[Preview] Wrap-R Video #2
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Do you mean will it export the UV layout?
You can export the UVs to SVG so you can scale them to any resolution without pixelation.
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Will Wrapper feature some kind of 'render UV template' with alpha (3DS Max terminology)?
https://vimeo.com/151742771
My idea is to use Object Painter tool later (upon proper set UV map) -
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Very excited for this.
I suspect the Beta will be closed. I'd be happy to participate if you're looking for more users.
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Second that, beta testing would be nice
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Wow. Looks good. If you need a complete noob for testing, I'm in. Might be helpful.....can't blame a bloke for trying though
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Could you upload part 2-3?
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Hi Rich, Will we see Mac OS as well? Just downloaded but for Windows only.
Any news on this?
Cheers -
Hello I can not understand why does wrapr not work for me If I marked seam lines as green lines than export to obj file. than wrapr doesn't work why?? I can not understand PLEASE EXPLAIN ME CLEAN! HOW DO I USE STUPID GREEN LINES.....????????????????????????
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@sourceskyboxer said:
Hello I can not understand why does wrapr not work for me If I marked seam lines as green lines than export to obj file. than wrapr doesn't work why?? I can not understand PLEASE EXPLAIN ME CLEAN! HOW DO I USE STUPID GREEN LINES.....????????????????????????
Thank you for testing Wrap-R beta. Do I understand well that after you mark the seams in SketchUp, you export your model to .obj from SketchUp? The .obj exporter will not export the marked seams so of course you will not see them in Wrap-R. The preferred way to do it:
- Mark your seams in SketchUp with the Wrap-R plugin.
- Select in SketchUp the geometry you want to unwrap.
- Right click the selected geometry and from the context menu select "WrapR / Send to WrapR"
Other option:
If you want to use Wrap-R as a stand-alone application. You need to save your model in .skp format and open the .skp file in Wrap-R.I hope this helps.
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@pinoy said:
Hi Rich, Will we see Mac OS as well? Just downloaded but for Windows only.
Any news on this?
CheersHi Pinoy,
Currently we are concentrating on the development of the Win version. If the Win version will be popular on the market we plan to make a MAC version as well.
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