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    [Preview] Wrap-R Video #3

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    • tuna1957T Offline
      tuna1957
      last edited by

      Fantastic........ no mac version , I'll go sit in the corner and pout now.......

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      • olisheaO Offline
        olishea
        last edited by

        @rich o brien said:

        @oli

        it could be a hoax though....

        It's not April 1st though mate!

        @tuna1957 said:

        Fantastic........ no mac version , I'll go sit in the corner and pout now.......

        I used to think that all the time so I just bought a PC instead. Much easier! πŸ˜„

        oli

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        • R Offline
          rv1974
          last edited by

          @rich o brien said:

          Is this what you are looking to do?

          Thank you! Yes, the result you delivered is what I expected to get.
          A couple of notes:

          1. There's strong ripple distortion of the checker texture. It will seen if finer textures (like decking or tiles) will be applied. Ho to fight this issue?
            2.We saw lots of tedious manual labor. Do you have any plans to automate somehow the aligning part?
            There's by no means any bit of criticism- I only try to clarify the things.
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          • JQLJ Offline
            JQL
            last edited by

            I see a lot more manual work on my current process right now

            www.casca.pt
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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              @rv1974 said:

              1. There's strong ripple distortion of the checker texture. It will seen if finer textures (like decking or tiles) will be applied. Ho to fight this issue?

              Ripples are because the texture in the viewport is not a bitmap. here's the result for you to look at...

              road-wrapr-rv.skp

              @rv1974 said:

              2.We saw lots of tedious manual labor. Do you have any plans to automate somehow the aligning part?
              There's by no means any bit of criticism- I only try to clarify the things.

              Of course. First we need to nail down to workflow then add the features.

              Download the free D'oh Book for SketchUp πŸ“–

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              • R Offline
                rv1974
                last edited by

                @rich o brien said:

                Ripples are because the texture in the viewport is not a bitmap. here's the result for you to look at...

                I'd disagree. I replaced the asphalt texture with decking and this here's result. It's important in Archviz and it should be addressed.


                Captureggg.JPG

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  That's interesting.

                  I'll look at this.

                  One thing worth noting is we're only process Tri meshes. Distortions like this are artefacts of such meshes.

                  But not the outcome we want. Thanks for the heads up.

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • Bob JamesB Offline
                    Bob James
                    last edited by

                    @cmeed said:

                    So this unwrapping is one step further to texturing a model or asset that fredo paint for example, can do?

                    Fredo's extension is a great tool, but the Substance programs (Designer, Painter and BTM) along with SubstanceTheaConverter gives you much more power to add things like worn edges and other "realistic defects".

                    However, to do that you need an unwrapped version of your model. That's why Wrap-R is so critically important.

                    i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      @rv1974 said:

                      I replaced the asphalt texture with decking...

                      What replacement method did you use? I'm not getting the same result.

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • cmeedC Offline
                        cmeed
                        last edited by

                        Riiiiight got it! The ramp clip is a good example - revelation time.

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                        • R Offline
                          rv1974
                          last edited by

                          Thomtom's replace material all the way.

                          But you'd get the same result even without replacing, try attached.
                          p.s. it was discussed 4 years ago.
                          http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=44552%26amp;start=30
                          p.p.s. Doh! moment: PaintThru delivers almostperfect result in this specificcase, see printscreen


                          deck_ramp.rar


                          Capture-jjj.JPG

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                          • R Offline
                            rv1974
                            last edited by

                            Higher subdivision works well even in harder situations; if Wrap-R could map it right without adding more poly counts it'd be step further.


                            deck_ramp2.rar


                            Fredo_wow.JPG

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