Welcome to Animator Beta Testers
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@solo said:
Oh, thanks, I see in the new thea there is a Fredo animator option, I was trying it that way and having no success. So where do the image sequences get saved doing it the way you suggested?
Nevermind, It shows root directory.
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Hi to all, and thanks for the invitation!!
It's time to play, I'll test the render animation with Thea. -
Fredo,
What level of confidentiality do you require?
Can we post animations online? obviously crediting the plugin and generating interest and anticipation?
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@solo said:
Fredo,
What level of confidentiality do you require?
Can we post animations online? obviously crediting the plugin and generating interest and anticipation?
That is a nice question!
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@solo said:
Fredo,
What level of confidentiality do you require?
Can we post animations online? obviously crediting the plugin and generating interest and anticipation?
Solo,
No special confidentiality. Animator is a know plugin on SCF public and most videos are on YouTube, in the public domain. That's more the date for a release which is unknown.
The private beta forum is a way to have motivated users (thank you all) and keeps things under control. As you can see, there are many features and functions still missing for Animator to be a decent animation module. At this stage, I need to validate the hierarchical framework and the basic workflow, which for me is the base to go further and add more transformations and animation methods.
So you can freely talk and publish about Animator.
Fredo
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Fredo,
Will you be attending basecamp?
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Hope someone is going there that can show off this product. Even though it is still in beta and Fredo has much more planned for the future, it deserves for the world to see it.
Wish I could attend.
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Thanks Gents for the invitation and Fredo for all the hard work. I envision putting the coffee on late tonight!
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Hello,
thank you for this invitation. I'll do my tests and would not fail to tell you.
cordially
PatrickBonjour,
merci pour cette invitation. Je vais faire mes essais et ne manquerais pas de vous en parler.
Cordialement
Patrick -
Hi Fredo6
Can you provide us the files about the animation witch was published by PILOU on the french forum ?
and here :
http://sketchucation.com/forums/viewtopic.php?f=401%26amp;t=64742Thanks
ChriBonjour Fredo6
T'es t-il possible de nous fournir les fichiers correspondants a l'animation publiée par PILOU sur le forum francais ?
et ici :
http://sketchucation.com/forums/viewtopic.php?f=401%26amp;t=64742Merci
Chri
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Here is the file.
There are several animations in this model. The one corresponding to the video shown is "Film 10 - simple rotation"
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Hi Fredo
One more exciting plugin ! Thanks sharing, technical explanations are so easy with animations.Great Job , Super travail.
Pierre
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Hello Everybody
Do you have some hints to delete unused movements (wrong or obsolete)
from film ?
I saw there was a maintenance Windows to purge some of them, but it seems not
to work and leads you to delete all to "refresh" the work in progress.
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Hi Chri
I thought that "Purge" deleted sequences but the Maintenance table seems to be unmodified.
We have still the movements recorded, and you have to "write" a new one to avoid thoses which are wrong or corrupted.
Thanks fo reply , I'll try to post later a small model.Pierre
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To delete a sequence, just click on the Red cross.
What happens is just that the sequence will NOT be saved. This means that the next time you exit and launch Animator, the sequence would be definitiovely gone.
Before you exit Animator, the sequence still exists in the model but does not appear in the dropdowns. Clip elements using that sequence would appear in Red in the timeline.
As long as you do not exit Animator, you can change your mind.
The PURGE ALL option is more drastic, as it removes ALL Animator information from the model. After explict confirmation, the effect is immediate and you exit Animator.
Fredo
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Hi Fredo
Thanks for the clear explanation. I'm more confident when modify models ( but I still do a backup copy as "insurance"
Hereby, a draft small test. Good to know, apparently complex object ( including holes or concave
surfaces) can freeze kinematic constraint.Pierre
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Apparemment il y a avait une fonction desactivée dans la gestion des contraintes que j'avais oublié de retablir avant release.
Je crois que ca marchera.
Fredo
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@malaise said:
Hello Everybody
Do you have some hints to delete unused movements (wrong or obsolete)
from film ?
I saw there was a maintenance Windows to purge some of them, but it seems not
to work and leads you to delete all to "refresh" the work in progress.Please , [highlight=#ffff40:2zd6tvwo]click on the first picture[/highlight:2zd6tvwo]
Chri
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