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SOLVED: Replacing image texture without upsetting mapping

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  • T 離線
    thomaslaidesign
    最後由 編輯 2016年6月28日 上午6:11

    here are the maps


    M1.jpg


    M2.jpg

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    • C 離線
      caronte01
      最後由 編輯 2016年6月28日 下午1:02

      Try this:
      -Copy your base component
      -Make the copy unique and save it to disk
      -Open the copy and make a small adjustment to the material (colorize it). and save it.
      -In the original file, reload the modified component. There should be 2 different materials in the editor, one for each component.
      -Go to the new component, and edit the texture in an external editor, and paste the new texture over the old one. Make sure the textures line up. Flatten the image and save it.

      When loading from disk, sketchup tries to maintain visual fidelity of components and materials, so when it finds a similarly named comp or material with different definition, it creates a new material or component definition.

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      • T 離線
        thomaslaidesign
        最後由 編輯 2016年6月29日 上午3:08

        Ok will try this .... similar to the export/import method which also works.

        Now imagine a row of 10 similar objects and the hassle trying to get 1 to 10 on them. There should be a simple command/plugin to split any material and make it unlinked and unique.

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        • M 離線
          Mistro11
          最後由 編輯 2016年6月29日 下午9:10

          Another way is to combine both textures into one map and simply move the UV of the second cone to the desired area of the map....hope that helps.

          i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
          Structural Integrity is Not Just Physical...It's in the Design and Purpose

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          • C 離線
            caronte01
            最後由 編輯 2016年6月29日 下午9:42

            Agreed. A make unique material option would be ideal.

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            • T 離線
              thomaslaidesign
              最後由 編輯 2016年6月30日 上午8:14

              @Mistro11

              What we are aiming at is a scenario where:

              Instead of shifting around a relatively complex UVW mapping,
              simply flip in/out unique material texture images onto group/component copies.

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              • M 離線
                Mistro11
                最後由 編輯 2016年7月1日 下午3:22

                @thomaslaidesign said:

                @Mistro11

                What we are aiming at is a scenario where:

                Instead of shifting around a relatively complex UVW mapping,
                simply flip in/out unique material texture images onto group/component copies.

                Ok, I see....If you have Sketch UV, you can save the UV of the 1st cone, apply new texture to the second one and load the UV.....

                ConeCopyUVTest.jpg

                ConeCopyUVTest2.jpg

                ConeCopyUVTest3.jpg

                ConeCopyUVTest4.jpg

                ConeCopyUVTest5.jpg

                i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                • T 離線
                  thomaslaidesign
                  最後由 編輯 2016年7月1日 下午3:54

                  @Mistro11

                  Wow! Thanks for the Plug-in info.....

                  Good things come in little plug-in packages!
                  SOLVED!

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                  • D 離線
                    duanekemp
                    最後由 編輯 2021年8月6日 上午11:07

                    I'm so glad this question was asked. Was having the same issue and ran into some bumps. The answers here help. Had a brain fart and forgot about SketchUV's save function. Good call. Thanks.

                    Duane Kemp

                    Kemp Productions
                    Puidoux, Switzerland
                    Gallery:
                    https://duanekemp.artstation.com/

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                    • F 離線
                      fredo6
                      最後由 編輯 2021年8月7日 上午8:02

                      There is a similar function in ThruPaint...

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                      • P 離線
                        PapcioKris
                        最後由 編輯 2021年9月22日 上午8:39

                        EZ solution here. NO PLUGINS

                        1. Map your OBJECT1 with MAP1
                        2. Open another instance of SU
                        3. Copy & paste your OBJECT1 to SU2 (It is mapped correctly)
                        4. Replace MAP1 with MAP2 (only texture) in SU1
                        5. Copy & paste your OBJECT1 From SU1 to SU2
                        6. BAM! You have OBJECT2 in SU2 with MAP2

                        You might want to rename your materials after all.

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                        • N 離線
                          nlipovac
                          最後由 編輯 2021年9月22日 上午11:01

                          I see it says it is Solved but here is my use of SketchUV Save and Load UV feature.


                          SketchUV

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