[Tips] Animator Tips and Tricks
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@pilou said:
Can we add a Clip (or a movement) made in a previous session to the current session where an another is yet created ?
Say an object A (a Car) is on the screen and animated
A ball is an object B (a Ball animated) previously made in another session, can we add it to the car ?Any animation piece (i.e. sequence) created within a model can be integrated into a film, knowing that you can have many films within the same model. Think of a Sequence as a Component Definition in Sketchup. You can create instances of a sequence and insert them in the time line, change some parameters like duration, easing, ... (like you can scale a component instance in Sketchup). All sequences created in the model are accessible from the Insert buttons (for Movement, Cameras, Visual Effects, ....):

Note that you can also insert a full film

Fredo
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I'm still using Thea 1.5, but I cannot get animator to work with Thea, it works perfect with straight SU output but nothing happens with Thea, at first it just rendered the 1st scene, now when I click 'render animation' it does nothing, what am I doing wrong?
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@solo said:
I'm still using Thea 1.5, but I cannot get animator to work with Thea, it works perfect with straight SU output but nothing happens with Thea, at first it just rendered the 1st scene, now when I click 'render animation' it does nothing, what am I doing wrong?
Do you mean when you launch the rendering from Thea (not from Animator)?
Fredo
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Hi,
I am using a Mac and cannot change the scale of the timeline to zoom in. When I mouse over the scroll bar it says "Use Mouse-wheel +ALT to change scale"
The equivalent on the Mac is the "option" key. When I push the option key and touch scroll the Mac magic mouse it zooms the model and not the timeline.
Thanks
Kent
https://manabouttools.com

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@manabouttools said:
Hi,
I am using a Mac and cannot change the scale of the timeline to zoom in. When I mouse over the scroll bar it says "Use Mouse-wheel +ALT to change scale"
The equivalent on the Mac is the "option" key. When I push the option key and touch scroll the Mac magic mouse it zooms the model and not the timeline.
Thanks
Kent
https://manabouttools.comI don't have a Mac to test.
Could you try with Command or Ctrl to see what happens.
Fredo
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I tried as many combinations as possible. All just zoom the model.
Kent
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@manabouttools said:
I tried as many combinations as possible. All just zoom the model.
Kent
Can you at least scroll the timeline (mousewheel, no modifier) and scroll the tracks (Ctrl + mousewheel), [assuming you have enough tracks) ?
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I don't have enough tracks to test that. Will try tmrw.
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I changed a clip to make it longer so it brought up the scroll bars. I am unable to scroll the timeline with the mouse wheel. It always zooms the model window.
Kent
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Any keyboard shortcuts to zoom the timeline? Or any settings to key in a zoom value to get around this?
Thanks
Kent -
@manabouttools said:
Any keyboard shortcuts to zoom the timeline? Or any settings to key in a zoom value to get around this?
Thanks
KentLet's take things in order
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without any modifier, putting the mouse cursor over the time, can you scroll the timeline?
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with Option key pressed, and assuming you have enough tracks, can you scroll the tracks?
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with Command key pressed, putting the mouse cursor over the time, what do you get?
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I can click-drag with the left button to scroll the time. I added enough tracks to test this.
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No. Hovering the curser over the bar and gesturing with the magic mouse (scroll-wheel) zooms the model.
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No. Zooms the model
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With the mouse hovering over the scroll bar the time reads (for example) 25.5 s. If I press the command key the time then reads 25.50 s. And as above, mouse wheel gesture zooms model.
I hope this helps. Do you want a screen record?
Kent -
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Here's a screenflow capture...

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Do you have a special mouse ?
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No, mouse came with the mac.
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Could you open the Ruby Console when you run Animator and scroll with the mousewheel.
Thanks
Fredo
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Yes,
I have Ruby open. No difference.
Kent
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@manabouttools said:
Yes,
I have Ruby open. No difference.
Kent
any messages in the ruby console when scrolling?
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No. Nothing
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@carloshmejia said:
First of all thank you for your amazing plugins.
I am learning to use Animator. For some reason my original position changed and now it not correspond to my model. Are there a way to reset or change the original position of my clip?Probably not...
There is a Positioner facility in Animator (4th icon), allowing you save and restore the position of objects. It is a good idea to save the position of objects before you start building animations.
Fredo
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