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    • G Offline
      gte619n
      last edited by

      @pbacot,

      So as I'm redoing this, I'm a little unclear how to build the second story. It goes on top of the office space in the above model.

      Do I build it in a separate part of the document then lift and move using the top/left/front camera angles? Is there away to auto-align things? How do I make sure it doesn't interfere with the bottom floor? Just make it into it's own component?

      Is there a way to use the move command specifically, like when drawing rectangles? Maybe like, 1'2"z or something?

      Thanks!

      E

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Use the arrows keys to constrain movements along an axis.

        Up Arrow will constrain movement up and down. Left for Y axis. Right for X axis.

        It doesn't matter where you draw the 2nd floor because it's easy to position it.

        What's important is that it's geometry is on layer0 and the groups isolating the geometry is on the layer you want.

        Components are the same as groups except they behave like clones when you copy. Change one component and all like copies will change.

        Lots to learn. But fun to learn it. Keep going.

        Download the free D'oh Book for SketchUp πŸ“–

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        • pbacotP Offline
          pbacot
          last edited by

          You can copy things from the first floor to the second floor. Make a 2nd floor wall component. I'd try building it right on top so you can track relationships. Of course you need the floor element, e.g. a rectangular prism representing the space for finishes, sheathing and joists. Floors and roofs are nice to have as components and put them on their own layer so you can hide them to see what's below.

          You can constrain the movement with arrow keys like Rich says. I often just begin moving in the general xyz direction until a colored line appears (like blue for up) then press SHIFT key down and hold until I've moved the correct amount. Or simply click the mouse button to end the movement and type in the distance.

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • G Offline
            gte619n
            last edited by

            Hey guys,

            Thanks to all your help and advice, I think I've got a pretty strong model! I'm happy with how it turned out. I just had a couple of other questions.

            1. How can I fill in holes. You'll see that on the internal office wall, I've got four windows. That's great, except one of the windows is right behind the support post. I drew in the windows with the column visibility turned off and messed it up. Is there a way to fill these sorts of push/pull holes back in?

            2. I'm struggling with the move tool when trying to align object. Let's say I want to move Cube A to be RIGHT NEXT to Cube B. When I take the move tool and select an edge, it seems to pull the edge, not the entire shape. When I select an area inside the shape, I can move that no problem, but then when I attempt to align it, it's freehand.

            Thanks for any info!

            E


            Building Model, Version 2.skp

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            • pbacotP Offline
              pbacot
              last edited by

              Nice!

              1. Just left-right select the hole (all it's faces and edges) and delete. The wall faces should remain if they are simple planes.

              2. Sounds like you did not pre=select all the things you want to move. If you just grab an edge, that's all that will move. Correctly, you've found that in moving it's best to grab /snap at an edge, vertex, center, or other significant point that you can relate to the target position. Otherwise move can be indeterminate. The points you use to control a move also don't need to be on the object selected.

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • D Offline
                djh
                last edited by

                @rich o brien said:

                Use the arrows keys to constrain movements along an axis.

                Up Arrow will constrain movement up and down. Left for Y axis. Right for X axis.

                But, it doesn't work for me. The arrows don't constrain the movements. Any advice why?

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                • Dave RD Offline
                  Dave R
                  last edited by

                  @djh said:

                  But, it doesn't work for me. The arrows don't constrain the movements. Any advice why?

                  Are you holding the buttons or pressing and releasing?

                  Etaoin Shrdlu

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                  • T Offline
                    TECHDAVE02
                    last edited by

                    Here are a couple of things that I rely on
                    Happy sketchup-ing


                    Six Rules for Modeling in SketchUp.pdf


                    LAYER OUTLINER v7.skp

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                    • ntxdaveN Offline
                      ntxdave
                      last edited by

                      @techdave02 said:

                      Here are a couple of things that I rely on
                      Happy sketchup-ing

                      Some good rules to follow sir. πŸ‘

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                      • D Offline
                        djh
                        last edited by

                        @dave r said:

                        @djh said:

                        But, it doesn't work for me. The arrows don't constrain the movements. Any advice why?

                        Are you holding the buttons or pressing and releasing?

                        Holding.

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          You shouldn't be holding. Press and release to lock the axis direction.

                          Etaoin Shrdlu

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                          • D Offline
                            djh
                            last edited by

                            @dave r said:

                            You shouldn't be holding. Press and release to lock the axis direction.

                            It works fine when I hold the right arrow button along the red axis line. But, however I try either to hold or press and release, the other axes don't constrain.

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                            • Dave RD Offline
                              Dave R
                              last edited by

                              They should. Don't get in the practice of holding the cursor keys.

                              Are you clicking and releasing the mouse button? Or are you holding it, too? Don't hold the mouse button. Click and release.

                              Click on the picture

                              Etaoin Shrdlu

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                              • jgbJ Offline
                                jgb
                                last edited by

                                Please allow me my $0.02 on this.
                                I know there are replies that covered what I will write, but long ago I made it simple to understand layers, groups and components.

                                Layers are for visibility. LAYER 0 is your primary drawing layer.
                                There are very few reasons to draw or assign raw entities to any other layer, but in over 8 years, never found a good reason to.
                                More on layers further down.

                                Groups and components are almost the same. In fact you could dispense with groups and use components exclusively. Groups/components are used to isolate entities within a bounding box. What happens to any other entity, group or component outside the box will not affect what's inside the box with the exception of components.

                                You draw entities. Lines, circles, squares, boxes, etc. You group or make a component of these entities to create a visual object. All of the entities that make this group/component are on LEVEL 0, including other groups/components that may make up the object.
                                You assign a layer to the GROUP/Component box that contains them.

                                The difference is simple. Use a group if the drawn object only appears ONCE in the drawing. If you copy a group and make any changes to it or the entities inside, those changes apply only to the copy you changed.

                                Use a component if there is one or more copies of it in the drawing. If you copy a component, then any changes you make to the entities inside the component are reflected in every copy in the drawing, without exceptions.

                                Any changes you make to the component outside the box applies only to that changed component, such as layer, color, scale, orientation and a very few others.

                                You assign a layer to the bounding box of the group or component. All the stuff inside the box still remain on Layer 0, but their visibility is governed by the assigned layer of the box.

                                That's basically it, Layers are for visibility, groups are for a single collection of entities, component are for multiple instances of that collection.

                                OK, then how do you edit groups or components? You enter into edit mode and make whatever changes you need, exit and the group is changed and every component of that is changed as well. But if you want to make a change to only a single component, you make that component UNIQUE. Then edit it and the changes are only applied to that component.
                                Changes made to the other components will not affect this and vice versa.

                                But supposing you had a pile of entities or group or component that you now wanted to be included with some other group or component.

                                Two ways; just make a group or component of all the parts you want. Then edit that new group/component and change the Layer of the contained entities to Layer 0, or you will have visibility problems later on. Unless there is a good reason to have different layers inside the box.

                                Or; Clipboard Copy the new stuff, edit the group/component and Paste In Place the clipboard copy. Exit and delete the stuff you clipped.


                                jgb

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                                • D Offline
                                  djh
                                  last edited by

                                  @dave r said:

                                  They should. Don't get in the practice of holding the cursor keys.

                                  Are you clicking and releasing the mouse button? Or are you holding it, too? Don't hold the mouse button. Click and release.

                                  [attachment=0:3h3bqanp]<!-- ia0 -->axis.gif<!-- ia0 -->[/attachment:3h3bqanp]

                                  Yes, I was holding the mouse button and the cursor key. Have to change that habit when trying to constrain.

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                                  • Dave RD Offline
                                    Dave R
                                    last edited by

                                    @djh said:

                                    Yes, I was holding the mouse button and the cursor key. Have to change that habit when trying to constrain.

                                    Yeah. Don't hold either one. Most actions with the left mouse button in SketchUp are click and release, not click and hold. There are a few exceptions but for the most part you don't hold the mouse button.

                                    As for the cursor keys, they are a press and release. If you use Shift to constrain a move or drawing direction, you'll need to hold Shift.

                                    Etaoin Shrdlu

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