUp)
                                        				@commandA.menu_text = %Q(Opens Settings SketchUp)
                                        				cc_menu.add_item(@commandA)
                                        				tb.add_item(@commandA)
                                        		 
                                        				@commandB = UI;;Command.new("mode1"){ @disableA=true; self.cmdB(); @disableA=false }
                                        				@commandB.small_icon = File.join(@@path_to_resources,"add_B.png")
                                        				@commandB.large_icon = File.join(@@path_to_resources,"add_B.png")
                                        				@commandB.tooltip = %Q(Opens Settings SketchUp)
                                        				@commandB.status_bar_text = %Q(Opens Settings SketchUp)
                                        				@commandB.menu_text = %Q(Opens Settings SketchUp)
                                        				cc_menu.add_item(@commandB)
                                        				tb.add_item(@commandB)
                                        				
                                        				@commandA.set_validation_proc{
                                        					if @disableA
                                        						MF_DISABLED
                                        					else
                                        						MF_ENABLED
                                        					end
                                        				}
                                        				@commandB.set_validation_proc{
                                        					if @disableB
                                        						MF_DISABLED
                                        					else
                                        						MF_ENABLED
                                        					end
                                        				}
                                        		 
                                        				tb.restore
                                        				file_loaded(__FILE__)
                                        		end
                                        
                                        		def self.cmdA()
                                        			UI.messagebox('cmdA')
                                        		end
                                        
                                        		def self.cmdB()
                                        			UI.messagebox('cmdB')
                                        		end
                                        	end
                                        end
                                        

                                        It sets two possible states for the buttons and sets/resets those each time the commands are run, running the code between those 'bookends'...
                                        I've made it a UI.messagebox so you can the affect on the toolbar buttons - otherwise it'll be transitory...

                                        TIG

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                                        • TNTDAVIDT Offline
                                          TNTDAVID
                                          last edited by

                                          TIG thank you, but the state of the buttons is not the problem!

                                          The bontons work fine with my current code.

                                          I was wrong on all the line! 😳

                                          The problem is this object:

                                          $dc_observers.get_latest_class.redraw_with_undo(model_def)

                                          It is used in this method:

                                                def self.mode1
                                                @commandA.set_validation_proc{MF_GRAYED}
                                                @commandB.set_validation_proc{MF_ENABLED}
                                                @commandP.set_validation_proc{MF_GRAYED}
                                                @commandO.set_validation_proc{MF_ENABLED}
                                          	  
                                                model = Sketchup.active_model  
                                                model_definition = model.definitions
                                                model_def = model_definition['Control Panel']
                                                model_def.set_attribute 'dynamic_attributes','a0000mode', '1'
                                                model_def.set_attribute 'dynamic_attributes','_a0000mode_label', 'a0000mode'
                                                model_def.set_attribute 'dynamic_attributes','_a0000mode_units', 'STRING'
                                                model_def.set_attribute 'dynamic_attributes','_a0000mode_access', 'TEXTBOX'
                                                $dc_observers.get_latest_class.redraw_with_undo(model_def)  
                                                end
                                          

                                          This method changes a component attribute that uses the "Click-Window 3D"

                                          Once this method is used, the component's display starts messing.

                                          Here is my problem:

                                          http://i.imgur.com/kYuvpNF.gif

                                          Have you an idea of the problem?

                                          Thank you

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            Isn't that method used on the currently selected DC instance NOT a definition !?
                                            So perhaps it should be something like
                                            $dc_observers.get_latest_class.redraw_with_undo(model_def.instances[0])

                                            TIG

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