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    [Plugin] Animator - v4.5a - 22 Jul 25

    Scheduled Pinned Locked Moved Animator Beta
    renderpluginsextensions
    541 Posts 118 Posters 1.8m Views 118 Watching
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    • F Offline
      faust07
      last edited by

      As a late Beta-tester - I must say: great!
      Very well thought out. Very comprehensive feature set.
      Very stable and easy to handle. Detailed Video Tutorials.
      It is recommended to study the video before or better parallel to the first Animation.
      And the timeline is the hit - Incredible work has gone into the user interface.
      So far, only a few small questions and comments:

      • Positioner: How can I delete or overwrite Positions?
      • Generation of videos: Is it possible to define start and end position with frame numbers? (In addition to the time indication)
      • Tracking camera: In my understanding, it seems more like a following camera (the camera moves with the target).
      • Rendering: Export to Indigo (RT) would be cool...

      Here a small first example. The formula for the rotation of wheels is a good help especially in curves...


      Animator_Test01.gif


      AnimatorTest_02.skp

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        The black YouTube embeds are an issue related to Chrome Browsers.

        Download the free D'oh Book for SketchUp πŸ“–

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        • fredo6F Offline
          fredo6
          last edited by

          New Release: Animator - v1.1a - 15 Aug 16

          This is a maintenance release fixing bugs with small evolutions

          • New Circular method for interpolating cameras, closer to what Sketchup does between Scene (see video below)
          • History covers all actions and is common to all films and clips

          See main post for RBZ files

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          • fredo6F Offline
            fredo6
            last edited by

            New Release: Animator - v1.1b - 16 Aug 16

            This version 1.1b fixes a major bug affecting Repeat and Pursue options and also address a bug in History.

            See main post for RBZ files

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            • fredo6F Offline
              fredo6
              last edited by

              New Release: Animator - v1.1c - 12 Sep 16

              This release introduce the concept of Kinematic Constraints, which basically is a declaration of a kinematic relationship between objects.

              It also fixes numerous bug and includes some cosmetic adjustments.

              See main post for RBZ files

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              • fredo6F Offline
                fredo6
                last edited by

                New Release: Animator - v1.1e - 08 Oct 16

                This release is candidate to be the first one of the public beta program.

                It introduces a new Visual effect, Visual Extents, which forces the camera to frame the whole model or a selection of objects.

                It also fixes bugs and includes some cosmetic adjustments.

                See main post for RBZ files

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                • pilouP Offline
                  pilou
                  last edited by

                  Cool! 😎
                  No animation on a path ?

                  http://sketchucation.com/forums/download/file.php?id=134909

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    Ahem.... πŸ˜‰

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • V Offline
                      valaki1
                      last edited by

                      Wow! It's out

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                      • M Offline
                        M3one
                        last edited by

                        Hi,

                        I can't find the Animator plug-in on the extension warehouse. On the first post sais that it is on the pluginstore but I don't know what that is. Please can you help me?

                        By the way, I did find the LibFredo6 on the extension warehouse.

                        Thanks!!

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                        • M Offline
                          M3one
                          last edited by

                          @m3one said:

                          Hi,

                          I can't find the Animator plug-in on the extension warehouse. On the first post sais that it is on the pluginstore but I don't know what that is. Please can you help me?

                          By the way, I did find the LibFredo6 on the extension warehouse.

                          Thanks!!

                          I answer myself, the pluginstore is on this web πŸ‘Š

                          I just installed both, the animator and the libfredo6, the problem is that I didn't find the same version letter (Animator is v1.2a and LibFredo6 is 7.2d) but I think they work.

                          It seems that this project is abandoned.. it's a real pity, I think is a real powerful tool.

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                          • Rich O BrienR Offline
                            Rich O Brien Moderator
                            last edited by

                            @m3one said:

                            I answer myself, the pluginstore is on this web πŸ‘Š

                            I just installed both, the animator and the libfredo6, the problem is that I didn't find the same version letter (Animator is v1.2a and LibFredo6 is 7.2d) but I think they work.

                            It seems that this project is abandoned.. it's a real pity, I think is a real powerful tool.

                            I don't know where to start....

                            Why is not having the same letter a problem?

                            And why is an Extension that's 3 weeks old abandoned?

                            Download the free D'oh Book for SketchUp πŸ“–

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                            • chriC Offline
                              chri
                              last edited by

                              @m3one said:

                              Hi,

                              I can't find the Animator plug-in on the extension warehouse. On the first post sais that it is on the pluginstore but I don't know what that is. Please can you help me?

                              By the way, I did find the LibFredo6 on the extension warehouse.

                              Thanks!!

                              Link Preview Image
                              Animator | SketchUcation

                              3D SketchUp Community for Design and Engineering Professionals.

                              favicon

                              (sketchucation.com)

                              Link Preview Image
                              LibFredo6 | SketchUcation

                              3D SketchUp Community for Design and Engineering Professionals.

                              favicon

                              (sketchucation.com)

                              pluginstore -->


                              Capture-1.jpg

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                              • fredo6F Offline
                                fredo6
                                last edited by

                                @m3one said:

                                It seems that this project is abandoned.. it's a real pity, I think is a real powerful tool.

                                Animator is still alive. The first public release is out for beta so that I can get an idea on whether the animation framework is robust. So please play with it and report any bug or misfunctioing.

                                I am working on some evolution for a next release before 20 Nov.

                                For the version numbering, I had to upgrade LibFredo6 due to some bugs and to SU2017. I confirm that Animator 1.2a is compatible with LibFredo6 7.2d.

                                Fredo

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                                • M Offline
                                  M3one
                                  last edited by

                                  @rich o brien said:

                                  @m3one said:

                                  I answer myself, the pluginstore is on this web πŸ‘Š

                                  I just installed both, the animator and the libfredo6, the problem is that I didn't find the same version letter (Animator is v1.2a and LibFredo6 is 7.2d) but I think they work.

                                  It seems that this project is abandoned.. it's a real pity, I think is a real powerful tool.

                                  I don't know where to start....

                                  Why is not having the same letter a problem?

                                  And why is an Extension that's 3 weeks old abandoned?

                                  The issue of the letter is on the download section of the first post, but fredo just confirmed they are compatible.

                                  Sorry guys for thinking that the project was abandoned, I took conclusions too fast. I didn't mean to upset you.

                                  I'm currently preparating an animation for a project my company is developing. The animation consists on several cars going on a motorway, turning, accelerating, breaking and so on. I planned to do it with msphysics, but I think the animator is better.

                                  I'll let you know any comments, bugs, etc. that I see.

                                  Thanks for your hard work!

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                                  • M Offline
                                    M3one
                                    last edited by

                                    Hi,
                                    After some tests I'm really impressed with capabilities and quality of this extension. It can be done almost anything, it's well structured and not difficult to learn, specially following the video-tutorials which are awesome.

                                    I've some comments/improvements if you want to consider:

                                    -->Option to scale the timeline. If the animation longs more than 2 minutes takes time to move over the timeline.
                                    -->I think it'd be awesome to be able to delete and duplicate Unit Movements, Cameras, etc. I don't mean their instances but the object itself.
                                    -->Traslations and rotations are refered to SU global axes. It'd be great if there is an option to refer these movements to the object local axes. For example, if you are animating a forward traslation for a car, if you refer this traslation to its local axes and you rotate the car, it will go forward.
                                    -->If you have a tracking camera followed by another tracking camera with different points of views but which both follow the same object you hope that the camera also follows the object in the traslation between the first and the second camera, but this doesn't happen. I think it's a good improvement.
                                    -->Finally, I don't know if this is a bug or I don't know how to do it, but I tried to add two movements to the car wheels, two rotations, one for the movement and the other one for steering, but the results weren't as I expected. The wheels were rolling baddly.

                                    By the way, I'm quite new in SU and I don't know how to render the video with the Twilight V2 (I can render static images but not the movie). How is this done?

                                    That's all for now. Thanks for the developing!

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      Thanks for your consideration. Here are some elements of response:

                                      @m3one said:

                                      -->Option to scale the timeline. If the animation longs more than 2 minutes takes time to move over the timeline.
                                      that's planned
                                      -->I think it'd be awesome to be able to delete and duplicate Unit Movements, Cameras, etc. I don't mean their instances but the object itself.
                                      that's planned too, but in the meantime, you can use the Make unique feature
                                      -->Traslations and rotations are refered to SU global axes. It'd be great if there is an option to refer these movements to the object local axes. For example, if you are animating a forward traslation for a car, if you refer this traslation to its local axes and you rotate the car, it will go forward.
                                      For translation, you have a button for "local axes". For rotation, the best is to use Spin, not rotation. For Spin, you can define an axis in local coordinates
                                      -->If you have a tracking camera followed by another tracking camera with different points of views but which both follow the same object you hope that the camera also follows the object in the traslation between the first and the second camera, but this doesn't happen. I think it's a good improvement.
                                      this should work, and if not, would be a bug
                                      -->Finally, I don't know if this is a bug or I don't know how to do it, but I tried to add two movements to the car wheels, two rotations, one for the movement and the other one for steering, but the results weren't as I expected. The wheels were rolling baddly.
                                      Would be useful to have the model. But for rotation, use Spin to be on the safe side.

                                      By the way, I'm quite new in SU and I don't know how to render the video with the Twilight V2 (I can render static images but not the movie). How is this done?
                                      First, you need to install FFmpeg, following the instructions. This will allow you to directly generate a movie in MP4, MOV, GIF, etc.... Then you need to install Twilight, the licensed version

                                      That's all for now. Thanks for the developing!

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        New Release: Animator - v1.2h - 24 Nov 16

                                        Major bugs fixing

                                        See main post for RBZ files

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                                        • gillesG Offline
                                          gilles
                                          last edited by

                                          It would be fine for the "Screw" mouvement to have the option that it is the combination of translation+spin,or the combination of translation+rotation, so you could screw an object relatively to an external axis.

                                          " c'est curieux chez les marins ce besoin de faire des phrases "

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @gilles said:

                                            It would be fine for the "Screw" mouvement to have the option that it is the combination of translation+spin,or the combination of translation+rotation, so you could screw an object relatively to an external axis.

                                            Screw is just a shortcut to Translation + spin by the same direction as the translation, and gravity center.
                                            For a Screw movement with custom or exotic parameters, then it's better to design the two movements and group them into a reusable clip.

                                            Otherwise, doing it in the standard tool "Screw" would make the GUI too complex.

                                            Fredo

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