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SOLVED: Replacing image texture without upsetting mapping
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There is a similar function in ThruPaint...
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EZ solution here. NO PLUGINS
- Map your OBJECT1 with MAP1
- Open another instance of SU
- Copy & paste your OBJECT1 to SU2 (It is mapped correctly)
- Replace MAP1 with MAP2 (only texture) in SU1
- Copy & paste your OBJECT1 From SU1 to SU2
- BAM! You have OBJECT2 in SU2 with MAP2
You might want to rename your materials after all.
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I see it says it is Solved but here is my use of SketchUV Save and Load UV feature.

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