[Tutorial] Animator Quick Start
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Bonjour,
Je reposte le message en fançais si besoin, suite à l'installation de fredolib et de animator sur mon mac avec sketchuppro 2017, je ne vois que la toolbar avec 4 boutons, mais pas tout l'environnement de travail.
Quelqu'un peux-t-il me répondre sur ce sujets?
Merci bcp
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Merci pour cet excellent conseil !
Bien à toi
Stéphane -
@frankoi said:
I have installed the fredolib and the animator plugin on my macbookpro, on SUPRO2017, i can see the animator tool bar wtih four buttons, but when I click on the first, nothing happens, I can't see the time line and all the other panels!.
What happens if you click on the first button of the toolbar.
If nothing happens, the redo the same, but with the Ruby console opened, so that you can see if there are error messages.
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Animator does not start when pressing the clip Icon.
Using skethup 2020.
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@sketchnut said:
Animator does not start when pressing the clip Icon.
Using skethup 2020.
Can you open the Ruby console and check if there are error messages.
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I like the videos; they help a lot. I am not sure if this is the place to ask this question. I installed animator. I used it a couple days. Know when I click on the clip editor. It will not open. I am not sure what to do.
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@lts9876 said:
I like the videos; they help a lot. I am not sure if this is the place to ask this question. I installed animator. I used it a couple days. Know when I click on the clip editor. It will not open. I am not sure what to do.
Could you migrate to LibFredo6 v13.6a. It should solve the problem.
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Thank you that worked!
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Hi all, I've been doing some Animator training, making a tip truck reverse, tip up then down, then drive away. I've managed to get it to reverse & tip up...although the hydraulic tipper ram doesn't extend right. I used a combination of rotate, follow path & layer visibility to make it extend.
I made a video of it so you can see the results so far.
Any suggestions on how to improve most welcome.
Cheers. -
Well, I isolated the tip truck hydraulic ram to make things easier to see & replicated the movement for it as if emptying the truck's load (tipping) but I'd like to see if it could be made to extend whilst it is rotating instead of rotating then extending like I've got it to do.
Here's the latest video link.
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Did you make sure that the expanding and rotation are being done at the same time? Take the two clips an drag them so they are side by side in the timeline.
I cannot try it (my laptop died) but I seem to remember doing this before.
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@sjs66 said:
Well, I isolated the tip truck hydraulic ram to make things easier to see & replicated the movement for it as if emptying the truck's load (tipping) but I'd like to see if it could be made to extend whilst it is rotating instead of rotating then extending like I've got it to do.
Be careful that when you create a rotation, the pivot point can either be referenced by absolute position in the model or relative position by a given object (which can itself be moving).
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SjS66, I would recommend that you have 3 clips. One to rotate the truck bed, a second to rotate the hydraulic ram, and the third to expand the hydraulic ram. Now make sure that all three of them have the same starting time in the timeline which can be accomplished by dragging each of the clips to be parallel to each other in the time line. I would also recommend that each of the clips have the same duration.
Hope this helps. Perhaps you could share a screen capture of your Animator dialog/timeline for your animation.
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I really like these types of Video Animation Services because I am also doing this type of work just to attract the audience to my site which is a great technique too many animators are engaged to improve it but I don't need to do it because I am an expert.
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Is there an option for animation on a track?
Does that mean that the camera travels on a certain line and passes between all the rooms? -
@chd123 said:
Is there an option for animation on a track?
Does that mean that the camera travels on a certain line and passes between all the rooms?Camera Along Track is not implemented yet.
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If you create a object to follow a path then use Camera Tracking Object and position your view you get that 'tour' effect
Just hide the tracking object for the export.
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@rich o brien said:
If you create a object to follow a path then use Camera Tracking Object and position your view you get that 'tour' effect
Just hide the tracking object for the export.
?איך עושים עקוב אחר המצלמה
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I use the Temp exit feature in Animator to then use the native Position Camera tool.
Then return to the Animator timeline add a New Camera and set it with this...
It's a bit funky to do but it does work
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