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    1963 Ac cobra Mk 1 260/289

    Scheduled Pinned Locked Moved WIP
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    • hellnbakH Offline
      hellnbak
      last edited by

      Alright, someone actually modeling a car! (I want to put a smilie here, but of course the one I want to use has been unceremoniously done away with, along with all the other good ones everybody actually liked to use)

      "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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      • garydornG Offline
        garydorn
        last edited by

        part of the difficulty I am finding is working out where to put the lines.

        This post by Rich O'Brien shows an interesting position of line around the front corner. Also it is a 427

        @rich o brien said:

        [edg3d:3htxz53g]6dOQrvWoC7Uy1vP[/edg3d:3htxz53g]


        This is my effort so far.


        real 289 - front right corner  This is the required look.

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        • garydornG Offline
          garydorn
          last edited by

          I've re-jigged the wire frame such that follows more closely the Quads format - but still have some 3 sided and 5 side edges to sort out.


          ![wire frame as "quads"](/uploads/imported_attachments/X6DP_wireframe.png "wire frame as "quads"")


          wire frame now with triangulated surfaces


          I am having a bit of trouble with the cockpit shoulder

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          • garydornG Offline
            garydorn
            last edited by

            smoothed body with wire wheelsIve now divided and grouped the various sections - nose, hood, fender, side, rear, and smoothed each surface,
            also added some wire wheels from 3D warehouse .

            junction of front hose/hood light still sorting out.


            update to front nose to light transition


            shelby collectable nose -light transition

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            • garydornG Offline
              garydorn
              last edited by

              Just because I can - I've exported the SU model to DWG - edges, faces geometry.

              Then I imported into Boa - an Architecture solids modeller that only uses a 6 sided block. (every face has 4 edges ) http://boa-research.fr

              In Boa I then started to insert a 3mm thick solid block over the mesh. Because the 4 corners a not in a flat plane the last point shows up how far it is out.

              Boa can also do a 3 edge face, by automatically dividing the face into 3 equal blocks - so I gave that a try also.

              Eventually Im interested to see how the Quad faces align with each when comparing my hand/eye construction with the Quadface and SubD tools.


              Boa - solids over mesh


              Boa - tri face solid over mesh

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              • garydornG Offline
                garydorn
                last edited by

                After doing some more online reading of quads and subs , I've reduced the number of mesh on bonnet and boot lid, and then opening up my trial version of SU 2013 and downloading artisan, contour maker , slicer and Topo shaper, I tried each to see what happened.

                Apart from the wheel archs - which have been smoothed too much, and the centre line of hood being not flat enough, Artisans version its getting pretty close.

                Slicer with y and Z set to 150mm created some profiles. For some reason X said nothing to create!

                Contour maker set at 50mm greeting an interesting shape

                Topo shaper I guess is for terrains - although if you want to have a car cover - its may well be the tool to do the job!


                artisan version of body


                slicers Y and Z profiles


                contours @ 50mm


                toposhaper - a draped mesh?

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                • garydornG Offline
                  garydorn
                  last edited by

                  Here is the SU files - saved as SU6 from SU 13 trial version

                  Mos tof the modelling has been done in SU 6 - with some touch ups/adjustments in SU 13


                  sketchUp 6 file of 260/289 body WIR

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                  • ely862meE Offline
                    ely862me
                    last edited by

                    You are on the right path, don't get drown at the shore.
                    I have retouched the shape overall and made it compatible with SubD.
                    About an hour and a half worked on it(it still needs a couple of touches here and there).. boy I miss car modeling !!
                    289 SU 6 body V3-1.jpg


                    289 SU 6 body V3 1.jpg


                    289 SU 6 body V3 2.jpg


                    289 SU 6 body V3 3.jpg


                    289 SU 6 body V3 4.jpg


                    289 SU 6 body V3 5.jpg


                    surface test.jpg


                    surface test 1.jpg

                    Elisei (sketchupper)


                    Before no life was done on Earth it was THE LIFE ITSELF...GOD
                    Come and See EliseiDesign

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                    • garydornG Offline
                      garydorn
                      last edited by

                      wow

                      I've downloaded your file posted on the SubD chat.http://sketchucation.com/forums/download/file.php?id=137307

                      I am curious,
                      for the front wheel to fender transition you carried the wheel flare loop all the way across under the front to the other wheel.
                      is that a deliberate mesh strategy.

                      front wheel flare continuouse loop

                      The rear hip line has a nice flow.

                      hip lines

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                      • ely862meE Offline
                        ely862me
                        last edited by

                        @garydorn said:

                        wow

                        I am curious,
                        for the front wheel to fender transition you carried the wheel flare loop all the way across under the front to the other wheel.
                        is that a deliberate mesh strategy.

                        Yes, it is a bit of a strategy as it is good to have continuous loops. You can end the detail somewhere near the other loop, but it will break the surface a bit and I don't like triangles.


                        289 SU 6 body V3 for subd 1.jpg


                        289 SU 6 body V3 for subd 2.jpg

                        Elisei (sketchupper)


                        Before no life was done on Earth it was THE LIFE ITSELF...GOD
                        Come and See EliseiDesign

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                        • Mike AmosM Offline
                          Mike Amos
                          last edited by

                          Elisei, nicely done Sir, quite brilliant in fact.

                          Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

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                          • garydornG Offline
                            garydorn
                            last edited by

                            For reference , there a number of photos of wooden bucks there were supposedly originally used to hammer out aluminium skins for these bodies.

                            https://s-media-cache-ak0.pinimg.com/736x/ba/3a/38/ba3a387825743e2ced2f1388fb723330.jpg

                            https://c1.staticflickr.com/9/8032/8051605973_1bed2902ce_b.jpg

                            http://www.clubcobra.com/photopost/data/500/1412470_318783218259863_98733977_o.jpg

                            https://scontent-syd1-1.xx.fbcdn.net/hphotos-xtf1/v/t1.0-9/11046579_402587893199542_8233608334097962867_n.jpg?oh=f4138a388b2bc2d77557398118e9e783&oe=576DE8E3

                            https://scontent-syd1-1.xx.fbcdn.net/hphotos-xal1/v/t1.0-9/11110_393631437428521_6918278704604256187_n.jpg?oh=d2ad79659ac9547b0d55b32dcd65b4e4&oe=5754D12D

                            https://scontent-syd1-1.xx.fbcdn.net/hphotos-prn2/v/t1.0-9/1239866_262077007250632_2124446986_n.jpg?oh=07280724279d0e108897f8d8f9108f30&oe=5753B477

                            credit to original photographers.
                            https://www.facebook.com/TeamAC/photos_stream

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                            • garydornG Offline
                              garydorn
                              last edited by

                              Looking closer at these wooden bucks , and you can see the 'Quads" all over the place!

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                              • garydornG Offline
                                garydorn
                                last edited by

                                I have a set of technical drawing for the seat frame and some photos, so I had a go at modelling up frame and seat pan.
                                seat frame with pan seat frame model
                                seat with pan ac seat jig

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                                • Z Offline
                                  ZahariStoyanov
                                  last edited by

                                  Looking forward to seeing where this will go! πŸ˜„

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                                  • D Offline
                                    db11
                                    last edited by

                                    @garydorn said:

                                    For reference , there a number of photos of wooden bucks there were supposedly originally used to hammer out aluminium skins for these bodies.

                                    Lots of cool historical car stuff on this thread, but as a woodworker I find these wooden bucks even more compelling as pieces of art than the (gorgeous) auto body that was hammered out on top of them!

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